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November KMS Update (11월 회심의 업데이트 전격공개! )
ShinkuDragon Wrote:i thought i made clear i don't believe anyone to be able to reach that anytime soon in the other thread?

Oh...
WELL I DIDN'T READ IT! Frown

Still, who the pineapple will ever reach the 50mil damage cap? inb4 Automata...
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Dark Link Wrote:Oh...
WELL I DIDN'T READ IT! Frown

Still, who the pineapple will ever reach the 50mil damage cap? inb4 Automata...

Automata. Duh. Rolleyes That'll be his purpose in the game. The new Angelic Assface.
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Dark Link Wrote:Implying you'll ever reach 2,000,000 range.

Remember when having 4-5k range at lv120 was the norm? It's only a matter of time before people reach 2mill range.
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Nexon's logic:

>Releases en masse skills that allow the players to break the 999k damage cap past 50k
>Increases the damage cap of everyone to 50 fucking million

Well, I guess now you can hit 50,050,000. Whopee doo.
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LegendGospel Wrote:Nexon's logic:

>Releases en masse skills that allow the players to break the 999k damage cap past 50k
>Increases the damage cap of everyone to 50 fucking million

Well, I guess now you can hit 50,050,000. Whopee doo.
yea, was lol'ing at this earlier, but only because i wasn't one of the poor unfortunate souls to get trolled into cubing for it (because i'm poor as fak)
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ShinkuDragon Wrote:yea, was lol'ing at this earlier, but only because i wasn't one of the poor unfortunate souls to get trolled into cubing for it (because i'm poor as fak)

Or the ones that did the extra potential only to surpass the damage cap. Rolleyes Good thing I haven't started cubing yet, I'm waiting for the finalized changes before deciding how I'm going to go about with this.
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It's the only the first part of the patch. I can see what Nexon Korea is trying to do(besides pumping even MOAR money out of everyone)

All I'm going to say is that they have a chance to save this game with a patch like this. They better not pineapple it up.
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LegendGospel Wrote:Nexon's logic:

>Releases en masse skills that allow the players to break the 999k damage cap past 50k
>Increases the damage cap of everyone to 50 fucking million

Well, I guess now you can hit 50,050,000. Whopee doo.

Well, you're still 5% ahead of everyone else for six months.
That counts for some people.
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MorbidMagus Wrote:It's the only the first part of the patch. I can see what Nexon Korea is trying to do(besides pumping even MOAR money out of everyone)

All I'm going to say is that they have a chance to save this game with a patch like this. They better not pineapple it up.

I'm hoping so too. All those objections aside they are trying to bring back the old aspect of hunting and partying together, it's just that I can't envision how this would succeed at this point.
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MorbidMagus Wrote:It's the only the first part of the patch. I can see what Nexon Korea is trying to do(besides pumping even MOAR money out of everyone)

All I'm going to say is that they have a chance to save this game with a patch like this. They better not pineapple it up.
I agree completely. This update is a massive change, and what seems like a good start towards Maplestory becoming an actual game again. A lot of these changes are ones that people have wanted for a long time; Harder bosses, cubes that drop, a more interesting item loot system, cap increases, honour exp outside of azwan, Resistance Thief.

The fact that there has been a cap increase so soon after hyper skills makes me think that Nexon realized what direction the game was going in and decided that it needed to change and to finally listen to it's players, so I am all for these updates.
While they haven't gotten things as people would want them ideally, it's still a fantastic start and i'm optimistic about what comes next. It could feel like playing a whole new maplestory again.
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Liteness Wrote:"Boss that transcends is coming."
black mageeeeeeeeeeeeeeeeeeee i wish

Eatshirteatshirteatshirteatshirteatshirteatshirt.................
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Despite it being only on the test server, the ability to rush bosses removed? Hopefully that's not permanent.
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Storm Wrote:Despite it being only on the test server, the ability to rush bosses removed? Hopefully that's not permanent.

I think it'll be since that was a major factor to why people could solo in the first place.
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Curtiss Wrote:I think it'll be since that was a major factor to why people could solo in the first place.

For what bosses?
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Dark Link Wrote:For what bosses?

Tongue I typed that without thinking it through. Sorry, not solo, I should clarify that it's that rushing was an aspect that made it so that you didn't need too many people to tackle a boss so that change is going to stay because it runs counter to the supposed objective of this change which is to make parties be large again.
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Curtiss Wrote:Tongue I typed that without thinking it through. Sorry, not solo, I should clarify that it's that rushing was an aspect that made it so that you didn't need too many people to tackle a boss so that change is going to stay because it runs counter to the supposed objective of this change which is to make parties be large again.

still don't see the purpose, rushers aren't really damage, they keep the boss away from the DPS, if the boss is unmovable, then why bring any rushers, let's just bring DPS
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ShinkuDragon Wrote:still don't see the purpose, rushers aren't really damage, they keep the boss away from the DPS, if the boss is unmovable, then why bring any rushers, let's just bring DPS

But that's the thing, I don't think they're going to make the bosses just sit there and let the DPS wail on them any more. It might also have something to do with the changed attacks, maybe it doesn't work out if bosses can still be rushed like before.
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Curtiss Wrote:But that's the thing, I don't think they're going to make the bosses just sit there and let the DPS wail on them any more. It might also have something to do with the changed attacks, maybe it doesn't work out if bosses can still be rushed like before.

the boss is going to move wether rushers or magneteers are brought, if rush doesn't work anymore, it isn't needed. DPS would just have to reposition itself once the boss corners them.

and rushing isn't really an easy job either, since a good amount of the times, DPS might cancel the rush/magnet
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ShinkuDragon Wrote:still don't see the purpose, rushers aren't really damage, they keep the boss away from the DPS, if the boss is unmovable, then why bring any rushers, let's just bring DPS

I didn't realize people still brought certain classes / players only for rush.

Regardless, I don't really see the problem in this change.
You can easily do PB without Rush.
v2 Cygnus Knights can be managed without Rush.
Empress + CPB will be rather tricky without Rush.
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Dark Link Wrote:I didn't realize people still brought certain classes / players only for rush.

Regardless, I don't really see the problem in this change.
You can easily do PB without Rush.
v2 Cygnus Knights can be managed without Rush.
Empress + CPB will be rather tricky without Rush.

Maybe it's this. On the other hand, the HP buff and changes in skill duration for bosses may make it so that it would have been slightly easier with rush. /shrug
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