2012-11-22, 01:12 PM
Ok, now this probably should have been called the "Bigger than Big Bang" Revamp. The hell did they describe Tempest for?
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Patch Available - KMST 1.2.456
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2012-11-22, 01:12 PM
Ok, now this probably should have been called the "Bigger than Big Bang" Revamp. The hell did they describe Tempest for?
2012-11-22, 01:17 PM
Arrol Wrote:Ok, now this probably should have been called the "Bigger than Big Bang" Revamp. The hell did they describe Tempest for? Maybe that's the only way they know to hype people up.
2012-11-22, 01:46 PM
Sonic Wrote:Video =o *crosses fingers* Edelstein's freedom?
2012-11-22, 01:52 PM
Sonic Wrote:Looks like Hilla's attacks one hit now Oh derp, read video title. Also, this patch needs fixing.
2012-11-22, 02:14 PM
These boss changes are absolutely horrid. I don't know of anyone has posted any of the boss information yet, but Uni has it on his blog : http://uniuni0216.blog106.fc2.com/blog-entry-2000.html
Uni Wrote:Zakum HP to EXP ratios are beyond terrifying now. There's no reason to go to bosses anymore unless you want a specific item. Daily Zakums/Horntails are pretty much pointless now.
2012-11-22, 02:19 PM
Mother of god. 20b HP for czak? So basically Nexon said "screw soloing we're gonna make it impossible for anyone except AB". That's just fucking fantastic.
2012-11-22, 02:36 PM
Darkstars Wrote:Mother of god. 20b HP for czak? So basically Nexon said "screw soloing we're gonna make it impossible for anyone except AB". That's just fucking fantastic. Yeah, pineapple Angelic Buster! Despite now having a lower damage cap than every class, and lower %/s than half the other classes, they're still the only ones that can solo because they somehow do more damage!
2012-11-22, 02:39 PM
New least favorite update and I've never even been bossing (Silent Crusade not included).
2012-11-22, 02:39 PM
also side note, but everyong has to keep in mind, with the hp changes, there should be some significant damage range changes with those random weapon stats, though they arent probably buffed in equal proportions.
2012-11-22, 02:43 PM
Soo they are tying to finally make the game hard...but they go in a totally different direction that everyone thinks..
How are we not surprised again?
2012-11-22, 02:57 PM
LOL what the pineappleing hell at those boss changes... I'd guess they'll start increasing damage %s & pomegranate for every job in the upcoming revamps to compensate for the insane HP boost to bosses as well as stat cap increases...
I dunno about the rest of you guys, but, I'm definitely tired of looking at these big numbers. L> the 99,999 damage cap era back ._.". Plus, big numbers just makes the game look even more clogged up..
2012-11-22, 02:59 PM
Link Wrote:-Snip- I don't understand the need to do that. That kind of kills the idea of bossing for EXP and I know some people who cube for that and the items.
2012-11-22, 03:08 PM
I might've missed something, but is there any news on what would happen to existing equipment?
Would those stay the same or have random potential or whatever stuff on it after the update? Hopefully, they'll do some tweaks as this is still kmsT?o-o
2012-11-22, 03:09 PM
Players before update: Maplestory isn't hard enough! It's all about money = Power!
Players after update: I HAVE SO MUCH POWER BUT NOW THE GAME IS TOO HARD. |
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