Posting Freak
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Arrol Wrote:I like to see someone using Mihile to make a UA Magician or Thief.
Admittedly, I don't have a 120 mihile, but you sure as heck can choose to make a mage/archer/pirate/thief UA on a dawn warrior. I'm moderately sure you can make those with a mihile too.
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My care-o-meter is at its lowest.
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Lozmaster Wrote:Admittedly, I don't have a 120 mihile, but you sure as heck can choose to make a mage/archer/pirate/thief UA on a dawn warrior. I'm moderately sure you can make those with a mihile too.
You can. It's the same process as making a regular UA. You hunt the peridots then the little creation screen pops up and you can choose your class the same way you do any other Cygnus Knight.
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ketchup1 Wrote:I suppose that would explain why bowmasters got a wind-based skill...?
Hurricane came way before Wind Archers.
On the bright side, maybe they're going to give Thunder Breakers back their Thunder-element?
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zantgx Wrote:So far HyperSkills are released for level 140+
Maybe they will raise the leveling cap for KoC to 140? IF so they should add new skills, cause thats about 60~ more SP -_-
People have been hypothesizing Cygnus getting a level increase for....well at least since Big Bang. "You can level so fast now, there's no reason not to increase the Cygnus max level!"
Somehow I doubt it's going to happen. They'll probably just add new skills to unlock at 120...or do what Blizzard did in Diablo 3 and give you fake levels, which would be pointless.
McAwesomesauce Wrote:Hurricane came way before Wind Archers.
On the bright side, maybe they're going to give Thunder Breakers back their Thunder-element?
Why? There's like....3 mobs and one hard to find boss that's weak to Lightning. There's a reason they combined Lightning Charge with other Charges on Paladins instead of just giving them all a buff...because no one cared about Lightning Charge before then.
I wouldn't be surprised if there's more mobs STRONG to Lightning at this point than weak to it.
Posting Freak
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You can make any UA from any Cygnus Knight, the restriction is that the UA is forced into the same gender as the CK.
I don't know if Mihile spawned UAs get the option of gender though, considering Mihile is genderlocked.
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I don't even see why they're getting Hyper Skills anyway. Odds are they're just going to recolor the ones from the Explorer classes and give it to KoCs.
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I think the rest of the Hypers will be out around Thanksgiving and then the winter patch will have Thief Resistance, Oz, and a Nova class. There might still be hope for a third archer class though.
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Elven Emily Wrote:I think the rest of the Hypers will be out around Thanksgiving and then the winter patch will have Thief Resistance, Oz, and a Nova class. There might still be hope for a third archer class though.
...because what this game needs is even more classes, right?
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Polantaris Wrote:People have been hypothesizing Cygnus getting a level increase for....well at least since Big Bang. "You can level so fast now, there's no reason not to increase the Cygnus max level!"
Somehow I doubt it's going to happen. They'll probably just add new skills to unlock at 120...or do what Blizzard did in Diablo 3 and give you fake levels, which would be pointless.
Why? There's like....3 mobs and one hard to find boss that's weak to Lightning. There's a reason they combined Lightning Charge with other Charges on Paladins instead of just giving them all a buff...because no one cared about Lightning Charge before then.
I wouldn't be surprised if there's more mobs STRONG to Lightning at this point than weak to it.
I see where you're coming from, but Thunder Charge is cool.
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You know what would be fun? If the Cygnus Knights in Future Ereb got those Hyper Skills. Stronghold and Chief Knights would become heckuva lot harder.
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Sephie Wrote:You know what would be fun? If the Cygnus Knights in Future Ereb got those Hyper Skills. Stronghold and Chief Knights would become heckuva lot harder.
However, NK is still not bothered to give Dark Mihile LAAAZZOOORSS.
inb4 either all existing cygnus knights are revamped to their chief knight counterparts or the other way round.
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Polantaris Wrote:Why? There's like....3 mobs and one hard to find boss that's weak to Lightning. There's a reason they combined Lightning Charge with other Charges on Paladins instead of just giving them all a buff...because no one cared about Lightning Charge before then.
I wouldn't be surprised if there's more mobs STRONG to Lightning at this point than weak to it.
They combined Lightning charge with the other ones because they couldn't bother doing anything else. The element system in MS is so broken that fixing it would require mayor work half the size of big bang. So instead of dropping sweat, they outright dropped it. Thats why no other new jobs have used elements in their attacks.
Curtiss Wrote:Don't know about you guys but as I like to use my Wind Archer for hunting (My Bowmaster's at that level where hunting anything is useless) I more or less support this. Also, passable equips. 
I also feel the same way, Wind archers are the only CK that feels different enough from the other cygnus knights and adventurers, prolly because they are the only ones that look different. I still preffer to use that 3 arrow shot skill over hurricane even if its slower cuz it adds on the feel of playing a different archer.
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byakugan Wrote:They combined Lightning charge with the other ones because they couldn't bother doing anything else. The element system in MS is so broken that fixing it would require mayor work half the size of big bang. So instead of dropping sweat, they outright dropped it. Thats why no other new jobs have used elements in their attacks.
Well yes, that's also true. However, if there was a point to Lightning Charge besides a damage boost, they would have given it more damage instead of just letting it be stacked with the other charges way back when they made Lightning Charge stackable. Since they're too lazy to make Lightning useful, they didn't. The same goes for why there's really no point in giving Thunder Breakers their Lightning attributes back.
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Lightning charge used to be exceptionally useful for training.
Then LHC happened.
Posting Freak
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Bomber Wrote:Lightning charge used to be exceptionally useful for training.
Then LHC happened.
On....what mobs? The only mobs I can think of that are weak to Lightning after 120 are Vikings, and the 120s aren't exactly training "hard times."
I asked Shikage about it, confused, and he said he thought Regret mobs were weak to Lightning. After looking it up, they are, but they're also weak to Fire, which makes it kind of pointless. Yes, you get a slightly higher boost because both elements are a weakness if I remember correctly, however if this was back when Lightning Charge was unstackable, it would still be useless because Fire did more damage back then.
Unless there was a point when they were only weak to Lightning, but I never played between like....Ariant getting added and Big Bang, so I wouldn't know.
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Arrol Wrote:I like to see someone using Mihile to make a UA Magician or Thief.
made cleric from mihile, deleted in 3 days...
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Still waiting for Oz. She's my favourite Knight Commander. :/
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Hanabira.Kage Wrote:Still waiting for Oz. She's my favourite Knight Commander. :/
I'm waiting for Irena myself. <_< I'd much prefer that they just gave story without even more classes but looking at Mikhail there'a fat chance of that.
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Seems useless and a waste of time unless it's a watered down version of the original classes hypers (i.e. nightlord > night walker)
I'd much rather them add some new content and a boss that doesn't require the user to spend several grand to defeat
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