KMST 1.2.452 - More Adventurer Hyper Skills
Mario Wrote:Shad hyper skills showcase, as always i'll be uploading all class hypers within today and tomorrow. Well really depends, I'm sick as hell lol.

Archers please Big Grin

When you get a chance ofc.
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Moving Hurricane and Split Hurricane is nice. Not having a decent Hyper Skill mobber sucks compared to MM's.

Called NL's getting a skill similar to Wrath of Enlil and Dark Synthesis, which they heavily need when their mobbing was still a bit rubbish post-Justice.

I think everyone called it that NL's would get Quintuple Throw.
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CrazyForDex Wrote:Archers please Big Grin

When you get a chance ofc.

well lucky for you, thanks to a friend i'm uploading both archers + the rest of the classes now. (Except corsairs lol thats gonna take awhile).


Oh and dualbladers since they are glitched in kmst and can't job advance.
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Aggravate Wrote:Moving Hurricane and Split Hurricane is nice. Not having a decent Hyper Skill mobber sucks compared to MM's.

Called NL's getting a skill similar to Wrath of Enlil and Dark Synthesis, which they heavily need when their mobbing was still a bit rubbish post-Justice.

I think everyone called it that NL's would get Quintuple Throw.

Called it since Justice.
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Storm Wrote:When you said Energy Blast, I was thinking of the 3rd job skill, not Buccaneer Blast the 4th job skill. Seeing as this is just on the test server, it isn't permanent so hopefully it will get changed to something better.

If you want the hyper skill on Dragon Strike instead, you're shooting yourself in the foot. If the Hyper Skill were on Dragon Strike instead, you'd have to cancel Energy Charge to deal optimal %/s, and you would still do less max damage per second compared to Energy Blast. Any skill other than Energy Blast would be a loss in damage.

Chilly Wrote:I don't know the nuances of Bucc skills, but sometimes awful Skill Enhancing Hyper Skills aren't as bad as you think. For example, the I/L buff to Teleport Mastery makes the decision that much easier to choose the the GC and/or CL buffs with the limited points.

I'm sure you think it's a good thing your class got a shitty hyper skill, but it's not.
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CrazyForDex Wrote:Archers please Big Grin

When you get a chance ofc.

and here ya go. I'll get boss related videos later of the classes later.

[video=youtube;8Q1M6Gefazk]http://www.youtube.com/watch?v=8Q1M6Gefazk&feature=plcp[/video]
[video=youtube;w8eAYtZkkz0]http://www.youtube.com/watch?v=w8eAYtZkkz0&feature=plcp[/video]



and the playlist - http://www.youtube.com/watch?v=fCuxoeY6r...ature=plcp
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Arrol Wrote:Called it since Justice.

Same, lol. I didn't think we'd get it via Hyper Skills though. Looking back from Dec 2011, I personally thought we'd get Quintuple Throw as a revamp after Thief Resistance was released. Much to my dismay, they still haven't released the last Resistance class yet.
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Mario Wrote:and here ya go. I'll get boss related videos later of the classes later.

Cool thanks.

How many times does that dual hurricane hit per second?
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Kirov Wrote:No Cannoneer skills? Are they planning a small revamp for them perhaps, just like they did for Dual Bladers?

What I'm HOPING Nexon will do:

Since they gave Dual Blades their skills, they made them available to make. Notice how they did this with Mihile before them (gave him skills, enabled creation). Therefor, my hypothesis is that Cannoneers with be released next patch.
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uh is the spilt hurricane even a buff in damage? to me it only helps people who hit over 999,999 damage per hit on hurricane.
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valhala556 Wrote:uh is the spilt hurricane even a buff in damage? to me it only helps people who hit over 999,999 damage per hit on hurricane.

It's a hit per second buff. And this whole update is catering to those who hit damage cap.
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Mario Wrote:snip


Shad hyper skills showcase, as always i'll be uploading all class hypers within today and tomorrow. Well really depends, I'm sick as hell lol.


edit: just noticed youtube butchered the sound quality. Bleh.

So the ultimate seems to hit once per second? :f6:
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Takebacker Wrote:It's a hit per second buff. And this whole update is catering to those who hit damage cap.

Yeah Ive notice it catering but this is the first hyper skill that ONLY affects people who can reach cap.
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valhala556 Wrote:Yeah Ive notice it catering but this is the first hyper skill that ONLY affects people who can reach cap.

There is at least 1 other split damage increase hit count hyper skill iirc. If you don't hit cap then that's 1 more point for a skill that increases your damage.
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Captain's Active.
[video=youtube;9k7BBb75GFw]http://www.youtube.com/watch?v=9k7BBb75GFw[/video]

It actually looks pretty cool, though it would have made more sense if it was just one big hit (4000% w/99m damage cap) instead of the bunch of little hits it does (400% x10 w/9m damage cap).

Or, you know what would have been cooler? If it was still 10 hits but the damage would go up the higher the number is on the screen. Like the first 2 hits are 100%, next 2 are 200%, next 2 are 400%, next 2 are 600%, next 1 is 800%, then the last one is 1000%. Each one would have a varying damage cap (699k, 999k, 6.9m, 9.9m, 69m, 99m) and the numbers in the end would resemble a mushroom cloud. Big Grin
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Mario Wrote:Oh and dualbladers since they are glitched in kmst and can't job advance.

This sucks, I have to make guesses now how they work =/.
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JoeTang Wrote:If you want the hyper skill on Dragon Strike instead, you're shooting yourself in the foot. If the Hyper Skill were on Dragon Strike instead, you'd have to cancel Energy Charge to deal optimal %/s, and you would still do less max damage per second compared to Energy Blast. Any skill other than Energy Blast would be a loss in damage.
That makes sense, but what do you think about Spiral Assault's Hyper Skills? Yay or Nay?
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DB Skills
[video=youtube;nxN-nO3hZRA]http://www.youtube.com/watch?v=nxN-nO3hZRA[/video]
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Siighh..

You know I was really looking forward to coming back full time on my Sair, but I really hope these hyper skills for Corsairs are changed. The Nuke is fine and dandy....considering that it has a pretty fast cooldown compared to other classes.

But Unless Nexon chooses to increase the dmg cap...the buffs to RF are useless..we already hit cap early with RF why would they make RF even more powerful to cap even earlier? they should have buffed the crap that is Majestic Presence (Jolly Roger).

Essentially apart from better mobbing...and a decent ultimate Hyper and the fantastic rum buff....Sairs will fall even father behind compared to other classes. You can almost consider this as Nerfing >>.

Just sad that my most loved class is being treated like trash tbh.

At this point I'm just going to go with my original plan of oping my Sair and switching all my gears to Angelic Burster.
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Nexon if you're just going to give bowmasters pineapple all for mobbing then just buff elite puppet for pineapple SAKES.
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