2012-10-02, 09:51 AM (This post was last modified: 2012-10-03, 12:20 PM by Polantaris.)
Saw those patch notes last night. Was more than a little disappointed to not see a fix for Whirling Axe for Asuran Warriors yet again. That skill is freaking useless for Asurans because it seems like their smaller model screws up the hits and you get 6-8 instead of 15. Posted a bug report both in game and on the forums over a month ago, as well as some others did...and still nothing. I guess they don't know what's causing it.
Happy for the Elementalist Air Dagger buff though, that was needed badly.
Was a tad disappointed to learn there's only three dragon spawns that are part of events. But I'm sure there will be more as the game increases in size.
Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.
Fixed a bug in targeting that was allowing users to deselect all targets using the select next target functionality.
Fixed a bug with human female sword and pistol animations.
Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
Fixed the Mystic Forge recipe for Melandrus Gaze that was rewarding the Mystic Staff instead.
Fixed a potential bug with skill challenge conversations not closing for all parties speaking with the NPC.
Fixed a bug in weaponsmith Destroyer recipes being swapped for Valkyrie and Berserker weapons.
Fixed the Mystic Forge recipes for platinum and mithril ingot conversion taking cloth bolts instead of the appropriate ingots. This also fixes the issue with linen and silk bolt conversion recipes sometimes rewarding ingots.
Fixed the Mystic Forge recipe for Immobulus requiring a defunct item. It now requires giant eyes instead.
Fixed a bug with Rune of Divinity that was causing it to do 50% more critical damage than listed.
Removed laughing audio from crafting stations in Divinitys Reach.
Raised the maximum karma limit.
Superior Rune of the Adventurer is now set to give 50% of endurance on heal.
The character select screen now reflects hidden armor choices.
Updated Rune of Earth and Rune of the Grove to have a 25% chance to grant 4 seconds of protection and 30-second recharge for superior runes, with 45-second recharge for major runes.
Weve relaxed our anti-exploiting system for loot and events.
Camera
Weve updated the camera to reduce the amount of camera smoothing currently in the game in order to lower the frequency of related bugs. Were still looking into other camera issues, but we decided to make this quick change because it greatly improves the gameplay experience.
Events
Fixed a bug that could block Escort Order of Whispers agents to Jormabakke Stead in Snowden Drifts from restarting.
Fixed a bug that could cause duplicate versions of Agent Briathell to spawn in Snowden Drifts.
Fixed a bug that could prevent the repair event for Cascade Bridge in Lornars Pass from triggering.
Dungeons Caudecuss Manor
Closed map exploits.
Updated the reward vendor for Caudecuss Manor to include the missing exotic light helmet.
Citadel of Flame
Closed map exploits.
Twilight Arbor
Upper Spider Path: Increased the attack range of the Nightmare Tree. The area attack and its effect now take place at the same location.
Nightmare Tree Spider Path: The area attack now correctly does damage at the point of the effect.
Forward Upper Husk Path: Added damage to the Nightmare Trees immobilize skill. Also added damage to the Nightmare Tree egg launch skill.
Story
Reduced the health of the final boss in The Source of Orr.
Forging the Pact: Implemented changes to ensure that the cave section completes reliably.
Pets and Walls Make Stronger Kraals: Fix for possible stall during the taming step.
Battle of Fort Trinity:
You cannot pick up the water orb until you defeat all of the saboteurs.
Its no longer possible to trap players by closing the fortress doors on them.
Fixed a stall during Retake the docks objective.
Fixed a stall if players did not choose a greatest fear earlier in Chapter 7.
Lines of Communication: Batanga will now help you fight the Arcane Eye.
Fixing Blame: Warmaster Gurnn should now kick off his cutscene correctly.
Fixed a rare bug in Shards of Orr where Herboza would not become visible.
World versus World
The northernmost keep in all homelands has had its collision adjusted on the inner western gate.
Numerous items have been disabled for use in World versus World to prevent exploits and imbalances. This includes the Experimental Teleportation Gun, ettin gunk, drake eggs, seed turrets, and more.
Fixed WvW Orb of Power duplication on player disconnect.
Profession
Attributes gained from traits now apply to the downed state.
Elementalist
Glyph of Renewal: This skill will now revive downed allies only, not dead ones.
Signets of Earth, Fire, and Water: These signest have been updated to not fire at targets behind the player.
Signet of Fire: This skill is now able to hit targets at its indicated range.
Signet of Air: This skill now displays a hovering signet effect over the user when activated.
Whirlpool: This skills damage has been decreased by 33%.
Engineer
Grenade Kit: Grenade skills now have the same cast time underwater as they do on land.
Explosives Trait Grenadier: This trait now gives a bonus to underwater grenade skills.
Big Ol Bomb: This skill has been updated to be a blast finisher.
Guardian
We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
Skill 2: Whirling Wrath (10 second recharge)
Skill 3: Leap of Faith (15 second recharge)
Skill 4: Symbol of Wrath (20 second recharge)
Updated Bane Signet and Signet of Wrath so they cant be fired at targets behind the player.
Updated Signet of Judgment to apply three seconds of retaliation upon activation with or without traits.
Decreased the activation time of Signet of Judgment.
Mesmer
Signet of Domination can no longer be cast on targets behind the mesmer.
Added a much faster breakout for mesmer underwater mantras.
Phantasmal Warlock: Increased recharge to 20 seconds.
Chaos Armor: Decreased recharge to 35 seconds.
Chaos Storm: Increased recharge to 35 seconds.
Phantasmal Duelist: Increased recharge to 20 seconds.
Phantasmal Swordsman: Increased recharge to 18 seconds.
Necromancer
Updated Chillblains to properly function with the Greater Marks trait.
Signet of Spite can now be cast while on the move.
Ranger
Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill.
Removed the broken audio that played with Natural Healing whenever pets were in combat.
Thief
Pistol Whip: Reduced damage by 15%.
Basilisk Venom: Increased stun duration to 1.5 seconds. Stun breakers now work on this skill.
DrRusty Wrote:not surprised at all to see underwater grenadier get nerfed. The only thing that surprises me is that it took them this long to nerf it rofl.
Good to see pistol whip get nerfed and mesmers get nerfed?? did they get nerfed? I can't tell. All I know is that mesmer is sPvP are fking gods.
Mesmers got slightly nerfed. A lot of their skills had cooldown increases.
Quote:General
Fixed a recently introduced issue that could cause some players to getting stuck in loading screens primarily during PVP matches
Fixed a recently introduced issue that could cause some players to not see other characters models
Restored Asuran head sizes to the size selected during character creation
Fixed a bug with the Asuran character creation head size slider
Surprised at so little for such a large patch (size wise).
Halloween based Dynamic Events...why has this idea not occurred to me yet that it would happen? I have a feeling some of these changes are going to be great for Halloween, something to look forward to for sure.
HOLIDAY
Happy Halloween! Let the trick-or-treating begin. The Mad Kings have dusted off their costumes and are taking to the stage, telling their jokes to make the children laugh. Its a lighthearted holiday, and only children truly believe that the spirit of Mad King Thorn once appeared in Tyria. No one has actually reported seeing him in over two centuries. These days, hes nothing more than a tale told to make children squeal and behave.
But, paranormal activity in Tyria is on the rise, and Durmand Priory scholars have taken notice. Theyre not sure whats going on, but they aim to find out! Somethings not right.
From October 22 through November 1, Tyria is under the shadow of the Mad King. The weeklong event will unfold in four acts, each introducing new content to explore and experience, including decorations for Tyria and the Mists, minigames, Halloween-specific dynamic events, holiday crafting recipes, and mind-blowing jumping puzzles.
Join us on October 31 (midday, Pacific Time), when well celebrate the holiday pinnacle with a bang!
This is the premiere holiday release for Guild Wars 2, and were blasting out of the gate! Visit Lions Arch to begin digging into the Halloween content.
COMMERCE
Black Lion Chest Changes
Halloween items have been added to Black Lion Chests for a limited time only!
There is now a chance to get new Halloween-themed weapon skins by opening Black Lion Chests. All weapon skins are tradable.
Chain Sword Skin
Ghastly Grinning Shield Skin
Greatsaw Greatsword Skin
Grinning Gourd Rifle Skin
Scythe Staff Skin
Severed Dagger Skin
There is now a chance to get new Halloween-themed shoulder armor skins by opening Black Lion Chests. All shoulder armor skins are tradable.
Deathly Shoulderpads Skin
Deathly Avian Shoulderpads Skin
Deathly Bull Shoulderpads Skin
All Black Lion Chests have a chance to give these items, but only until the end of the Halloween events.
Get Black Lion Keys from the Consumable section of the Gem Store to open your Black Lion Chests.
New Items in the Gem Store
Halloween costumes are now available in the Gem Store! These costumes are on sale until November 6th.
The Witchs Outfit can now be purchased in the Style section of the Gem Store for 700 gems. This set of town clothes comes with 4 Costume Brawl skills and 1 companion skill.
The Mad Kings Outfit can now be purchased in the Style section of the Gem Store for 700 gems. This set of town clothes comes with 4 Costume Brawl skills and 1 companion skill.
Spooky Tonics are now available in the Gem Store! Ghost, skeleton, and zombie tonics are all on sale until November 6th.
Each tonic turns you into a spooky creature for 1 hour.
While active, tonics give you access to Costume Brawl skills.
Tonics can be found in the Consumable section of the Gem Store for 35 gems apiece or 125 gems for a pack of 5.
A set of 3 spooky minis is now available in the Gem Store! This item is on sale until November 6th.
This set includes a ghost, skeleton, and spider miniature for 500 gems in the Minis section of the Gem Store.
These collector minis are account bound and cannot be traded.
The Devil Horns town clothes hat is now available for free in the Gem Store. This item is available until November 6th.
The Phantoms Hood town clothes hat is now available for 200 gems in the Gem Store. This item is on sale until November 6th.
Personalized Trick-or-Treat Bags are now available in the Gem Store. These items are on sale until November 14th.
Each bag contains food items, recipes, tonics, crafting materials, or pieces of candy corn.
Personalized Trick-or-Treat Bags can be found in the Consumable section of the Gem Store for 100 gems apiece, 375 gems for a pack of 5, or 2,000 gems for a pack of 35.
Halloween PvP Finishers are now available in the Gem Store! These items are on sale until November 6th.
Replace your PvP finishing move with a scarecrow or special Mad King finisher for 1 hour.
These PvP Finishers can be found in the Consumable section of the Gem Store for 75 gems apiece or 275 gems for a pack of 3.
New town clothes hats are now available in the Gem Store!
Aviator Caps and Bunny Ears are both now available in the Style section of the Gem Store for 200 gems apiece.
COSTUME BRAWL
Costume Brawl is a spontaneous battle for points that can occur anywhere in the world by using town clothes, toys, and transformation tonics.
Equip town clothes, toys, or consume transformation tonics to gain access to Costume Brawl skills. Costume Brawl skills are labeled as such in their descriptions.
Using Costume Brawl skills puts you into Costume Brawl mode and makes you a valid target for other brawlers.
Use your Costume Brawl skills to hit other players in Costume Brawl mode to gain points and avoid being disabled by taking too many hits yourself.
Gaining points in Costume Brawl is fun and can earn you achievements.
To exit Costume Brawl, use the Time Out skill.
Entering combat will automatically remove you from Costume Brawl.
ACHIEVEMENTS
In response to several letters from the Tyrian Explorers Society, we have made the following changes to recognized achievements:
Added karma rewards to daily and monthly achievements.
Added 19 new exploration achievements to the Explorer achievement list, including Dive Master, which tracks unique diving goggle uses.
Added a new Jumping Puzzles achievement category.
Moved all existing jumping puzzle achievements from the Explorer category to the Jumping Puzzles category.
Added 4 additional jumping puzzle achievements.
Added a new Bosses achievement category.
The Crash Landing achievement has been moved from the Explorer category to the Bosses category.
Added 7 new boss achievements.
MYSTIC FORGE
The Mighty Zommoros has been caught failing to notice the generosity of those who grant him gifts. The Mighty Zommoros will now appropriately reward baubles to those who bring him offerings.The Mighty Zommoros
The Mystic Forge ingot-conversion recipes for bronze, copper, gold, and darksteel have been fixed to reward correct materials.
The Mystic Forge recipe for the Abyssal Scepter has been fixed to correctly award the Abyssal Scepter.
The Mystic Forge recipe for the Lidless Eye now requires 10 giant eyes.
The Mystic Forge recipe for Titans Vengance has been fixed to correctly award Titans Vengance.
The Mystic Forge recipe for the Wall of the Mists now requires 250 orichalcum shield bosses instead of powerful blood and 30 giant eyes instead of 1.
Zommoros has been reminded to give out baubles for less desirable (low-level) rare weapons.
Fixed a bug in the Mystic Forge conversion recipies for rare Glacial Ingredientsthat cause them to reward Charged Ingredients instead.
EVENTS
There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.
Added over 30 events across the game.
Fixed a stuck event chain in Straits of Devastation.
Fixed a blocking bug in the event Defend the Leaders of Caer Evermore from the Risen in Timberline Falls.
Fixed a potential blocking bug caused by the event Destroy the Risen broodmother to free Rakkan in Cursed Shore.
Fixed a potential blocking bug in the event Rescue Scholar Alil Rodez in Lornars Pass.
Fixed a bug preventing Siege Master Marith from collecting catapult parts in Kessex hills.
Fixed a bug preventing Tactician Footi from setting up her cannon in Cursed Shore.
Fixed a bug preventing skritt from being driven out of Nentors Mine in Lornars Pass.
Lengthened the time between events when attempting to hold Arah and made repeated attempts at holding Arah more difficult.
Lengthened the time between events when attempting to hold the Temple of Grenth.
Lengthened the time between events when attempting to hold the Temple of Melandru and made repeated attempts at holding the Temple of Melandru more difficult.
WvW
Fixed an exploit that allowed players to occasionally teleport through walls.
Reduced the range at which players could interact with completed arrow carts.
The blue teams start point on the green Borderlands has been changed to no longer remove allies from the area.
The Charr Land Mine is no longer usable in WvW areas.
PvP
Fixed bugs that allowed teleporting before a match starts.
Fixed bugs for getting into team bases in Legacy of the Foefire and Battle of Kyhlo.
Svanir has been updated to have slightly more health in Forest of Niflhel.
Paid tournaments will be available soon. To ensure the best experience possible, free tournaments will be used to make sure everything is working smoothly before bringing paid tournaments online. Thank you all for your patience.
GENERAL UPDATES
The Durmand Priory is currently investigating an ancient dwarven door recently unearthed in Dredgehaunt Cliffs. Meanwhile, strange reports of a caravan of shark tanks crossing the fields of Fireheart Rise are presumed to be a hoax.
Jumping puzzles and open-world minidungeons have updated reward tables.
Added 3 new jumping puzzles.
Added more diving goggles throughout Tyria.
Citadel of Flame medium armor coats now include the warning text This coat hides shoulder armor.
Butter and chocolate no longer drop from loot bags of level 50 and above.
Butter and chocolate no longer drop from Supply Bags dropped by centaurs, Stolen Supplies dropped by ettins, Ritual Bags dropped by Flame Legion, or Materials Bags dropped by Inquest.
Increased the chance to get vanilla beans from herb nodes in the Tarnished Coast and Steamspur Mountains.
Increased the respawn timers for omnomberries, black crocus, ghost pepper, lotus, and Orrian truffles to 5 hours.
Reduced amount of cinnamon dropped from nodes from 3,5 to 1,2. Cinnamon now only comes from green wood nodes.
Reduced amount of walnuts dropped from nodes from 3,5 to 1,2. Walnuts now only come from soft wood nodes.
Removed parsley and thyme from herb nodes in the Tarnished Coast and Steamspur Mountains.
Rune of the Noble (Superior): Updated drakehounds summoned by these runes to die after 60 seconds.
Rune of the Pack (Major and Superior): This upgrades on-hit effect now works properly.
STORY
The story step Estate of Decay has been updated to make door interaction more consistent.
The story step Mightier than the Sword has been fixed so that using the mesmer elite skill Moa Morph on Steag will not prevent progress.
The story step The Battle of Fort Trinity has been fixed to avoid a problem that could prevent progress in co-op mode. A problem that could prevent progress while defending the gate has been also been fixed.
The story step The Blossom of Youth has been fixed to avoid a problem where bypassing a section could prevent progress.
The story step The Hatchery has been fixed to avoid a problem that could prevent progress.
The story step Trading Trickery has been fixed to avoid a problem that could prevent progress.
DUNGEONS
Dungeons now award karma on completion. The first-time karma reward for completing the story of a dungeon is larger than subsequent story runs. The first time per day a player completes an explorable path for a dungeon, the karma reward equals (Player Level) * 23.5. For the rest of the day, subsequent runs of the same path will reward karma equal to (Player Level) * 9.5.
Ascalonian Catacombs
Fixed an area where players could get outside the map in the Flooded Temple.
Caudecuss Manor
Gunpowder Morgans maximum range and damage have been updated.
Sorrows Embrace
Inquest Grenadiers have been reassigned to a new task; some new enemies await on the long road.
Kreutzerova will no longer prioritize a player at the dungeon entrance when first encountered.
Nokks Gravity Distortion now properly displays the time you are distorted.
Shukovs golems now properly display during his event.
Shukovs mark II golem has had its electric field updated to be a bit more dangerous now.
The lava in some areas is now behaving as lava should.
Twilight Arbor
The maximum range of Nightmare Vines has been increased.
PROFESSION
Reduced fears maximum stacks to 5 to prevent excessively long periods of time where players dont have control of their character.
Updated the stability boon to stack duration up to 3 times.
Elementalist
Air Pocket: This skill no longer allows players to shadowstep out of water.
Cone of Cold: The healing gained from the this skills heal attribute has been increased from 480 to 780 at max level.
Earthquake: The responsiveness of skills used after this skill has been improved.
Fire Grab: This skill has had its attack angle increased.
Glyph of Renewal: This skill no longer resurrects dead allies; it only revives downed ones.
Lightning Touch: This skill has had its attack angle increased.
Magnetic Grasp: The responsiveness of skills used after this skill has been improved.
Ring of Earth: This skill now applies cripple.
Signets: All signets have been updated to function properly with the Earth Magic traits Written in Stone and Signet Mastery.
Downed State Updates
Discharge Lightning: This skill can now stack vulnerability up to 2 times.
Grasping Earth: This skill has been moved to skill 3 and given a 10 second recharge. Damage has been increased by 50%, and it bleeds enemies on every pulse. This skill can now be interrupted by other skills.
Vapor Form: This skill has been moved to skill 2, is instantly available upon being downed, and has a 20-second recharge.
Guardian
Leap of Faith: This skills functionality has been improved to make it more reliable.
Line of Warding: This skill is no longer able to move friendly NPCs around.
Protectors Strike: This skill has had an exploit removed that caused it to block longer than intended.
Renewed Focus: This skill may now be used on the move.
Save Yourselves!: This skill has now been split between PvP and PvE. In PvE, players will notice no difference. In PvP, this skills boon duration has been changed to 5 seconds.
Shield of Absorption: This skill no longer blocks some friendly NPC missiles.
Symbol of Wrath: This skills attack has been improved by 10%.
Virtue of Courage: This skill has been updated to not apply aegis each time the user bobs in and out of water.
Thief
Assassins Signet: This skill has been updated to grant 15% damage for 5 attacks rather than 50% damage for one attack.
Basilisk Venom: This skills buff now applies for the appropriate duration of 30 seconds.
Disabling Shot: This skill can now be fired continuously at targets behind the player without the ability jumping them back toward the target. This skill now also has a cost when firing at targets behind the player.
Flanking Strike: This skills first attack is now unblockable.
Ink Shot: This skill no longer allows players to shadowstep out of water.
Nine-Tailed Strike: This skill has been fixed to properly provide the intended amount of initiative.
Shadow Refuge: This skills stealth removal tripwire has been updated to properly match the skills effects.
Whirling Axe: This skill has had evasion removed from the ability and has a missile-reflection effect applied to the whirl effect.
Mesmer
Arcane Thievery: This skill now appropriately removes the aegis boon rather than being blocked by it.
Confusing Images: This skill has been updated to fire at its correct distance.
Cry of Frustration: This skills tooltip now accurately shows that confusion it applies lasts for 3 seconds.
Mirror of Anguish: This trait no longer functions on necromancers when they have Reapers Protection active.
Phantasmal Warlock: This illusions recharge between attacks is now slightly longer.
Phase Retreat: This skill should no longer teleport players into geometry or other places they shouldnt be getting into.
Scepter Skills: Projectile skills for the scepter have had their velocity increased by 33%.
Engineer
Elixir B: This skills toolbelt skill now accurately reflects only one boon being applied to allied targets.
Mine Field: This skills recharge has been reduced to 20 seconds.
Throw Mine: This skill is now unblockable when it detonates.
Warrior
Battle Standard: This skill no longer goes on full recharge if its interrupted while being activated.
Brutal Shot: This skill can now stack vulnerability up to 2 times.
Forceful Shot: This skills damage has been increased by about 70%, and its activation time has been increased.
Stomp: The responsiveness of skills used after this skill has been improved.
Tremor: This skill can now be activated while moving.
Necromancer
Corrupt Boon: This skill now properly removes aegis rather than being blocked by it.
Fetid Ground: This downed skill now has a Dark combo field. Its visual effects have been updated to show its actual radius.
Life Leech: This downed skills damage has been increased by 25%.
Spectral Walk: Removing this skill from a skill slot while its active will now remove all benefits gained from activating the ability.
Spinal Shivers: This skill now properly removes aegis rather than being blocked by it.
MAC BETA CLIENT
Fixed a bug that prevented players using Apple keyboard varieties other than US English from binding the key to the left of the 1 key in the Control Options panel.
UPDATED GENERAL
Devil Horns can no longer be put into the Mystic Forge and are now available again for free via the Gem Store (these will be available in a few hours, 10am PDT)
Fixed a crash when resurrecting a Mesmer clone created with the Deception skill
Fixed an issue when Halloween creatures could infinitely spawn from Haunted Doors
Fixed an issue when the ghost wasnt visible during the first stage of Scavenger Hunt in Lions Arch
Fixed a WvW crash
'
Too bad I'm about to go to bed. I'll check this stuff out tonight.
If you can't do all the Halloween related things, I'd aim to do the Scavenger Hunt things first. You get a back accessory and with each Act, it has levelled up. Here's a guide of it so far because you have to do a bit of travelling. I recommend trying to find friends to do Act 2 with as well, but there's usually enough random people to do it with.
The Mad King armours aren't unique. Light is Acolyte, Heavy is Pit Fighter, Medium is Duelist, but apparently the runes are worth around 1.5g. You can get the slippers from doing the new jump puzzle which is super amazingly fun, I forget where people got the crown from, but you can get other pieces from the Labyrinth. I think there are only 2 champ monsters ― one in the middle and one south ― that spawn a chest once defeated that have a chance to drop the armour. People were exploiting this, so now you can only loot the chest once a day.
But something cool is apparently happening tomorrow at 12pm PST, so check it out if you have time! :3
I hate that they nerfed the chests over abusers yet again... Makes the Labyrinth really pretty crappy. The EXP is awful, so I can't even level alts in it, and with only two chests per day...I'll never see that gear. I get like 1 Blue a chest and that's it, I'm wasting my time. This is with +65% MF too on my armor.
As for the event today: The amount of QQing by Oceanic players on the forums is kind of delicious. I do agree that they should have made it multiple time slots for the event, but once that decision was made...they act like they expected ANet to cater to the Oceanic Players before NA/EU.
Before I logged off to go to bed, saw people complaining that he was too easy...
WHY CAN NO ONE EVER BE HAPPY? It's so F**KING annoying. I found it to be a fun event. In what world is an event for everyone MEANT to be hard? I hate people.