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Please pardon the mess. I'm redoing some of my extractor so everything might not be as tight as always.
Muchas Gracias a JoeTang y Locked por las traducciones!
Dark Metamorphosis - Enhanced
Changed - Name (메타모포시스-인핸스 --> 메타모포시스-리듀스 포스
Changed - Description (메타모포시스 발동 시 지속 데미지가 공격 반사 효과를 무시하며, 일정 시간 모든 공격 역시 공격 반사효과를 무시한다. --> 메타모포시스의 포스 소모량을 감소시킨다.)
Changed - Level readout (발동 시 지속 시간의 #y%동안 공격 반사 효과 무시\n패시브 효과 : 지속 데미지 공격 반사 효과 무시 --> 포스 소모량 #reduceForceR% 감소
New - reduceForceR (50) (50)
Removed - y
Dark Metamorphosis - Reduce Force
Changed - Name (메타모포시스-리듀스 포스 --> 메타모포시스-리인포스
Changed - Description (메타모포시스의 포스 소모량을 감소시킨다. --> 메타모포시스의 데미지를 증가시킨다.)
Changed - Level readout (포스 소모량 #reduceForceR% 감소 --> 데미지 #damR% 증가
New - damR (20) (20)
Removed - reduceForceR
Dark Metamorphosis - Reinforce
Changed - Name (메타모포시스-리인포스 --> 메타모포시스-인핸스
Changed - Description (메타모포시스의 데미지를 증가시킨다. --> 메타모포시스 발동 시 지속 데미지가 공격 반사 효과를 무시하며, 일정 시간 모든 공격 역시 공격 반사효과를 무시한다.)
Changed - Level readout (데미지 #damR% 증가 --> 발동 시 지속 시간의 #y%동안 공격 반사 효과 무시\n패시브 효과 : 지속 데미지 공격 반사 효과 무시
New - y (20) (20)
Removed - damR
New - Animation (repeat)
Twister Spin - Cooltime Reduce
Changed - Name (사이클론-쿨타임 리듀스 --> 싸이클론-쿨타임 리듀스
Changed - Description (사이클론의 재사용 대기 시간을 감소시킨다. --> 싸이클론의 재사용 대기 시간을 감소시킨다.)
Twister Spin - Extra Target
Changed - Name (사이클론-엑스트라 타겟 --> 싸이클론-엑스트라 타겟
Changed - Description (사이클론으로 공격하는 몬스터 수를 증가시킨다. --> 싸이클론으로 공격하는 몬스터 수를 증가시킨다.)
Amplifier Robot AF-11 - Extra Target
Changed - Name (앰플리파이어:AF-11-엑스트라 타겟 --> 앰플리파이어:AF-11-파티 리인포스
Changed - Description (앰플리파이어:AF-11로 공격하는 몬스터 수를 증가시킨다. --> 앰플리파이어:AF-11로 강화되는 파티원들의 데미지를 증가시킨다.)
Changed - Level readout (몬스터 수 #targetPlus 증가 --> 파티원 데미지 #x% 증가
New - x (10) (10)
New - y (10) (10)
Removed - targetPlus
Blue Streak
Changed - y (550 --> 500) (340+7*level --> 290+7*level)
Angelic Burster (II)
Affinity II
Changed - Level readout (적을 #x마리 처치할 때마다 #y% 확률로 리차지 성공. 상태 이상 저항 #asrR%, 모든 속성 저항 #terR%, 데미지 #damR% 증가 --> 적을 #x마리 처치할 때마다 #y% 확률로 리차지 성공. 상태 이상 저항 #asrR%, 모든 속성 저항 #terR% 증가
Angelic Burster (III)
Soul Seeker
Changed - Level readout (4개의 정수가 생성되어 범위 내 #mobCount명의 적을 랜덤하게 타격. 각 정수 당 #damage%의 데미지로 #attackCount번 공격. #s% 확률로 정수가 재생성. 소울 리차지 스킬. 리차지 성공 확률 #onActive%. #c데미지 최대값 #MDamageOver# --> #bulletCount개의 정수가 생성되어 범위 내 #mobCount명의 적을 랜덤하게 타격. 각 정수 당 #damage%의 데미지로 #attackCount번 공격. #s% 확률로 정수가 재생성. 소울 리차지 스킬. 리차지 성공 확률 #onActive%. #c데미지 최대값 #MDamageOver#)
Changed - Hitbox (800% --> 500%)
Changed - damage (420 --> 320) (300+6*level --> 200+6*level)
Changed - onActive (40 --> 30) (40 --> 30)
I got worried when they changed Dark Meta's Enhance Hyper Skill... but then I realized they just switched around all the related Hyper Skills o.O
Enhance is now Reduce Force, Reduce Force is now Reinforce, Reinforce is now Enhance.
- Oh, I guess this was to change the level requirement for the skills?
wow ... avoid dr for 36 seconds of every 90 seconds ... that is sooo awesome ...can't wait to see the final server stuff.. seems exciting hope none of it gets taken away last minute.
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fodjgngf Wrote:Damn AB is getting hit with a truck over and over and i'm liking it.
Why so sadist? Yes, we all know you don't like Angelic Burster, but there's no need to dance on it's body when the class got nerfed hard twice in a row. I can only try to imagine how much funding you'd need now in order to make the class hit max numbers.
IllegallySane Wrote:Why so sadist? Yes, we all know you don't like Angelic Burster, but there's no need to dance on it's body when the class got nerfed hard twice in a row. I can only try to imagine how much funding you'd need now in order to make the class hit max numbers.
Thats the other thing. It still has really high max numbers :/.
Posts: 4,127
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IllegallySane Wrote:Why so sadist? Yes, we all know you don't like Angelic Burster, but there's no need to dance on it's body when the class got nerfed hard twice in a row. I can only try to imagine how much funding you'd need now in order to make the class hit max numbers.
honestly what's it matter anyway
people are still going to be hitting over 1m with burster.
fodjgngf Wrote:Thats the other thing. It still has really high max numbers :/.
Well now the class actually has to work for their high numbers as far as I can tell, and people will still complain whenever they see a video of AB murdering everything with gear that probably costs as much as a Lamborghini.
Arrol Wrote:Thanks for the small change, but I was referring to AB.
It's getting good. It's almost balancing out, maybe when they lower the max damage of her skills..? More soul Seeker nerfs.
IllegallySane Wrote:Well now the class actually has to work for their high numbers as far as I can tell, and people will still complain whenever they see a video of AB murdering everything with gear that probably costs as much as a Lamborghini.
I still have this feeling that it's still very possible. People hit caps with split shot hurricane, I'm sure they'll do the same even with a nerfed AB.
fodjgngf Wrote:I still have this feeling that it's still very possible. People hit caps with split shot hurricane, I'm sure they'll do the same even with a nerfed AB.
I would say there's a really big difference, in both ease and funding, between hitting 1m with a 130% damage skill and 10m with a 320% damage skill. The fact that it's possible doesn't make it probable, nor does it mean everyone will be doing it.
2012-11-12, 02:34 PM (This post was last modified: 2012-11-12, 02:50 PM by Aflac.)
iAmFear Wrote:I would say there's a really big difference, in both ease and funding, between hitting 1m with a 130% damage skill and 10m with a 320% damage skill. The fact that it's possible doesn't make it probable, nor does it mean everyone will be doing it.
It doesn't have to hit 10m to be better than other classes, though - just 3-5m is enough, and that's plenty achievable. Angelic Buster's damage is already great if you don't even consider the damage cap thing. It's not about the fact that very few people can do it. Obviously the only people who are going to be doing that kind of damage are the ones who are immensely funded. But when they design bosses like Magnus that essentially require Angelic Buster to be there, who do you think is going to profit from the drops? The rich get richer and the poor stay poor. The existence of potential already made the damage gap grand canyon-sized, but the existence of Angelic Buster made it Kessel run-sized. IMO it doesn't do the game any good.
Maybe I'm just peaching and moaning about Angelic Buster because Nexon took a huge dump on Phantom and then decided to s'hit out Angelic Buster like it was no big deal. I tend to be bitter about these things.
And don't think for a second that there won't be multiple people in all the servers doing all cap damage on Angelic Buster when it hits GMS. Of course, the vast majority of them will be dupers, but when it hits, the only people selling Tyrant equips will be hackers and dupers because of Angelic Buster.
Aflac Wrote:The existence of potential already made the damage gap grand canyon-sized, but the existence of Angelic Buster made it blackhole-sized. IMO it doesn't do the game any good.
Black Holes are actually very small in size, though I get your meaning anyway. Perhaps a Grand canyon vs. Light-year comparison would work better?
Aflac Wrote:It doesn't have to hit 10m to be better than other classes, though - just 3-5m is enough, and that's plenty achievable. Angelic Buster's damage is already great if you don't even consider the damage cap thing. It's not about the fact that very few people can do it. Obviously the only people who are going to be doing that kind of damage are the ones who are immensely funded. But when they design bosses like Magnus that essentially require Angelic Buster to be there, who do you think is going to profit from the drops? The rich get richer and the poor stay poor. The existence of potential already made the damage gap grand canyon-sized, but the existence of Angelic Buster made it blackhole-sized. IMO it doesn't do the game any good.
Maybe I'm just peaching and moaning about Angelic Buster because Nexon took a huge dump on Phantom and then decided to s'hit out Angelic Buster like it was no big deal. I tend to be bitter about these things.
What exactly makes you think 3m-5m is more achievable? Going up to 10m doesn't make it easier to hit the values between 999,999 and 10m. Soul Seeker started out at 420%, to cap with that, hit the normal cap, I mean, you'd need a range of 238k, before any boss damage. That's not exactly possible for everyone. Angelic Burster has amazing, more than amazing, really, potential, but if you can't put in the effort and the money for that, that's all it'll ever be, just potential.