Kind of happy and sad at the same time.
I've prepared for something like this, what with my full tradeable set of % Luk..
But this.. Looks expensive... and amazing..
I *kinda* quit my shad for a phantom because of the two weapon potentials...
Again, yay for tradeable stuff but still.. Not sure what to think... :/
스마이트:
New Skill
New - Name (스마이트
New - Description (신의 힘이 깃든 방패를 소환하여 주위 적에게 강력한 일격을 내리친다. 이 때 타격 당한 적은 모든 버프가 해제되며 지정된 시간 동안 버프 효과가 적용될 수 없도록 제한된다.)
New - Level readout (MP #mpCon 소비, 전방 #mobCount명의 적에게 #damage% 데미지로 공격. 공격 당한 적은 #time초 간 행동 불능.\n#c쿨타임 : #cooltime초. 데미지 최대값 #MDamageOver)
New - Max level (1)
New - Delay (HY122smite - 1320 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (400) (400)
New - damage (500) (500)
New - mobCount (15) (15)
New - attackCount (3) (3)
New - time (20) (20)
New - cooltime (120) (120)
New - MDamageOver (9999999) (9999999)
Mikhail Hyper
데들리 차지:
New Skill
New - Name (데들리 차지
New - Description (빛의 기사를 소환하여 치명적인 돌격을 감행한다.)
New - Level readout (MP #mpCon 소비. #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 및 미하일의 파이널 어택 발동 확률이 100%가 되는 상태 이상 디버프 발생. \n#c쿨타임 : #cooltime초, 데미지 최대값 #MDamageOver)
New - Max level (1)
New - Delay (HY5112deadlyCharge - 1080 ms)
New - Hitbox (370%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1)
New - mpCon (300) (300)
New - damage (1000) (1000)
New - attackCount (8) (8)
New - mobCount (15) (15)
New - prop (100) (100)
New - x (10) (10)
New - time (30) (30)
New - cooltime (90) (90)
New - MDamageOver (9999999) (9999999)
Unless I'm reading this incorrectly...
Paladin: 500%x3 to 15 mobs, 120 second cooldown. 400% range. Max damage is 10m.
Mikhail: 1000%x8 to 15 mobs, 90 second cooldown. 370% range. Max damage is 10m.
They can't even balance properly when they add content for two different classes at the same time!
I get that Paladins are a defensive class, but this INSANE power difference goes beyond the border of retardation. I have lost the little faith I had remaining that Nexon can do things right once in a while.
Fire Aura better be beastly as pineapple... else I would feel that Nexon pineappleed over FP mages again. I/L and Bishops get big map attacks it seems, while we get...flames..
스마이트:
New Skill
New - Name (스마이트
New - Description (신의 힘이 깃든 방패를 소환하여 주위 적에게 강력한 일격을 내리친다. 이 때 타격 당한 적은 모든 버프가 해제되며 지정된 시간 동안 버프 효과가 적용될 수 없도록 제한된다.)
New - Level readout (MP #mpCon 소비, 전방 #mobCount명의 적에게 #damage% 데미지로 공격. 공격 당한 적은 #time초 간 행동 불능.\n#c쿨타임 : #cooltime초. 데미지 최대값 #MDamageOver)
New - Max level (1)
New - Delay (HY122smite - 1320 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (400) (400)
New - damage (500) (500)
New - mobCount (15) (15)
New - attackCount (3) (3)
New - time (20) (20)
New - cooltime (120) (120)
New - MDamageOver (9999999) (9999999)
Mikhail Hyper
데들리 차지:
New Skill
New - Name (데들리 차지
New - Description (빛의 기사를 소환하여 치명적인 돌격을 감행한다.)
New - Level readout (MP #mpCon 소비. #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격 및 미하일의 파이널 어택 발동 확률이 100%가 되는 상태 이상 디버프 발생. \n#c쿨타임 : #cooltime초, 데미지 최대값 #MDamageOver)
New - Max level (1)
New - Delay (HY5112deadlyCharge - 1080 ms)
New - Hitbox (370%)
New - Final attack (1H Sword, 1H Axe, 2H Sword, 2H Axe)
New - Info (type = 1, areaAttack = 1)
New - mpCon (300) (300)
New - damage (1000) (1000)
New - attackCount (8) (8)
New - mobCount (15) (15)
New - prop (100) (100)
New - x (10) (10)
New - time (30) (30)
New - cooltime (90) (90)
New - MDamageOver (9999999) (9999999)
Unless I'm reading this incorrectly...
Paladin: 500%x3 to 15 mobs, 120 second cooldown. 400% range. Max damage is 10m.
Mikhail: 1000%x8 to 15 mobs, 90 second cooldown. 370% range. Max damage is 10m.
They can't even balance properly when they add content for two different classes at the same time!
I get that Paladins are a defensive class, but this INSANE power difference goes beyond the border of retardation. I have lost the little faith I had remaining that Nexon can do things right once in a while.
All I can gather is that it's a buff. I don't think it's a DoT skill. From what I can translate it sounds like it does damage, then applies some buff, I have no idea what the buff is. Plus what DoT skill does multiple hits a tick?
Plus the Mikhail one has a 30 second time variable as well, not sure what that's about, since it's not in the description.
Unless you mean 20 second cooldown, which is 120 seconds. There's a time variable, then a cooltime variable. Last I checked cooltime was cooldown.
Polantaris Wrote:All I can gather is that it's a buff. I don't think it's a DoT skill. From what I can translate it sounds like it does damage, then applies some buff, I have no idea what the buff is.
Plus the Mikhail one has a 30 second time variable as well, not sure what that's about, since it's not in the description.
guess its a shield for 20 secs that does 500%x3 to monter if theyre touching u, improved blocking
Rith Wrote:guess its a shield for 20 secs that does 500%x3 to monter if theyre touching u, improved blocking
Why would it have a mobCount then? You don't block 15 mobs at once.
I suppose I will be waiting for videos, if one ever gets posted (last time Paladins got buffed, they were ignored). Until then, it certainly seems like Paladins got f*cked in the ass again.
Polantaris Wrote:Why would it have a mobCount then? You don't block 15 mobs at once.
I suppose I will be waiting for videos, if one ever gets posted (last time Paladins got buffed, they were ignored). Until then, it certainly seems like Paladins got f*cked in the ass again.
1stly, miks one is 30 sec debuff i guess crit. and i dunno about paladins, all their skills look confusing
Citadel of Tyrant: the worldmap for it seems to have a lot of rooms, but I don't see any Maps for them, nor any high level mobs that I'd expect to be there. Did I miss those in a previous patch, or is this content still in the future?