KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
#1
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 Citadeloftyrant

 Evolving System
 YutGame


New Soundtrack:
EvolvingWorld.mp3
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#2
 Character

 Mob

 Map

 NPC
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#3
 (PvE) Skill Changes

 Item
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#4
Since the other thread was closed before I could post this -

Reading through this, I have to say this is the actual case here. It appears that many classes are now getting an off-hand weapon that didn't have one before. There is long list of these equips that are leveled at the Job advance levels. For example -

lvl 30 Arrowhead
lvl 60 arrowhead
lvl100 arrowhead
These would be weapon enhancements for bowmen, presumably.

I see wristbands, powder kegs (cannoneer...), Books...

I think Nexon finally listened to the players and gave all classes a secondary weapon slot (those that didn't already have one anyway...)


EDIT: Now that I can see the items extracted, there is more to it than this. Not necessarily better, just different.
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#5
wheres skills?
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#6
Rith Wrote:wheres skills?

Why aren't people willing to wait. Seriously. Wait for two minutes.
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#7
What's with those nice rings? And the medal - is that like Magnus Slayer medal or something? Because it's really nice.
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#8
I/L Hyper skill looks like it has a really small range.
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#9
Bishop hyper skill sure is pretty. The others I just don't understand.
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#10
Yay for what it seems good Orchid <3
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#11
BGM uploaded in first post.
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#12
Yay for being a bishop 8)
I'm excited.
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#13
Looks like we are getting 2 weapons for every class then. Even more to cube! Yaaay..

I don't understand the Evolving system UI at all but it looks really pretty.

Holy crap those level 140 shoulders! 11 to all and 7 attack with a slot, so presumably potential. That's crazy.
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#14
Did some translations for Hyper Skills based on the Patch Notes. They aren't 100% accurate probably, but close enough.

 Hyper Skills

edit: updated some Active Hyper Skill names to match extractions as well as skill ability.
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#15
Question on everyone's mind: What is this Evolving System?

Time to play the waiting game.
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#16
Mazz Wrote:Looks like we are getting 2 weapons for every class then. Even more to cube! Yaaay..

Though I worry wether or not this will mean that classes that already have a secondary weapon, will be allowed to use this well. Probably not..
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#17
wtp? NO -- Archer / Theif / Pirate -- Hyper Skill?

I know next hyper skill update is Resistance but still... no theif or pirate not even archer ? great more waiting...
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#18
Fiel, you forgot to put up Hyper Skills for Marksmen... Frown

 Spoiler
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#19
Spoon Wrote:Though I worry wether or not this will mean that classes that already have a secondary weapon, will be allowed to use this well. Probably not..

...I really hope not. Three weapons with potential? That'd be too much.

Then again, Angelic Burster. :|
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#20
Adventurers are getting secondary weapons now? Interesting.
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