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Business Wire Wrote:TOKYO--(BUSINESS WIRE)--NEXON Co., Ltd. (Nexon) (3659.TO), a worldwide leader in free-to-play online games, today announced financial results for its third quarter ended September 30, 2012. We are pleased to have exceeded our operating income forecast for the quarter, despite revenue being slightly below our expectations, and to have announced several key strategic developments, said Seungwoo Choi, President and Chief Executive Officer. Importantly, during the quarter, we continued to take
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Am I missing some vital piece of information, or is revenue really decreasing by that much for Nexon NA and Nexon Korea? :f6:
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2012-11-08, 06:45 AM
(This post was last modified: 2012-11-08, 06:47 AM by Curtiss.)
MrTouchnGo Wrote:![[Image: 1nMfo]](http://puu.sh/1nMfo)
Am I missing some vital piece of information, or is revenue really decreasing by that much for Nexon NA and Nexon Korea? :f6:
I'm thinking the same thing looking at the numbers. :f6: But what, even Korea?
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Well this is interesting...
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MrTouchnGo Wrote:![[Image: 1nMfo]](http://puu.sh/1nMfo)
Am I missing some vital piece of information, or is revenue really decreasing by that much for Nexon NA and Nexon Korea? :f6:
Quote:We are pleased to have exceeded our operating income forecast for the quarter,
I think China is to thank for them exceeding income forecasts.
Nexon KR and NA should be getting wake up calls right now with that massive plummet.
Maybe the KMS players aren't as happy about these updates as people like to pretend (I remember all the "KMSers like tons of characters!" arguments). Of course, this isn't just KMS but all of NexonKR, but IIRC, MS is still their biggest cash cow, so that large of a drop probably means a drop in sales in MS.
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2012-11-08, 07:31 AM
(This post was last modified: 2012-11-08, 07:40 AM by Curtiss.)
Well, given how China is the only region that had any growth I guess they must be really thankful.
I wouldn't be surprised if even the KMS players are getting tired of the repetitive changes of the game without addition of new content that's there to stay, as there's really only so much you can spend to upgrade your equipment before you realize there IS nothing you can do once you can beat bosses like Cygnus and Magnus and no one plays an MMORPG that's doesn't keep offering new stuff; if I wanted something like that I'd spend cash on an excellent console RPG that would have set content but I could at least enjoy the experience of replaying it.
It makes me wonder though, how are those other games doing?
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Curtiss Wrote:It makes me wonder though, how are those other games doing?
Either I'm blind or it doesn't seem to be a full report like the one about last fiscal year's income, where they gave status reports about their more popular games and had region specific game incomes. We might have to wait until the end of this fiscal year to see that.
I admit I am also curious.
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Polantaris Wrote:Either I'm blind or it doesn't seem to be a full report like the one about last fiscal year's income, where they gave status reports about their more popular games and had region specific game incomes. We might have to wait until the end of this fiscal year to see that.
I admit I am also curious.
I've gone through the report twice and it doesn't seem to have any breakdowns by game.  Given how badly items are priced at MSEA I would love to see how much we're actually giving them but we're lumped in with the rest. I really lol'ed at this sentence though:
Quote:This was driven by revenue mix, which was higher in China and lower in some other regions
Off-topic: I'd just go back to console gaming if it had more games like Suikoden. Your avatar keeps reminding me that it's so aggravating looking for options in gaming whether it's consoles or online gaming.
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Disappointment in content mostly being just revamps and new classes is starting to show.
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I can't say I'm surprised at Nexon America's revenue drop. Dem revamps after revamps.
Although I am surprised that Nexon Korea's percent drop nearly matches ours. I guess Tempest was a flop, even with Angelic Burster?
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ChronosXIII Wrote:I can't say I'm surprised at Nexon America's revenue drop. Dem revamps after revamps.
Although I am surprised that Nexon Korea's percent drop nearly matches ours. I guess Tempest was a flop, even with Angelic Burster?
Implying angelic buster wasn't the flop
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"Free to play model is the way to go. All other games should be doing it."
Well, that didn't last long.
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Polantaris Wrote:Either I'm blind or it doesn't seem to be a full report like the one about last fiscal year's income, where they gave status reports about their more popular games and had region specific game incomes. We might have to wait until the end of this fiscal year to see that.
I admit I am also curious. You can just go to their website to find it, this is the one thats most similar to the PDF that everyone was looking at last time.
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Mandalay Wrote:"Free to play model is the way to go. All other games should be doing it."
Well, that didn't last long.
Depends how you do it. Nexon started off well but they are now going about it all wrong and people are catching on and not falling for Nexon's screweverylastdimeoutofcustomers way of running things now.
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ChronosXIII Wrote:I can't say I'm surprised at Nexon America's revenue drop. Dem revamps after revamps.
Although I am surprised that Nexon Korea's percent drop nearly matches ours. I guess Tempest was a flop, even with Angelic Burster?
Probably. I think people were anticipated for some more entertaining and new stuff to released. Just a thought.
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Interesting Strategy by nexon.
Step 1: Create superior job classes with interesting link skills, allow players to play that for a few months.
Step 2: Create a new class, nerf the older more OP class.
Step 3: Repeat Step1. Hopefully all players will buy their idea. Roll out 3-5 new character jobs every year. Try to make everyone play those jobs.
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This isn't just Maple Story: it's a cumulative report of the entire region.
Maple may or may not be the culprit of lower revenue.
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Sephie Wrote:This isn't just Maple Story: it's a cumulative report of the entire region.
Maple may or may not be the culprit of lower revenue.
But as I mentioned earlier, considering MapleStory is their biggest game (and also most P2W from what I've noticed) it's very likely to be at least a majority of the loss.
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think, second quarter was sumer means many money, this time schools've started so it will get some down as me, i spenmd more nx on summer
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Rith Wrote:think, second quarter was sumer means many money, this time schools've started so it will get some down as me, i spenmd more nx on summer
The percentage drops are year-to-year, meaning it compares the same period of time in 2011 to 2012 (so no seasonal differences).
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