Patch Available - KMST 1.2.456
Takebacker Wrote:Good thing he suggested they get stab damage then?

What would be the point of differentiating them then? You might as well buff the damage Gunslingers do when they swing their guns.
i use dark impale which is...

a slash and 4 stabs, what.
ShinkuDragon Wrote:i use dark impale which is...

a slash and 4 stabs, what.


lol. I dont think this slash/stab thing is really gonna solve anything..... It was kinda interesting back way when they had it though.

But I really want to see what the new boss skills are and how they work. Because that's basically how your gonna know if this update is gonna change anything or not.
I actually play a game where weapons are categorized as: Slashy, Smashy, Shooty, Spooky, and Stabby, and classes get talents so they get extra damage when using one of those weapons. Plus, some weapons are doubled, like Slashy/Stabby or Slashy/Shooty.
44 attack shield?!?!! & still clean..

(found this over at Insoya)
[Image: 4j56hg.jpg]
PeePeeAyeDeeKay Wrote:44 attack shield?!?!! & still clean..

(found this over at Insoya)

Jesus... All those Quest Light bulbs would drive me insane...
PeePeeAyeDeeKay Wrote:44 attack shield?!?!! & still clean..

(found this over at Insoya)
[Image: 4j56hg.jpg]

Fucking lvl100 shield needs a SoK with a 20 scissor limit. Plus, it's better than any shield made even a 44 Khanjar.

pineapple this game.
[Image: x3CDl.jpg]

This is not a good way to adjust player strength to compensate for insane boss buffing >_____>
The SoK thing is so stupid.
I expected the SoK limit to be much lower. Who in the hell would SoK an item TWENTY TIMES!?
This is how I think they should've done it:

For boss fights, sure, lower the EXP significantly, but make it Party Play within each party of the exped. Using a similar system applied across the entire exped, make the drop rate improve for each party in the exped (so yeah, people can make an expedition full of 1-person parties for better drops, but they'll just have a harder time). Also, improve the quality of the drops. If possible, add bonus missions (for better rewards, of course) to the boss fights so that players can choose to make them more challenging if they want the rewards.

The bonus missions should be generated randomly upon entering the room from a small pool for each boss. A few examples would be to defeat the boss within a certain amount of time (which should be much less than the time limit), or perhaps to defeat a special variant of one of the boss's summons that has ridiculously high HP (time constraints again...) before defeating the boss, or even destroying the parts of a multi-part boss in a certain order (e.g. leave the Healing arm for last).

...and we need more Party Play areas dammit.

And make stats more useful. Once Tempest hits, there's absolutely no reason to add AP to stats other than your primary stat. Give beneficial effects to other stats, as an incentive for people to go for them instead of just for their main stat!

e.g.
STR: For every 5 STR, +1% MaxHP. If STR is primary, +0.25% MaxHP.
DEX: For every 10 DEX, +2% DEF Ignore. If DEX is primary, +0.1% DEF Ignore.
INT: For every 8 INT, +2% Elemental Resist. If INT is primary, +0.2% Elemental Resist.
LUK: For every 8 LUK, +2% Status Resist. If LUK is primary, +0.2% Status Resist.

Well, it'll probably have to be balanced out a little more, and possibly with even more effects for each stat, but my idea's something like that. Accuracy and Avoidability should also count for something once more, to further justify adding points in say, DEX or LUK.
I think the SoK thing comes from making it harder to hackers to dupe stuff.

But doing it this way it's like killing the disease with fire. Fire to the illness, the patient and the hospital.
ResistGreen Wrote:The SoK thing is so stupid.

Even Viciouser Hammer - 10,500 NX
Increases number of times an item can be scissored.
Dark Link Wrote:I expected the SoK limit to be much lower. Who in the hell would SoK an item TWENTY TIMES!?

If they sell SoKs for 10mil meso at the pot shop then 20 seems reasonable.

3k NX? The pineapple? <_<

Also, I just realized that this new "random options" system behaves exactly like the loot system in Diablo 3...

Plentiful equips, pray the stats roll a certain way, otherwise drop.

I sense a new MTS coming...
Sephie Wrote:pineappleing lvl100 shield needs a SoK with a 20 scissor limit. Plus, it's better than any shield made even a 44 Khanjar.

pineapple this game.

WHAT.

Give Shads shields every 10 levels now dammit!!

EDIT: The whole options systems has been around nearly forever in the MMORPG scene, though I've never seen them this overpowered.
The only shields that drops for Shads are Khanjars, and those are fucking rare because they come from CWKPQ.
MrTouchnGo Wrote:The only shields that drops for Shads are Khanjars, and those are fucking rare because they come from CWKPQ.

They might make Timeless List droppable. Also, you can get options from crafting too.
Sephie Wrote:They might make Timeless List droppable. Also, you can get options from crafting too.

I can confirm that CPB drops timeless lists... Biggrin ....
I was almost liking this new equip system because of the insane buff to equip drop rates.......until I found out it required SoK

Sephie Wrote:If they sell SoKs for 10mil meso at the pot shop then 20 seems reasonable.

3k NX? The pineapple? <_<

Also, I just realized that this new "random options" system behaves exactly like the loot system in Diablo 3...

Plentiful equips, pray the stats roll a certain way, otherwise drop.

I sense a new MTS coming...

Hell they could sextuple this price and most players would still buy SoK

Hell
Bomber Wrote:I can confirm that CPB drops timeless lists... Biggrin ....

yet this comes after... CPB is made lolimpossible, so you'd need to find a way to kill it first before we start getting TL with bonus pot.


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