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JoeTang Wrote:I don't know where you got this information that it does 100m damage per second, but yes it can do up to 100m per hit. I don't know what relevance this has to what you're discussing in the first place though since Soul Resonance only does 1 hit per attack...
i didn't even look at the skill i just read the description. i was just dumbfounded by the ridiculous damage numbers and i thought it was like damage over time. So its continuous like the speed of hurricane doing 100m per hit? wtp? Nexon makes me sick! Making that stupidest looking character ever in the game into God doing practically unlimited damage.
Ok i should have used Primal Roar
Primal Roar: Escadas roar shakes the souls of up to 8 enemies in front of you, dealing 1100% damage two times with a 90% chance to stun for 8 seconds. There is a 50% chance of Recharging. Maximum damage for this skill is 30,000,000. [Soul Recharge skill] (max level: 30)
So Primal Roar does 30m x 2=60m total damage instead of 15m x 2=30m total damage? I swear if nexon aren't going to give adventurers a 5th job to make them as good or better than Nova classes very soon then i hope this company goes out of business tomorrow.
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[MENTION=535]JoeTang[/MENTION]; I think you made a typo or there is a error with aran's calculations because they show
Defense: 0% 10% 25% 40% 70% Hits Max
1 Target: 23382%/s 22427%/s 20996%/s 19565%/s 16702%/s 25.78/s 19.42m/s
And 23k DPS is a big number for aran, I don't think that even spamming beyonder it's possible.
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Chicocl Wrote:[MENTION=535]JoeTang[/MENTION]; I think you made a typo or there is a error with aran's calculations because they show
Defense: 0% 10% 25% 40% 70% Hits Max
1 Target: 23382%/s 22427%/s 20996%/s 19565%/s 16702%/s 25.78/s 19.42m/s
And 23k DPS is a big number for aran, I don't think that even spamming beyonder it's possible.
Yeah, I have no idea how that happened, fixing it now.
Thanks for catching that. The previous iteration pure Beyonder spam, and when I updated it to have a requirement for Overswing, I didn't change the function to set Overswing's mob count, so it was always hitting 10 mobs with Overswing.
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well... pallies are pretty much equal to dark knights when mobbing, but i have a question [MENTION=535]JoeTang[/MENTION]; looking at two mobs, how come the hits per second is so different? they both hit 6 times, the chance of triggering FA is the same for both, i'd assume they'd have the same hits per second? or is ACB slower than impale?
edit: i'm retarded, forgot synthesis, if so, that's just... wow.
they match us spamming our ultimate every 8 seconds, just by holding the acb button, percentage-wise. and it isn't until we start capping that the small difference pops up.
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ShinkuDragon Wrote:well... pallies are pretty much equal to dark knights when mobbing, but i have a question [MENTION=535]JoeTang[/MENTION]; looking at two mobs, how come the hits per second is so different? they both hit 6 times, the chance of triggering FA is the same for both, i'd assume they'd have the same hits per second? or is ACB slower than impale?
edit: i'm retarded, forgot synthesis, if so, that's just... wow.
they match us spamming our ultimate every 8 seconds, just by holding the acb button, percentage-wise. and it isn't until we start capping that the small difference pops up.
I think Dark Knights with the average damage % of Hero and Paladin would be perfect? Like 8548.5% for 1v1 (using Sacrifice, faster 3) and like 32660% for 1v6 (using Dark Impale, faster 3)? They should buff Dark Impale to 8 mobs haha.
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Cup Wrote:I think Dark Knights with the average damage % of Hero and Paladin would be perfect? Like 8548.5% for 1v1 (using Sacrifice, faster 3) and like 32660% for 1v6 (using Dark Impale, faster 3)? They should buff Dark Impale to 8 mobs haha.
so do i, and so it was (with heroes leading with a massive difference) and that ACB just destroys that. so i'm hoping this thing won't end here.
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They should make Dark Impale do what they did with Dragon Buster before and make it have +1 hit and +1 target when Dark Force is on. :r
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Baklava Wrote:They should make Dark Impale do what they did with Dragon Buster before and make it have +1 hit and +1 target when Dark Force is on. :r
at the point we're in compared to the other two, +1 hit is nowhere near enough. but a warrior with a normal mobber that hits 7 or 8 times is just so weird.
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ShinkuDragon Wrote:at the point we're in compared to the other two, +1 hit is nowhere near enough. but a warrior with a normal mobber that hits 7 or 8 times is just so weird.
+damage too? I know dark impale needs a range boost too, pomegranate is one huge swing and it can't hit things that look like it should get hit.
also, kaiser's sword strike hits like 10 times or something. xd
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Baklava Wrote:+damage too? I know dark impale needs a range boost too, pomegranate is one huge swing and it can't hit things that look like it should get hit.
also, kaiser's sword strike hits like 10 times or something. xd
well, i honestly don't even know anymore, logic dictates that without a hyper skill, dark knights should be ahead than paladins damage-wise unless elementally weak comes into play and heroes should have some sort of backlash for all the power they hold (be it lack of hits, less survival or something). but we all know how much nexon likes logic (they could have made the original skills hit above the cap than adding more hits on a warrior) i don't even take the other warriors into account anymore.
do agree on the range though, since ever it irked me that i couldn't hit stuff that DI's animation was hitting.
i don't even know what i want ._. i want to be stronger than pallies, but doing so feasibly without removing the pally upgrade is hard to picture, and i can't say "well, remove boosted ACB" because then you'd be in the same situation as DrK's
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Not sure if u know [MENTION=535]JoeTang[/MENTION]; but blast's damage is now 510% per hit. still 6 hits. Got from http://orangemushroom.wordpress.com/2012...er-skills/
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valhala556 Wrote:Not sure if u know [MENTION=535]JoeTang[/MENTION]; but blast's damage is now 510% per hit. still 6 hits. Got from http://orangemushroom.wordpress.com/2012...er-skills/
and nerfed to *can't remember, but around 230 iirc* now
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I'm waiting for Fiel to eventually do extractions, and for the emergency patch that will fix this problem of Paladins doing damage.
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Level 10acb is now 230% and level 32 blast is 298% after emergency patch.
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TagerBustah Wrote:Level 10acb is now 230% and level 32 blast is 298% after emergency patch.
Level 30 Blast is also 290%.
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JoeTang Wrote:I'm waiting for Fiel to eventually do extractions, and for the emergency patch that will fix this problem of Paladins doing damage.
you'll excuse me, but i laughed a bit, that's indeed a serious issue.
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I've updated the thread using 298% for Blast and 254% for ACB.
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Wow, the day has come where Paladins are second place to Heroes. I'm REALLY happy about this!
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Bladester Wrote:Wow, the day has come where Paladins are second place to Heroes. I'm REALLY happy about this!
Until you factor in Hypers, then they lose to Dark Knights.
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