Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Magician %/s (KMS FLY 2 & GMS Dawnveil)
It does and I've already included that. If you check the tables, you'll notice (4), (3), and (2) are all identical, because Body Boost with Union Aura's buff makes it last as long as the cooldown, so it can be active indefinitely.

Here's that new Lumi buff.

Luminous (Light):
 Spoiler
 Sharp Eyes
Luminous (Dark):
 Spoiler
 Sharp Eyes
 Hyper
Reply
I can't believe I'm once again surprised at Nexon's inability to balance their game. Compared to the other mages, those numbers for BaMs are just ridiculous...
Reply
Actually, I'm pretty shocked that nexon decided to double up power of Battle Mages. Usally they buff already OP classes and classes which need that are forgotten (poor Pallies). BaMs deserved it Wink
Reply
My guess is they severely underestimated how strong they made BKB. It's 2800% over 7 hits in 240ms + 300ms, both of which can activate Final Attack, though that's not that strong to begin with. And the AOE is probably the biggest of any BaM skill that isn't Dark Genesis. The second attack has more horizontal reach than Dark Shock, and it can hit higher than Dark Genesis.

I'm hoping for a general nerf. It doesn't make sense, especially when you compare it to Beyonder, or any of the 8s CD Hyper Attacks which are a very similar skills that aren't overpowered.
Reply
if any class actually deserves a buff of this magnitude, i think BaMs do still. I remember pqing with this evan with 20k less range than me on my bam, and she still outdamaged or matched my damage quite easily.
Really wish we had flame wheel or illusion.
Reply
Snapz Wrote:if any class actually deserves a buff of this magnitude, i think BaMs do still. I remember pqing with this evan with 20k less range than me on my bam, and she still outdamaged or matched my damage quite easily.
Really wish we had flame wheel or illusion.

I fail to see how Battle Magicians "deserve" the ability to outclass every other magician in damage while having superior defensive and party abilities.
Reply
MorbidMagus Wrote:I fail to see how Battle Magicians "deserve" the ability to outclass every other magician in damage while having superior defensive and party abilities.

Dual Bladers vs. Shadowers debate in reverse.
Reply
Arrol Wrote:Dual Bladers vs. Shadowers debate in reverse.
But Shadowers don't have nearly as much party utility as Battle Mages.

I personally don't think Battle Mages should have gotten this big of a buff. I personally thought they were in a good place after their Rise Against revamp since that made them respectable while not being completely ridiculous with their kit. Not to mention I think it's a little unfair that virtually every class gets an active attack Hyper with a cooldown and Battle Mages get their skill that doesn't have a cooldown and is pretty ridiculous damage.
Reply
Just when I thought Nexon's sense of class balance couldn't get any worse. Jeez.
Reply
I wish Nexon would stop buffing the classes at different times (or stop constantly buffing the classes). It may be a lot of work, but that's Nexon's fault for introducing so many classes. Here's hoping BaMs get a massive nerf soon...
Reply
Arcana27961 Wrote:I wish Nexon would stop buffing the classes at different times (or stop constantly buffing the classes). It may be a lot of work, but that's Nexon's fault for introducing so many classes. Here's hoping BaMs get a massive nerf soon...

I agree. It sucks knowing that your class is never safe from suddenly sucking or others getting sudden spikes of buffs. At least games from Blizzard can keep balance at all but the pure metagame level (because only players can find imbalance in well balanced games).
Reply
Updated the OP. Made a fix for any 810ms attack, so they should be seeing a slight improvement at Fastest (2). As it turns out, base speed for normal attacks is 800ms, not 810ms. It only gets rounded to 810ms at Normal (6), but otherwise hits flat 600ms at Fastest (2), which is where an issue originally was, where Normal (6) 810ms went to Fastest (2) 630ms. Now they correctly reach 600ms.
Reply
I look forward to seeing more analysis, JoeTang, because we got altered Lumi stats.
Reply
Arrol Wrote:I look forward to seeing more analysis, JoeTang, because we got altered Lumi stats.

From what I see, the only true difference is they get both Dark and Light Affinities. Don't they still need to use one type to enter Equilibrium?
Reply
JoeTang Wrote:From what I see, the only true difference is they get both Dark and Light Affinities. Don't they still need to use one type to enter Equilibrium?
They charge the feathers and once the feathers are charged they can consume one charge to enter Equilibrium and then pop-out in Dark mode. Depending on the cooldown on the swapping modes, it might be more damage since you could spam to Equilib. a few times in a row.
Reply
Jamesie Wrote:They charge the feathers and once the feathers are charged they can consume one charge to enter Equilibrium and then pop-out in Dark mode. Depending on the cooldown on the swapping modes, it might be more damage since you could spam to Equilib. a few times in a row.

The cooldown on swapping modes is ~160 seconds
Reply
Captain Wax Wrote:The cooldown on swapping modes is ~160 seconds
Forgot about that. Thanks for reminding me!
Reply
Captain Wax Wrote:The cooldown on swapping modes is ~160 seconds

And in KMS, it takes you about 35s to go from Sunfire/Eclipse into Equilibrium. Less for Eclipse if you use Morning Starfall.
Reply
JoeTang Wrote:And in KMS, it takes you about 35s to go from Sunfire/Eclipse into Equilibrium. Less for Eclipse if you use Morning Starfall.
Sucks to suck for GMS then.
Reply
JoeTang Wrote:And in KMS, it takes you about 35s to go from Sunfire/Eclipse into Equilibrium. Less for Eclipse if you use Morning Starfall.

Man that just sucks -_-. GMS sucks
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)