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Hoping for some prots/luckydays/CoG's for that attendance event.
A unique pot scroll would be fine too
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2013-09-02, 03:01 PM
(This post was last modified: 2013-09-02, 08:01 PM by Zerard.)
DavyJonesx Wrote:Hoping for some prots/luckydays/CoG's for that attendance event.
A unique pot scroll would be fine too 
If the is the attendance event from Max's blog post on Thunder Breakers, the rewards for the attendance are these, at these intervals:
2 days: 20% Miraculous Positive Chaos Scroll
5 days: Special Additional Potential Stamp
8 days: Lucky Day Scroll
11 days: 5 Star Equipment Enhancement Scroll
14 days: 50% Unique Potential Scroll
Or, if it's from the Wind Archer's attendance period, we could get rings on those days, excluding the last prize which is still a Unique potential scroll.
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Zerard Wrote:If the is the attendance event fromMax's blog post on Thunder Breakers, the rewards for the attendance are these, at these intervals:
2 days: 20% Miraculous Positive Chaos Scroll
5 days: Special Additional Potential Stamp
8 days: Lucky Day Scroll
11 days: 5 Star Equipment Enhancement Scroll
14 days: 50% Unique Potential Scroll
Or, if it's from the Wind Archer's attendance period, we could get rings on those days, excluding the last prize which is still a Unique potential scroll.
Oh that's nice :o
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SaptaZapta Wrote:While the game is down for the patch, you'll have plenty of time to read the complete update notes, events and all.
That's of course the time i usually forget all together and then everything goes completely over my head. I guess my dedication is not what it once was
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For anyone making or who has a revamped Wind Archer:
If you are planning a look for your character or have a good look, keep in mind that the 3rd job skill Albatross changes your hair colour to green when activated.
![[Image: albatross.gif?w=595]](http://orangemushroom.files.wordpress.com/2013/02/albatross.gif?w=595)
I've only ever seen it happen to the original cygnus hair, but I imagine it happens to other hairstyles too.
I suggest getting a hairstyle that looks good in green because this can mess up your look somewhat
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Elven Emily Wrote:They fixed that bug already. That was a bug?
I see
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Razmos Wrote:That was a bug?
I see  I am not exactly sure it was a bug, but the hair doesn't turn green in any recent videos I have seen.
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DavyJonesx Wrote:Oh that's nice :o
It's nice till you realize the rings expire >_>
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Tigeon Wrote:It's nice till you realize the rings expire >_>
What ring?
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Tigeon Wrote:It's nice till you realize the rings expire >_>
I would still be happy with the Unique potential scroll. That might just be me.
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>Monster Park open to all 60+
Time to farm up them potions!
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IllegallySane Wrote:>Monster Park open to all 60+
Time to farm up them potions!
Regular Monster Park, not Extreme.
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Just a heads up guys, they're likely removing the Unleashed shop tonight so I would use up any remaining coins you possibly have before it's gone.
After the patch, the hacker in Windia (who hacks dojo every day  ) will have his toys removed again; I will also be able to get those rank 1 dojo gloves again and finally record a new video in the new resolution.
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Thanks for the heads up, I'll probably do that since I think I have a good amount left
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Thanks to our friends on r/MapleStory, [MENTION=4457]ThatWasMyKil[/MENTION]; and [MENTION=5555]Zelkova[/MENTION];, I believe this is confirmation that we'll be receiving the 12 link skill limit:
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I hate you NexonNA 
Be reasonable, in KMS they even don't have 2 Sengoku classes and their limit is 12 while GMS got them and still 12. Nexon logic.
Sweeping out the bad guys 
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More attendance events too...great...
XcodArc Wrote:I hate you NexonNA 
Be reasonable, in KMS they even don't have 2 Sengoku classes and their limit is 12 while GMS got them and still 12. Nexon logic.
2 out of the 14 (iirc) link skills (if you're a class that supplies a link skill) can be sacrificed and have no or very little difference in damage. Player logic.
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Takebacker Wrote:2 out of the 14 (iirc) link skills (if you're a class that supplies a link skill) can be sacrificed and have no or very little difference in damage. Player logic.
You only need to sac one if you're a class that gives a link skill, giving you 13 out of 14 (this is just me assuming though):
In the picture above, the character's own link skill isn't counted toward the 12, so I've always just assumed that characters with links can have 13, but it might cut you off at 11 out of 12 instead, I don't have all that many link skills such that I could test.
Oh, and if you guys needed more evidence about Cygnus links:
I receive level 1 links from two of my Cygnus characters, as you can see from their IGNs in the description, which gives me level 2, and it's counted as one link skill for the purposes of the limit.
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