2012-11-22, 11:52 PM
CrazyForDex Wrote:KMSers are just happy there are new classes coming out.
How do you know that?
|
Patch Available - KMST 1.2.456
|
|
2012-11-22, 11:52 PM
CrazyForDex Wrote:KMSers are just happy there are new classes coming out. How do you know that?
2012-11-23, 12:08 AM
Arrol Wrote:How do you know that? His statement is true so long as there are two KMS players who are just happy there are new classes coming out.
2012-11-23, 12:38 AM
Mentioned more than enough already but after this, bosses are useless. This patch increases the dificulty of most Bosses by like 10 times while, at best, increasing the damage dealt by players by 1. A regular player without NX already has it pretty hard to reach a level in which he can take Chaos zakum even with a party, this makes it plain impossible. Whats worse is these bosses rewards are actually worse based on the amount of work you gotta put to handle them. Many of you are like "yay boss raids are back, fk you soloers" and that would be pretty cool if we were talking of 6-10 people raids, but these bosses will require groups of 30 people averagely just for a chance. As a veteran player that used to zakum back before 4th job was out, let me tell you, THAT TOTALLY SUCKS, because the amount of preparation it takes to coordinate 30 people for 1 run is too big for, again, not a worthy reward (at least back then Zakum helmets were the best pomegranate ever).
Now my second issue with this patch and that hasn't been mentioned is the increasement (once again) of power for all characters while still keeping regular mobs the same. Unofficially, regular monters are becoming obsolete while party-play monsters are turning into the new standard (I'm talking about solo training here). If their attempt with the bosses move is to promote teamwork amongst maplers, then what the heck is the sense of this?. I've said this before but its time to get rid of monster park and turn all monsters in game into party-play. People will start partying, KSing might even die, the game population will distribute around the mapleworld instead of holing into LHC and stronghold only. And lastly, given the chance this boss revamp is the begin of a change to all in-game formulas, I wonder whats the point?. I just find these damage increasements meaningless when everyone is beng pushed up just as much, ending up at the same spot they were before compared to everyone else. It is nothing more than a lie to make everyone feel the game is progressing. Maybe I'm the only one that feels like this but wouldn't it be better if all the variables in those formulas actually went down? If Nexon's aim is to make this game easier to more and more people, wouldn't that help? I seriously find no attraction on going from hitting 100k to 1m per hit when everyone gets the same buff.
2012-11-23, 12:50 AM
byakugan Wrote:Mentioned more than enough already but after this, bosses are useless. This patch increases the dificulty of most Bosses by like 10 times while, at best, increasing the damage dealt by players by 1. A regular player without NX already has it pretty hard to reach a level in which he can take Chaos zakum even with a party, this makes it plain impossible. Whats worse is these bosses rewards are actually worse based on the amount of work you gotta put to handle them. Many of you are like "yay boss raids are back, fk you soloers" and that would be pretty cool if we were talking of 6-10 people raids, but these bosses will require groups of 30 people averagely just for a chance. As a veteran player that used to zakum back before 4th job was out, let me tell you, THAT TOTALLY SUCKS, because the amount of preparation it takes to coordinate 30 people for 1 run is too big for, again, not a worthy reward (at least back then Zakum helmets were the best pomegranate ever). at this point, here are my hopes: keep bosses like this, increase ALSO increase the mobs damage, call it a black mage energy wave or whatever again. go back to attacks dealing the number of hits it looks they deal. increase the damage of attacks to match this new nonsense this new potential whatever thinguie? make it NX-less, have NX be required for %'s and work for +stats (HAHAHA, AS IF )yea i'm dreaming, but eeh, six months before this hits, let's see what the pineapple happens. i'm all out of rage by now.
2012-11-23, 01:49 AM
Seriously, nerfing boss EXP and massively boosting HP? What the pineapple is this pomegranate. I am platinum mad right now.
This had better be the prelude to fifth job or something.
2012-11-23, 02:39 AM
I believe there is quite a bit of overeacting going on in this thread. Someone said some posts ago that the first part of Big Bang at first seemed like a completely horrid idea.
Everyone should sit back for a minute and just wait and see how this turns out.
2012-11-23, 03:30 AM
Dont you just love how every few months KMS brings out some new equipment that decimates all the previously released items people have spent thousands cubing...
2012-11-23, 04:02 AM
MetaSeraphim Wrote:I believe there is quite a bit of overeacting going on in this thread. Someone said some posts ago that the first part of Big Bang at first seemed like a completely horrid idea. i know this, only thing i'm truly raging over is the new potential, because that's hitting kms 150% for certain.
2012-11-23, 04:17 AM
ShinkuDragon Wrote:i know this, only thing i'm truly raging over is the new potential, because that's hitting kms 150% for certain. This, and the complete lack of details on whether this would be available on previous equips is a bit disconcerting.
2012-11-23, 04:19 AM
Curtiss Wrote:This, and the complete lack of details on whether this would be available on previous equips is a bit disconcerting. Good luck fusing your equips then.
2012-11-23, 04:20 AM
Chameleonic Wrote:Dont you just love how every few months KMS brings out some new equipment that decimates all the previously released items people have spent thousands cubing... Sadly it's not even just equipment. Every month a new class and some random old class are now the "sht" while everyone else is left to bake in the heat. The game is just continual remakes. Honestly this patch series is a huge point in everyone's maple life. Are we going to keep taking this sht, or are we done? I'm very heavily leaning on done. They have not improved the game in at least a year, probably two, and instead opt to give us more crap that will cost us more money and then invalidate said spending with even more crap that's better than the previous crap. Now with this change to bosses, I'm very close to the invisible line of "How much bullsht can I take?"
2012-11-23, 04:21 AM
Curtiss Wrote:This, and the complete lack of details on whether this would be available on previous equips is a bit disconcerting. I'm sure there will be a special cube for putting it on old equipment or equipment that doesn't have it.
2012-11-23, 04:23 AM
Polantaris Wrote:Now with this change to bosses, I'm very close to the invisible line of "How much bullsht can I take?" It's not really an invisible line at this point. It's like Nexon is tossing bricks at your face.
2012-11-23, 04:23 AM
With the random option increasing the req. level to equip the stuff empress might is going to be actually useful.
2012-11-23, 04:23 AM
Arrol Wrote:Good luck fusing your equips then. Over 60% of my current damage comes from fusing actually but I'll pass on going for that route until I see the final update. I can't say the same for my other characters though, hunting stuff for them may make things a bit more fun for me again.
2012-11-23, 04:29 AM
Like I brought up during a discussion of Magnus, Nexon was putting themselves in a corner. Especially given their history, a game revamp of this magnitude should have been expected. Especially with Winter coming and Tempest being rather...lackluster compared to other "big" updates.
Big Bang wasn't exactly the greatest patch at first if anyone remembers. it was released to KMST in quite a few parts. and they altered those numerous times. Nexon Korea knows that something of this magnitude would completely destroy their playerbase if they released only this into the official server with no other changes. A class/damage formula overhaul is inevitable. The question is, are they going to give everyone enough power to make these updates redundant/pointless as hell? Or are they actually going to balance this crap out so Bosses still require an expedition of a couple parties without blocking out the majority of Maplestory from participating? Whatever the case. Expect another revamp in 6 months to 1 year to fix whatever they pineapple up this time.
2012-11-23, 04:39 AM
Zerard Wrote:Well, we got this thing? Since it says 'Characters are going to be stronger' and this appears to be generalized I would say it may have something to do with damage adjustments along with possible weapon modifier changes. It's either that or this part will be out on December 6th as it seems that there's still a lot of major changes they're not listing yet.
2012-11-23, 04:39 AM
ElTwice Wrote:With the random option increasing the req. level to equip the stuff empress might is going to be actually useful. ![]() mfw the only character i actually bothered to get Empress Might on is my Sair |
|
« Next Oldest | Next Newest »
|