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hmm, ok, there are 2 capes in the photobucket that was posted, and on the crimsonwood.webs.com place, there are 2 bosses with stats posted, The photobucket shows those also, but also has another "object" that looks like one of those bosses. What are those?
One looks like a boss version of CWK guardians, but its 20 levels lower then CWK guardians... Anyone find where it spawns/how often(i think time interval is in data, know spawn points are, but unsure if they are reliable)
And the other two, or at least the one dude called Azure Ocealot on website, where does he spawn? Is he part of CWK or the Mal Volence thing?
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Rei Wrote:Huh.
Doesn't look like there's any new daggers, spears, crossbows, or knuckles. That sucks.
But the weapons they do have look great~
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKKKKKKKKKKKIN.
That's 1/3 expectations lost.
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Devil Wrote:Archer Boss = Fire weak, Thief Boss = Ice Weak, you have more element charges then Holy charge... 
even though we have 4 charges, only 2 are comparable in DPS to our hero counterparts
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Gonna need 9 Dex pants after I manage to get a pendant.
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ยป-Chris->' Wrote:Probably because your a hermit and you get the most out of it.
Im a NL and even I think it is overpowered. 10 atk, 300 hp... As nice as that is, it's just too broken. HT Necklace is supposed to be the end-game equip for necklaces, there is no reason why a PQ should give you a better one.
Imo, the most it the necklace should give, is 300 hp, 5str/dex/int/luk, and maybe 1-3 atk/10-30 m.atk...
It really does need a nerf badly. Especially before people start buying them from each other in the FM, and then get screwed when the atk gets lowered
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Takebacker Wrote:FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCKKKKKKKKKKKKKKKKKKKKKKKKKIN.
That's 1/3 expectations lost. I don't think there's any new weapons. The last 4 "weapons" are things you have to drop at an altar, according to that CWKPQ site.
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So out of the four one is harder/stronger then the rest... That sounds like nexon alright!
We seem more into the CwPq what about the other pq... That sounds interesting...
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2009-03-05, 12:12 AM
(This post was last modified: 2009-03-05, 12:16 AM by randompeep.)
I did some number crunching for every boss above 140 and the Grandmasters, and this is what I got: (All bosses are all parts together, unless marked.)
15. Dunas (Neo Tokyo fire mage), 230 mil HP
14. Nibelung (Neo Tokyo robot ship), 262 mil
13. Bergamot (Neo Tokyo mech), 300 mil
12. Targa + Scarlion, 400 mil
11. Neo Tokyo Balrog (thing), 430 mil
10. Zakum, 460.1 mil
9. Krexel, 500 mil
8 Horntail Prelim. Heads, 660 mil
7. Bodyguard A+B, no Grandpa, 900 mil
6. All Crimsonwood Keep Grandmasters, 919 mil
5. Bodyguards A/B and The Boss, 1050 mil
4. Tonosama and Big Toad, 1070 mil
3. Horntail, all parts except prelim. heads, 2090 mil
2. Pink Been ONLY, 2100 mil
1. Full Pink Been Battle, 3500 mil
Three things interesting to me on this list:
1) lol, Neo Tokyo bosses are relatively weak, with F/P as the weakest of the bunch
2) Bit overkill on the Pink Been by itself, eh?
3) Wow, Grandmasters beat combined Bodyguard A+B?!
To those about to go into battle, I salute you.
Edit: Also, the above list is based on HP ONLY.
Edit2: The above may be why there's a broken pendant as the reward. Without counting the possible skill needed to beat the PQ, the Grandmasters are the 6th strongest boss in the game, all versions counted. Still no reason to be that broken, though. >.>
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D-F1am3 Wrote:even though we have 4 charges, only 2 are comparable in DPS to our hero counterparts
To add to this, Paladins differ from White knights via three damage-related moves, iirc. Sanc, Holy Charge, and ACB. Without mobs, ACB's and Sanc's shot. Holy Immune? There goes Holy Charge. What exactly makes a Paladin useful here again? ._.
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Sparky242 Wrote:I don't think there's any new weapons. The last 4 "weapons" are things you have to drop at an altar, according to that CWKPQ site.
There's still the cape and the axe. There are weapons.
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ecwcwwe Wrote:Im a NL and even I think it is overpowered. 10 atk, 300 hp... As nice as that is, it's just too broken. HT Necklace is supposed to be the end-game equip for necklaces, there is no reason why a PQ should give you a better one.
Imo, the most it the necklace should give, is 300 hp, 5str/dex/int/luk, and maybe 1-3 atk/10-30 m.atk...
It really does need a nerf badly. Especially before people start buying them from each other in the FM, and then get screwed when the atk gets lowered
I love how everyone complains for better equipment, and when we finally get our own unique "ub3r-l33t" equip, on par with the Zakum Helmet and Horntail Pendant, everyone starts to peach instead. Who says that the Horntail Pendant has to be the "end-game pendant"? There's always bigger and better things to accomplish, beat, and gain in a game like this.
Sure, it's extremely broken. But the fact that you have to fight FOUR FUCKING BOSSES AT THE SAME TIME, and not just easy-peasy bosses, but ones with lots of HP, DEF, immunities, and what not, sort of makes it a worthy prize. I can't wait to get my hands on one at that level.
Anywho... I hope there's more new equips to follow. I also wanna know the stats on those two new capes and so wanna know the other obtainable equips for the Reward of the PQ.
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bring.. it... on..! quit biching about the weapons..time to get a better dex helm.. and revive my 4/10 dex cape!
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Well, it looks like everyone who laughed at Rusty for saying he was too weak for this pq just got a slap in the face
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Hazzy Wrote:To add to this, Paladins differ from White knights via three damage-related moves, iirc. Sanc, Holy Charge, and ACB. Without mobs, ACB's and Sanc's shot. Holy Immune? There goes Holy Charge. What exactly makes a Paladin useful here again? ._.
Determined Maplers who don't wanna boss? Lone Wolf FTW?
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IGN: Volte
Level: XX
Job: Nuke
Guild: US Navy
Quote:Cool as Ice
Prerequisites:
lvmin 90
1. Mark of Heroism
2. Stemming the Tide
3. Catch a Bigfoot by the Toe
4. The Brewing Storm
5. Fool's Gold
6. Bounty Master
7. Storming the Castle
8. The Fallen Woods
9. Fool's Gold part 2
10. The Right Path
11. Rags to Riches
12. The Fallen warriors
13. Rags to Riches part 2
14. Lost in Translation 1
15. One Step A-Head
16. Finding Jack
17. Lost in Translation 2
18. One Step A-Head part 2
19. Translated Communique
20. Lost in Translation 3
21. Catch a Bigfoot by the Toe part 2
and own Mark of Naricain
I wonder what the reward for that cool as ice quest is. Man... I need get some bigfoot toes -_-". I didn't do lita lawless's quests because you didn't need to to get all the stuff to climb up to CWK.  . Guess I gotta do em..... GEYYY
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SuperNerd Wrote:I love how everyone complains for better equipment, and when we finally get our own unique "ub3r-l33t" equip, on par with the Zakum Helmet and Horntail Pendant, everyone starts to peach instead. Who says that the Horntail Pendant has to be the "end-game pendant"? There's always bigger and better things to accomplish, beat, and gain in a game like this.
Sure, it's extremely broken. But the fact that you have to fight FOUR pineappleING BOSSES AT THE SAME TIME, and not just easy-peasy bosses, but ones with lots of HP, DEF, immunities, and what not, sort of makes it a worthy prize. I can't wait to get my hands on one at that level.
Anywho... I hope there's more new equips to follow. I also wanna know the stats on those two new capes and so wanna know the other obtainable equips for the Reward of the PQ.
We don't know if you have to face the four of them at once yet.
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DrRusty Wrote:I wonder what the reward for that cool as ice quest is. Man... I need get some bigfoot toes -_-". I didn't do lita lawless's quests because you didn't need to to get all the stuff to climb up to CWK. . Guess I gotta do em..... GEYYY
Reward is 1m exp.
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God I hate Nexon now. "Oh, don't worry about Paladins and Mages completely SUCKING in CWK part 1. They're practically necessary in part 2!"
Oh yeah? Giving Paladins an Ice-weak and Fire-weak boss is necessary? I'm sorry, but Ice-weak monsters Paladins LOSE on. Fire-weak they un-noticeably win on. How are we useful, again?
-_-;;
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Sparky242 Wrote:I don't think there's any new weapons. The last 4 "weapons" are things you have to drop at an altar, according to that CWKPQ site.
Oh, maybe I should've looked around a bit more.
That's pretty cool then, haha.
I think the thing I like most about this PQ is the "barriers".
+Extensive quest item required.
+Jump quest.
+Highly damaging and condensed monsters on the way there. (People have a hard time just getting to Lower Ascent from the Elderwraiths)
Let's just hope it isn't glitched to hell, like usual.
[;
They've impressed us up 'til now.
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Okay for all those mages who keep complain how unbalanced the pendant is think of all the elemental wands you guys get. Seriously stop and think. 20% damage boost. 20%...do I literally have to spell it out to you how big of a boost that is. TWENTY PERCENT. (Sorry Bishops this doesn't apply to you but hey at least you get to come along for the fight.)
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