KMS 1.2.175 - Hyper Skills
#41
Wow, love the Archer buffs they sneaked in. Have a reason to play bowmasters over Mercedes now.

Sad news about Glacial Chains for the unfunded I/L archmages. The funded population won't notice much since they will only need the DoT for Storm Magic and capping with CL is better.
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#42
What happened to GC? The Cooldown reduce is still 100%
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#43
Arrol Wrote:What happened to GC? The Cooldown reduce is still 100%

Really? I read that the time was "adjusted" perhaps I was mistaken.
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#44
MorbidMagus Wrote:Really? I read that the time was "adjusted" perhaps I was mistaken.

[Image: 7Bx7vynR]

This is the Cooltime Reduce skill, still at "100". Unless they changed something invisible to repacker, Glacial Chain wasn't touched.
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#45
Does anyone know what the updates say for Buccaneers? I don't understand what it says in Korean on the first page.
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#46
Storm Wrote:Does anyone know what the updates say for Buccaneers? I don't understand what it says in Korean on the first page.

Unity got a much needed range increase and the buff went from +30k damage cap to +50k stacks 3 times. Also stimulate got cooldown lowered so instead of energy charge for 1/3rd of the time, you have energy charge for 1/2 of the time. Also stimulate gives 20% boss damage and total damage.

TOO MANY BUFFS.

I think all the damage buffs buccaneers have might make them the easiest STR class to break damage cap with on bosses, making their increase damage cap and 10m damage cap on unity pretty nice, but they're still limited in hits per second i think.
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#47
Takebacker Wrote:Unity got a much needed range increase and the buff went from +30k damage cap to +50k stacks 3 times. Also stimulate got cooldown lowered so instead of energy charge for 1/3rd of the time, you have energy charge for 1/2 of the time. Also stimulate gives 20% boss damage and total damage.

TOO MANY BUFFS.

I think all the damage buffs buccaneers have might make them the easiest STR class to break damage cap with on bosses, making their increase damage cap and 10m damage cap on unity pretty nice, but they're still limited in hits per second i think.

Feelin' nostalgic? *nudge nudge*
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#48
Takebacker Wrote:Unity got a much needed range increase and the buff went from +30k damage cap to +50k stacks 3 times. Also stimulate got cooldown lowered so instead of energy charge for 1/3rd of the time, you have energy charge for 1/2 of the time. Also stimulate gives 20% boss damage and total damage.

TOO MANY BUFFS.

I think all the damage buffs buccaneers have might make them the easiest STR class to break damage cap with on bosses, making their increase damage cap and 10m damage cap on unity pretty nice, but they're still limited in hits per second i think.
Sounds great to me. Thank you for information. It's good to see that Unity of Power got a range increase. It needed one badly.
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#49
hmm look this hyper skill update really help many class alot.

first paladin, then bm.

But after looking through all, dk really got a little problem. maybe not that much but stilll ...a little.
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#50
[MENTION=1]Fiel[/MENTION] No pre-patcher?
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#51
Chameleonic Wrote:"The selling of Item Locks in the Cash Shop will soon be removed. Now we’ll be able to buy them for mesos, permanently! That’s a great decision by Nexon~"

http://orangemushroom.wordpress.com/2012...halloween/


Some people will love this.

I love this.

Especially along with this:
[Image: 8102257436_2b7acb8551.jpg]
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#52
Holy guacamole what a buff for bucc skills , although I still find unity to be weak if it stills removes energy charge , does it still remove stimulate too?

Also can anyone confirm if stimulate damage buff is dispelable? If so it also removes the 2 min eng charge? On that answer depends unity usefulness

I cant test it due to no pc for a week almost now t.t although today my new mb arrived so it could be fixed today


Ed: nvm saw spadow vid , at least with unity it doesnt remove stimulate charge or buff , now we're twlking nexon :-)
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#53
Anzel Wrote:[MENTION=1]Fiel[/MENTION] No pre-patcher?

I have no idea what you mean by this statement. http://www.southperry.net/showthread.php?t=13610
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#54
Arrol Wrote:Is Asura now affected by MI?

Yes it is like shown in videos, http://www.youtube.com/watch?v=CavfOqK1z6s. You probably already picked it up from the posts by now though.
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#55
Quote:Bowmaster: Ultimate Flame Shot - damage has been decreased to 220% and number of hits has been increased to 4
Bowmaster: Spirit Link: Phoenix - Phoenix now gives 15% resistance to states and elements

[Image: AFhY3.gif]

i am pleased
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#56
More Shadower skill changes *drool*

I just realized that Shadowers are now officially a crit-class. Now I can do cap to bosses in pink numbers rather than orange numbers! Thanks, Nexon!
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#57
Whats the new delay on Phoenix Fiel?

Wow they finally listened, gave U.Inferno extra hits, but at the cost of 30% elemental resist.. HELL YES 15% status resist is great.

I guess adding a point to U.inferno reinforce isn't such a bad idea now.
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#58
Starting from the 0:52 mark you can get an idea of the new Frostprey/Phoenix speed. Looks much faster.

[video=youtube;LaO8CYJQCos]http://www.youtube.com/watch?v=LaO8CYJQCos[/video]
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#59
Looks like it's as fast as Strafe now.. wow what an improvement.
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#60
Finally, my Bowmaster will see new light as soon as I'm done funding my Phantom. Bowmasters FTW again!
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