KMST 1.2.451 - Updated Hyper Skills, Hangawi
#1
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Other Changes:
- It would appear that Hangawi is some sort of event involving bunnies. I'm certain something like this would come up in the quest extraction.

 Character

 Mob

 Map

 NPC

 Item

 (PvE) Skill Changes
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#2
 Quest

 Hangawi Pictures
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#3
Them Pally changes. Goggleemoticon
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#4
looks like pallys got the buff they deserve Big Grin
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#5
No I/L changes ;_; ?
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#6
MaJor Buff to ACB now attack 8 monster 6x lol that like another battlemage is born ..... ACB is stronger than bam finishing bl0w LOL ? wut? bam attack 8monsters (6x 200%) = 1200% but this is 8 monsters (6x270%) = 1620% ---------- from 6 monsters(2x400%) = 800% o.0 they just double his dmg
I expect ACB to be nerf when they release to KMS

Smite now hit 6x instead of 3x which now it equal to luminous hyper skill cuz luminous does 1000 x 3 he does 500 x 6 both has lockdown with same cooldown

Sacrosanctity: cooldown is cut by 50% it now a 5min cooldown now it should be good
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#7
Anticipating what this means for FPs. Can't tell if nerfs, buffs or just corrections.
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#8
Question Wrote:MaJor Buff to ACB now attack 8 monster 6x lol that like another battlemage is born ..... ACB is stronger than bam finishing bl0w LOL ? wut? bam attack 8monsters (6x 200%) = 1200% but this is 8 monsters (6x270%) = 1620% ---------- from 6 monsters(2x400%) = 800% o.0 they just double his dmg
I expect ACB to be nerf when they release to KMS

Smite now hit 6x instead of 3x which now it equal to luminous hyper skill cuz luminous does 1000 x 3 he does 500 x 6 both has lockdown with same cooldown

Sacrosanctity: cooldown is cut by 50% it now a 5min cooldown now it should be good

You're forgetting a lot of things like body boost, dark aura and battle mastery or w/e its called. This buff is fine and it probably wont get nerfed when its elemental based.
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#9
pomegranate yeah, it's about time they buffed Paladin mobbing.

Quote:[Image: 9306112.png]
복제된 이프리트
Level: 1
HP: 530,000
EXP: 9222
Physical Attack: 6267
Magical Attack: 7170
Knockback: 100,000,000
WDEF: 10%
MDEF: 10%
Speed: 20
Avoid: 180
Accuracy: 640
Auto-Aggro

Attack 1
Damage - 6267 (Physical)
Range - 200%
Wh....what's going on here?
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#10
actually nexon is giving too many free character slots recently ... and the evolving system master medal is OMG.
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#11
Yessssss. Paladins making a comeback, bro!
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#12
Even Wrote:You're forgetting a lot of things like body boost, dark aura and battle mastery or w/e its called. This buff is fine and it probably wont get nerfed when its elemental based.

it not about those skill...
it the same for this way too
Threaten / Combat Order / 70% Mastery / 30% statue Resistance / and alot of many defensive type of guard

Pally should be mostly focus on def type of skill not offensive

i do believe a nerf just watch
it alway happen
first step skill too weak
2nd step buff it
3rd step balance it

and it happen to many classes in kmst and kms they buff and nerf
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#13
Question Wrote:it not about those skill...
it the same for this way too
Threaten / Combat Order / 70% Mastery / 30% statue Resistance / and alot of many defensive type of guard

Pally should be mostly focus on def type of skill not offensive

i do believe a nerf just watch
it alway happen
first step skill too weak
2nd step buff it
3rd step balance it

and it happen to many classes in kmst and kms they buff and nerf

With Angelic Bursters existing, there's absolutely no such thing as too powerful anymore, not in Nexon's book.
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#14
Question Wrote:Pally should be mostly focus on def type of skill not offensive

Why?

If there was a way to redirect party damage to a paladin I would think that a defensive class would be useful, but the way the game is coded currently, a defensive class is generally useless. I dont see the problem in giving paladins a nice boost considering they've generally been behind heroes and dark knights in terms of damage for the most part.
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#15
WOOOOOOOOOOOW that Charge Blow range increase... I wonder if there's a new animation in the works to accompany it.

EDIT: They kind of have to update the animation, I think:
[Image: a0Uox.png]
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#16
Untradeable Wrote:Why?

If there was a way to redirect party damage to a paladin I would think that a defensive class would be useful, but the way the game is coded currently, a defensive class is generally useless. I dont see the problem in giving paladins a nice boost considering they've generally been behind heroes and dark knights in terms of damage for the most part.

i know but one cant have too much power... if pally is very strong on offensive and too strong over defensive it not balance
why play other class if this class have both strong def and strong offensive too

class stats should be base like this

*High Hp
*Low Mp
*Strong Def
*Avg Attack

Pally has like 5 type of defensive skill which making him very high on defensive move
and while having a very strong offensive is a bit unbalance

you cant say anything tilll it reach KMS this is kmst and i do believe they going to drop that ACB % a little to balance it out

Polantaris Wrote:With Angelic Bursters existing, there's absolutely no such thing as too powerful anymore, not in Nexon's book.

Angelic burster is a new class
usually new class is alway powerful and that alway been proven to be right ... every time a new class come out it alway even more overpowering than the previous class
and they will end up getting nerf in the future
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#17
change again~
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#18
Kuraitou Wrote:WOOOOOOOOOOOW that Charge Blow range increase... I wonder if there's a new animation in the works to accompany it.

EDIT: They kind of have to update the animation, I think:
[Image: a0Uox.png]

lolnexon.
Please make some mace animations while you're at it.
Anyway, i'm very pleased with what changed so far.
I really hope it stays this way now, and can someone tell me what they changed about Heavens hammer?
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#19
Death Wrote:lolnexon.
Please make some mace animations while you're at it.
Anyway, i'm very pleased with what changed so far.
I really hope it stays this way now, and can someone tell me what they changed about Heavens hammer?

They probably going to Enlarge it so that it can fit within the range of the attacking skill that they extended
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#20
Question Wrote:They probably going to Enlarge it so that it can fit within the range of the attacking skill that they extended

Wait what? Enlarge Heavens hammer? That seems odd..
EDIT: oh wait you meant acb i bet. nevermind.
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