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Thoughts on the new PvP Grand Battle
Carlos n,n Wrote:Yea I had absolutely no trouble holding my own against the other thief classes. They seemed completely inferior to a phantom in terms of livability. Night Lords are terrible here. Shadowers get an edge with smokescreen, but even then running around in dark sight is useless if they're just going to miss me with assassinate. Dual Blades run the same problem. Seriously as long as there are no mechs or demon slayers in a room I can literally go undefeated; the longest streak I had so far was like 84 in a match of 150 kills. I understand that in general, your gear will affect your overall power in PvP, but not to the extent that one shotting, 100% invincibility, or complete evasion exist. I do like how status ailments are useful now though, giving naturally unwanted classes an advantage, such as Paladins.

Status ailments aren't useful, Poison is useful. Seal and Freeze are garbage.
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Mazz Wrote:Everyone in GAZED that PvPs seems to hate me/thinks I hack, to the point that 3 times I've joined rooms and everyone has left and I've been left alone. This isn't fun at all. ._.

I would be the exception since I don't hate anyone in GAZED (or try to not hate on anyone o-oWink but it's the classes that I don't like in PvP at all (Phantom, DS, mages, etc). If it was more balanced (whether it would be separated by class "tiers" or if everyone's move had balanced effects), I would see more people actually joining.
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McAwesomesauce Wrote:Status ailments aren't useful, Poison is useful. Seal and Freeze are garbage.

Anyone without annoying avoid i can seal lock with holy charge and acb
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McAwesomesauce Wrote:Status ailments aren't useful, Poison is useful. Seal and Freeze are garbage.

I haven't seen seal be used. Stun is useful, and burn and freeze have actually slowed me down and gotten in my way so I'm going on a limb and saying they are useful, at least when the mages use em.
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I played in the lvl70+ room and I have to say... it feels more... "right". When nothing can 1 shot you and no one is completely invincible, the game just feels heckuva lot better.

If the lvl120+ room turned off all potentials, I think PvP would actually be "saved" minus a few problems like no maps, modes, or safe area.
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McAwesomesauce Wrote:Status ailments aren't useful, Poison is useful. Seal and Freeze are garbage.

I can't say Seal's entirely useless. It's the only counter for mages I can think of while Frostprey chips away at their health. (._. Wink
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Eh, I guess the best part of this is update is that some of the "tide turning" items such as Power Fists and HP Hearts are no longer available. On the other hand, the introduction of potential in PvP is just disastrous.
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Quick question, are people able to glitch decent skills in PvP again?
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Arrol Wrote:Quick question, are people able to glitch decent skills in PvP again?

I haven't tested, but I don't think so. Also, it doesn't really matter, you'll lose them as soon as you relog, and possibly cc, anyway.
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Arrol Wrote:Quick question, are people able to glitch decent skills in PvP again?

Since potential is not disabled inside, I highly doubt you can glitch the skills.
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Carlos n,n Wrote:I haven't seen seal be used. Stun is useful, and burn and freeze have actually slowed me down and gotten in my way so I'm going on a limb and saying they are useful, at least when the mages use em.
Isn't "burn" DoT? DoT is the pits, it goes straight past MGuard Tongue I keep forgetting to use Seal, though -- it just doesn't occur to me when I'm in PvP for some reason, though I certainly use it sometimes when facing higher-level mobs that have magic attacks. I wouldn't say it's useless. If I'd just remembered to use it more, I'm sure I'd have managed a few more narrow squeaks.

Doesn't it have a cooldown in PvP though? I can't imagine that they would give us spammable Seal in PvP...
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Two things I hate:
1. People who kill you after you spawn. You should be allowed to spend as much time as you want casting buffs.
2. People who snipe kills, ie using an ultimate to take credit for the kill when they didn't do the most damage.
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Heres my take on the new PvP Grand Battle:

As Phantom (level 200) all I do is rapid fire and use Penumbra (for instant kill). The only time I die is when I buff, walk into AoE, and the usual low on life. To counter this I can steal some Priest Skills like Guard and Heal (but has delay).

As a Shadower (level 170) all I do is SmokeScreen, Dark Sight + Nate. Takes timing and skills.

As a Dual Blade (level 160) I just attack and die Frown

Generally speaking the classes I fear most are Dark Sight with Nate (Shadowers), Battle Mages using Tornado thing, and that Ultimate Ninja FMA just obliterates my thief completely. Also when it comes to damage reflect classes like Demon Slayers and Mechanics I ONLY attack them when I respawn since I have 5-second god-mode.

In the end I know exactly what makes a player Godly in PvP...
 Spoiler

That being said, I can still PvP and I can't complain.

One thing I'm not sure if I should like or dislike is those Gallent Emblem Farmers. (free kills but seriously farming?Rolleyes)

Random - In PvP if you go to the top platform and look at the Sky, it looks like the map's background is similar to the "Evolving System" that was implemented recently in KMS.Heart
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