KMST 1.2.454 - Resistance Hyper Skills, November Update
I am actually excited for a MS patch for once. GOGO ANDROID THIEF!
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ultimax21 Wrote:The cd can be bypassed by easily recasting the skill over again. This means more DF consumption, but this was able to be done even when leech aura was 60 sec cd compared to the 30 sec current cd. This was the issue most people never noticed.

Too bad it's still freaking useless due to the ridiculous buff Blood Raven got lol.
"Pots? What are those? I just cast Blood Raven every 5 seconds for 50% HP."
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OP updated. Massive thanks to JoeTang.
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ultimax21 Wrote:The cd can be bypassed by easily recasting the skill over again. This means more DF consumption, but this was able to be done even when leech aura was 60 sec cd compared to the 30 sec current cd. This was the issue most people never noticed.

I've always casted it and cancelled it after a heal since we got the 60 second cooldown, but I've never noticed it bypassing cooldown. o.O

Then again, I only recasted when my party members where in danger of dying, which happened less often then every 60 seconds, so I guess I wouldn't have noticed anyway.
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Dark Link Wrote:Too bad it's still freaking useless due to the ridiculous buff Blood Raven got lol.
"Pots? What are those? I just cast Blood Raven every 5 seconds for 50% HP."

And this is why leech aura needs a 2-3 sec cd not something stupidly large like 15 or 60
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RedRaven16 Wrote:And this is why leech aura needs a 2-3 sec cd not something stupidly large like 15 or 60

2-3 seconds isn't any different from spammable especially in a situation with more than one demon slayer. 15/30 seconds is more than fine for party use.
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I would have liked it if the pre nerf effect for leech aura was for Demon Slayers and the post nerf effect with the cooldown was for party members but since they reduced the cooldown on Blood Raven I'm like lol okay.
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Takebacker Wrote:2-3 seconds isn't any different from spammable especially in a situation with more than one demon slayer. 15/30 seconds is more than fine for party use.

But it heals a small amount, though I think 3%.
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Arrol Wrote:But it heals a small amount, though I think 3%.

It builds. Even 3% every 15 seconds is 12% a minute multiplied by number of slayers in party. Have enough and you've got enough hp to live on your own.
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Fiel Wrote:Not while I'm at work.

No problem. Whenever I ask for things like that, I don't expect you to post them right away, only when it's convenient for you.
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Well, Nexon almost finally got my money to gear a new class, but thanks to nerfs for Angelic Burster, I guess I'll just stick with my Buccaneer.
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Schrono Wrote:Well, Nexon almost finally got my money to gear a new class, but thanks to nerfs for Angelic Burster, I guess I'll just stick with my Buccaneer.

We're all glad it only took them this long too. Rolleyes That being said it's a little too early to relax what with a new class coming over the horizon.
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Arrol Wrote:But it heals a small amount, though I think 3%.

3% of dmg done up to 50% max hp so my ds who does 50k per line of impact unbuffed would heal 7.5k hp which is about 50% of my ds hp.
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PirateIzzy Wrote:No problem. Whenever I ask for things like that, I don't expect you to post them right away, only when it's convenient for you.

Speaking of which, I did run my changes script for mobs but it didn't return a result at all. This means that those mobs changed, but they shouldn't have changed in their stats.
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Fiel Wrote:Speaking of which, I did run my changes script for mobs but it didn't return a result at all. This means that those mobs changed, but they shouldn't have changed in their stats.

So does it mean that they had droplists changed or something?
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Curtiss Wrote:We're all glad it only took them this long too. Rolleyes That being said it's a little too early to relax what with a new class coming over the horizon.

Maybe it's just me, but I fail to see how badly Burster was nerfed. It's still going to absolutely wreck everything in sight.

The Soul Seeker nerf is welcomed, but we're talking about a class that use to deal over 133million in pure damage per second. I highly doubt these nerfs will knock Burster or even Kaiser for that matter off the top spots. Although I guess it's best to wait to see the calculations before I make such an assumption
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PirateIzzy Wrote:So does it mean that they had droplists changed or something?

Droplists aren't in the WZ files. It means that an animation or property of that animation changed. It's not changed in a substantial HP/EXP/etc way.

EDIT: Can somebody go into their GMS folder, zip all of the DLL files together, and upload it to sendspace for me? I need the DLLs.
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Fiel Wrote:Droplists aren't in the WZ files. It means that an animation or property of that animation changed. It's not changed in a substantial HP/EXP/etc way.

Alright, gotcha.
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holy pomegranate Cannoneers look friggin ridiculous after this update o_O
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December 6, 2012 is the date when the major winter update starts.
In that update I am expecting the new thief Resistance class and this ''Root Abyss'' content which is still unknown.
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