KMS 1.2.176 - As soon as I post this thread there will be six guests in it
#1
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 NXWatch

 NPC

 Item

 Mob
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#2
 Character death notices

 Character

 (PvE) Skill Changes

 Quest
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#3
[video=youtube;_4bOBJjAMig]http://www.youtube.com/watch?v=_4bOBJjAMig[/video]
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#4
Excuse me while I'm a hispter and instead of playing LoL I play this
[video=youtube;SAkaImBfMRA]http://www.youtube.com/watch?v=SAkaImBfMRA[/video]
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#5
Chew Wrote:Excuse me while I'm a hispter and instead of playing LoL I play this

You're not a hipster for having preferences. Nor am I a tool for going with the crowd. People like what they like.
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#6
It was a joke Kiss
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#7
Chew Wrote:It was a joke Kiss

Blush

But anyway, there's a few new images related to character death. I can't read Korean so I don't know what it says. I'll have 'em up shortly.
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#8
That pineappleing Dual Blade buff. Meanwhile, Archers with the original skill still sucking at 1 second with no weapon attack buff either.

At least it has a cooldown, but that doesn't matter because it's better than the Archer's anyways and they have stupid avoid to begin with.
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#9
Wow... those Stella equips... they sure are something. Almost as good as Reverse, better than Tempest... only level 75.
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#10
My current concern is what they have changed for Shadow Evasion for Dual Blades. It makes it seem like there's now an internal 5 second cooldown before the effect procs again?

JoeTang Wrote:That pineappleing Dual Blade buff. Meanwhile, Archers with the original skill still sucking at 1 second with no weapon attack buff either.

At least it has a cooldown, but that doesn't matter because it's better than the Archer's anyways and they have stupid avoid to begin with.

Wait it's a buff, despite a cooldown?? Explain!
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#11
eh?

rootabyss?

Sounds cool.
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#12
IllegallySane Wrote:Wait it's a buff, despite a cooldown?? Explain!

Changed - time (1-->7)

The, "All attacks are criticals for 1 second and weapon attack increase" effect now lasts for seven seconds.

I guess Dual Blades were just tanking too damn well. Rolleyes
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#13
ChronosXIII Wrote:Changed - time (1-->7)

The, "All attacks are criticals for 1 second" effect now lasts for seven seconds.

Wait....... the 100% crit and attack boost lasts for 7 seconds now, but has a cooldown of FIVE, pretty much letting DBs crit at 100% even harder than before?

....

 Spoiler
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#14
Can you guys help me with the cooldown part? I'm not seeing it.
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#15
IllegallySane Wrote:My current concern is what they have changed for Shadow Evasion for Dual Blades. It makes it seem like there's now an internal 5 second cooldown before the effect procs again?



Wait it's a buff, despite a cooldown?? Explain!

It lasts 7 seconds now and has a cooldown of 5 seconds. Previously, it had a duration of 1 second which meant that it could only be active 50% of the time, since monsters can only hit you once every 2 seconds. Now it can be active 7/12 seconds, or if they've broken it, you can refresh it every 5 seconds regardless of the duration on it.
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#16
Zerard Wrote:Can you guys help me with the cooldown part? I'm not seeing it.

In the description, "회피 성공 시 다음 5초 간 발동하지 않음."
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#17
JoeTang Wrote:It lasts 7 seconds now and has a cooldown of 5 seconds. Previously, it had a duration of 1 second which meant that it could only be active 50% of the time, since monsters can only hit you once every 2 seconds. Now it can be active 7/12 seconds, or if they've broken it, you can refresh it every 5 seconds regardless of the duration on it.

Being Nexon, I'm going to assume it's the 2nd one. If not, they still allowed a slightly higher buff duration (58.3% up-time vs 50%).
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#18
IllegallySane Wrote:Being Nexon, I'm going to assume it's the 2nd one. If not, they still allowed a slightly higher buff duration (58.3% up-time vs 50%).

It's also more useful since you can have it active for several consecutive hits instead of just one, as well as most of Asura's duration.

Locked Wrote:eh?

rootabyss?

Sounds kawaii.

Involves Angelic Buster, of course it sounds kawaii.
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#19
Bit laggy for my tastes, but, here's the new Shadow Evasion. The 5 second cooldown starts as soon as it activates and not after it wears off.

[video=youtube_share;h8qzHpp9Je4]http://youtu.be/h8qzHpp9Je4[/video]
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#20
I find there is a newly "addAttack" in skill.wz for the code 32121002
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