KMST 1.2.454 - Resistance Hyper Skills, November Update
#81
An Android class seems interesting! Not sure how that'd work as a Thief, but after Angelic Burster as a Pirate I guess they can do whatever the hell they want anyway.

Also looking forward to Battle Mage hyper skills in action.
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#82
Takebacker Wrote:I mean that it isn't any sort of real reduction. You're still doing 100% of your original damage, rather than doing 140% of it, yes? If it's the same type of damage then it's not like it would be multiplied to result in 140% * .6 = 84% ? It should just cancel itself out.

@above: ew, split damage for militia is dumb. I wish it were just normal + hit count. Sad

overload shows in range though


Mazz Wrote:An Android class seems interesting! Not sure how that'd work as a Thief, but after Angelic Burster as a Pirate I guess they can do whatever the hell they want anyway.

Also looking forward to Battle Mage hyper skills in action.

Its a cyborg ninja. Games do that pomegranate all the time.
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#83
RedRaven16 Wrote:overload shows in range though

How do you know this won't. Sounds to me like it was meant to null overload.
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#84
Takebacker Wrote:How do you know this won't. Sounds to me like it was meant to null overload.

True, I suppose only one thing will give us a conclusive answer. LF cannoneer hyper skill vid.
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#85
All dem DS buffs Heart
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#86
[Image: qB7b6.gif]

AWAITING TRANSLATIONS FOR ALL THE THINGS.



>MFW Thief Resistance class in robot armor.

Cyborg ninja you say?!
 Spoiler
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#87
iAmFear Wrote:Not liking Automata's Aegis System skill. Attacks every time you dodge, seems dangerous for DR bosses.

Why do you assume it would trigger DR when none of the Summons in the game do that either?
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#88
i maxed both and left spyke unmaxed i love dem buffs yey.
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#89
Yes [MENTION=1]Fiel[/MENTION] I know I'm annoying and I apologize, but did any mob data change?
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#90
Link Wrote:Working on translations of that Japanese block of text.



I'll update as I keep going.

Do my eyes decieve me or will we have the chance to have my dream come to fruition? To play the first Robot job in Maple?
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#91
Arrol Wrote:Do my eyes decieve me or will we have the chance to have my dream come to fruition? To play the first Robot job in Maple?

Technically you had Mechs, who were all robotic sans the pilot. =P
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#92
IllegallySane Wrote:Technically you had Mechs, who were all robotic sans the pilot. =P

True, but that kinda sated me. I want the real deal.
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#93
McAwesomesauce Wrote:Why do you assume it would trigger DR when none of the Summons in the game do that either?

Why would you compare it to a summon?

But now that I think about it, it's pretty much power guard with a special animation, so I guess it wouldn't trigger anyway.
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#94
PirateIzzy Wrote:Yes [MENTION=1]Fiel[/MENTION] I know I'm annoying and I apologize, but did any mob data change?

Lol, not nearly as annoying as the people that quote the extraction with my name still in it. It makes a notification for something that doesn't need my attention.

So no, not a problem.

There was some mob data changed, but I usually don't do that stuff because the amount and type of information I can extract regarding mob changes is limited.
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#95
For the Cannon Shooter discussion, the damage reduction is distinctly listed as the variable x, instead of a negative damR. I doubt this is a limitation where damR can't be negative, as that seems to be rather unnecessary. Despite Overburn showing in range, it should be like every other +damR% bonus, and stack additively with things like +Total Damage% potential and Boss Damage, identical to Demon Slayer's Concentration, and the like. A very recent example of this is Angelic Buster's Soul Contract. It gives +100% damage, and literally doubles your range. However, your damage cannot double because it adds 100% Total Damage, and Angelic Buster already has a ton of Total Damage that's added to their range. So at the most, it gives a 1.5x increase to damage output, even though it doubles the range displayed on your stat window.

That being said, I believe Cannon Shooter's Buckshot to affect skills like Phantom's Talent. The skill's base damage itself is reduced, not the Total Damage sum available. So if a skill does 500%, it now does 300%. Add Overburn, it will go to 420%.
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#96
JoeTang Wrote:That being said, I believe Cannon Shooter's Buckshot to affect skills like Phantom's Talent. The skill's base damage itself is reduced, not the Total Damage sum available. So if a skill does 500%, it now does 300%. Add Overburn, it will go to 420%.

So I was right.
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#97
Zerard Wrote:So I was right.

How can you assume you're right based off the hypothesis of another person?
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#98
Fiel Wrote:Lol, not nearly as annoying as the people that quote the extraction with my name still in it. It makes a notification for something that doesn't need my attention.

So no, not a problem.

There was some mob data changed, but I usually don't do that stuff because the amount and type of information I can extract regarding mob changes is limited.

Kerning Square monsters, I assume? If so, mind posting? :3 Thanks in advance.
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#99
And the Automata will be J's secret project that he has been working on for 2 years.

You go J, I'm pulling for you. Be the best resister. Swoop in like you always do and be the hero the maple world deserves.
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It looks like Gold Beach is yet another low level theme dungeon with Malaysia/Singapore/Ulu City monster reskins.

Bleh.
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