Posting Freak
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378b total HP for empress.
Assuming you can attack non-stop for the time limit (30 minutes) you need 12.6b DPM.
DO YOU MAPLERS EVEN LIFT?
Posting Freak
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Locked Wrote:378b total HP for empress.
Assuming you can attack non-stop for the time limit (30 minutes) you need 12.6b DPM.
DO YOU MAPLERS EVEN LIFT?
210m per second?
Yup. Screw this.
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Takebacker Wrote:210m per second?
Yup. Screw this.
it is possible when ur the dmg cap is 50mil
50x6 easy 300mil dmg per sec
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MrTouchnGo Wrote:It's not just that it requires teamwork, but it requires the teamwork of so many OP people that it's ridiculous. I doubt our alliance will be able to kill v2's, we'll probably even have trouble with CZak.
The funny thing is that the majority of the maple population can't even kill anything above HT or Chaos Zak or some other bosses I'm forgetting. This just makes pretty much every major boss a f'uckton harder and a living nightmare.
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Question Wrote:it is possible when ur the dmg cap is 50mil
50x6 easy 300mil dmg per sec
See:
Zerard Wrote:...It also greatly encourages players to spend actual money on their equipment, in order to ascend from the prior damage cap, which was already as hard as balls to reach. This makes this patch for any underfunded player (such as myself) a living hell. Even in parties (with other lowly funded characters, since there'd be no way in hell fundeds would bother with lowly fundeds), bosses such as Empress Cygnus and Magnus impossible. Hell, me and my friends'd be barely able to Hilla... on normal.
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Question Wrote:it is possible when ur the dmg cap is 50mil
50x6 easy 300mil dmg per sec
someone give me the damage a mercedes with 2M range does with RoI please, quite sure it doesn't even come close to 10M a hit
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Zerard Wrote:See:
It isn't just unfunded players. Everyone has a funding limit and 1m was barely under that limit for me. 50m is excessive and retarded not to mention impossible without scrapping everything i own due to systems they're introducing that makes all of those equipments suck in comparison to CLEAN ITEMS.
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Takebacker Wrote:210m per second?
Yup. Screw this.
Well still possible 
Technically a bowmaster for example doing "only" 10M DMG per line at 22.5 arrows per second (2 lines plus 1 AFA) will deal 225Million HP (!) per second. And that is only 1/5th of the cap, while I am sure there will be loads of people going over this.
No I dont think it is impossible, only for the unfunded. Unless NEXON released some major DMG buff for everyone in upcoming updates.
ShinkuDragon Wrote:someone give me the damage a mercedes with 2M range does with RoI please, quite sure it doesn't even come close to 10M a hit
And mercedes hit TWICE AFA...Should be not to hard xD
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210m is stupid high dps especially when you consider the kind of equipment you need to have. Actually you know what, 210m isn't stupid high dps. It's stupid high MINIMUM dps PER F'UCKING SQUAD MEMBER (or am i misunderstanding that?). Classes are going to start having multiple tens of thousands of %/s on single target alone. It literally is nothing but damage now.
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R.I.P those videos I already see on YouTube with people soloing bosses in a few seconds.
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Takebacker Wrote:It isn't just unfunded players. Everyone has a funding limit and 1m was barely under that limit for me. 50m is excessive and retarded not to mention impossible without scrapping everything i own due to systems they're introducing that makes all of those equipments suck in comparison to CLEAN ITEMS.
I know that feel. To me, you, and pretty much anyone else. These new items are great... but on the same coin... these items are great in a terrible way. Nexon is pretty much giving all veteran players with untradable, scrolled, and cubed equips (like Empress) the finger.
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They're preparing us for the black mage
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Does this mean they're going to support 64-bit since the HP from the bosses have been raised from 2bil? What else is there? Meso too right?
What about level? Tempest lowered fourth job advancement to 100.
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You know what this game lacks? A personal reward system. Make it impossible for people to "loot 'n run", so it's easier to find a party, even with randoms. Even if damage reflect or the likes is hard to counter. And maybe even give more/better rewards the more people are in the expedition. It's a WIN/WIN situation.
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Sure hope the damage doesn't just cap at 2m on the stat screen.. I sure hope it exceeds it in the background otherwise it's going to suck trying to get that 35m buffed range to even come close to scratching the 50m damage cap.
WHAT THE pineapple IS THE POINT OF FUCKING HYPER SKILLS NOW???? Especially damage cap exceeding ones..???? Thankfully this is only in the test phase and not in full release... I'm going to sure hope they RE-THINK ALL OF THIS BULLSHIT.
Also lol, unrushable bosses. gg.
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fodjgngf Wrote:Sure hope the damage doesn't just cap at 2m on the stat screen.. I sure hope it exceeds it in the background otherwise it's going to suck trying to get that 35m buffed range to even come close to scratching the 50m damage cap.
WHAT THE pineapple IS THE POINT OF FUCKING HYPER SKILLS NOW???? Especially damage cap exceeding ones..???? Thankfully this is only in the test phase and not in full release... I'm going to sure hope they RE-THINK ALL OF THIS BULLSHIT.
Also lol, unrushable bosses. gg.
one thing i'm not sure about unrushable bosses, but if they are unnaffected like that, it COULD mean that -hacking trainer here- can't have them frozen in time
meaning anything with DR would pineapple hackers up
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The problem with these changes is we have NO IDEA what our skills are going to look like. Right now we're only going based off updated stat tables and current skill tables.
Regardless, I'm far from accepting this change. This is like Potential x100...
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ShinkuDragon Wrote:someone give me the damage a mercedes with 2M range does with RoI please, quite sure it doesn't even come close to 10M a hit
If you don't have boss damage, you're hitting ~3.6m per non-crit, ~4.9~5.5m per crit.
If you have 100% boss damage, you're hitting ~5.8m per non-crit, ~7.9~8.7m per crit.
But obviously, Mercedes with its 110% base damage Ring of Ishtar is the prime example of a class that will reach the 50m cap, not something like a Fire/Poison Arch Mage, or Hero.
Not saying they can,because I haven't done the math, but they are significantly more likely to hit that high.
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JoeTang Wrote:If you don't have boss damage, you're hitting ~3.6m per non-crit, ~4.9~5.5m per crit.
If you have 100% boss damage, you're hitting ~5.8m per non-crit, ~7.9~8.7m per crit.
But obviously, Mercedes with its 110% base damage Ring of Ishtar is the prime example of a class that will reach the 50m cap, not something like a Fire/Poison Arch Mage, or Hero.
Not saying they can,because I haven't done the math, but they are significantly more likely to hit that high.
my mistake, too used to "most hits=most DPS", since you do all the class calculations, the class that does the most damage, how much damage would it do with 2M range? i'd rather not count AB or kaiser, but eeh, whatever you want.
and that's 8.7M per crit at maximum range, even the most dupedfunded mercs can't reach max range as it stands now (or at least, haven't seen any do)
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Spadow Wrote:Does this mean they're going to support 64-bit since the HP from the bosses have been raised from 2bil? What else is there? Meso too right?
What about level? Tempest lowered fourth job advancement to 100. 5th job? I mean:
1-10=10 levels 1st job
10-30=20 levels 2nd job
30-60=30 levels 3rd job
60-100=40 levels 4th job.
100-150=50 levels and 5th job?
This update is wow..don't know what to say..but NEXON is saying this is a big update and Tempest will look small compared to this? Maybe 5th job IS coming. Maybe this patch is just the test to see what they can do with a 64-bit upgrade. Perhaps the whole damage formula as we know it will change.
Couple things I'm confused about. Why was Empress' expedition removed..does this mean only one party of 6?
Also if you kill one v2 instructor it means you clear Empress, but you cant kill her without killing the knights? What the pineapple is that pomegranate..
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