Patch Available - KMST 1.2.456
Locked Wrote:I feel so motivated to make my own game now. At least I wouldn't f`uck up this bad.

Please do, I'd play it.
Green4Ever Wrote:Our drop rates aren't that bad.
We have a few 2x drop buffs, 1.2x family buffs, 2x drop cards, 1.6x drop familiars (2x if you can find a Wolf Underling), and on top of that we get several 2x events a month.
2x drop buffs, 2x drop cards, and 2x server all stack to make 8x drop which pretty much guarantees you get almost every equip from Empress Instructors.
Drops should be rare anyway.

Well, let's just say that we have about half the server drop rate, 1/12 the 2x events, the 2x drop cards cost 2x more plus we don't have familiars. That means what you can see as fun may spell hell in the marketplace for us, as even with a number of squads being able to down the instructors almost every clean Cygnus equip is still going at 500 million and above (Raven Horn Chaser equips sans gloves? Oh, just fork out 900m and we'll talk) and good luck getting the weapons without cash or real money.

Even if we magically get to the point where our drop rates are as good as GMS the reality of it is that this is all basically recycled content.
Just woke up and skimmed through this thread. It seems like most of you are mad about the boss changes. What you guys don't get is that this is basically forcing people to party up and do bosses now. After this update there's probably going to be no solos for any bosses except normal zak and HT.
My problem with this is... This patch increased the difficulty of bossing and lowered the reward so much so... That it greatly discourages players from bossing, a main part of any MMORPG. It also greatly encourages players to spend actual money on their equipment, in order to ascend from the prior damage cap, which was already as hard as balls to reach. This makes this patch for any underfunded player (such as myself) a living hell. Even in parties (with other lowly funded characters, since there'd be no way in hell fundeds would bother with lowly fundeds), bosses such as Empress Cygnus and Magnus impossible. Hell, we'd be barely able to Hilla... on normal.

It's safe to say... if this patch is not modified at all (or, in that case, worsened beyond this point), I'm taking my leave of this game when it hits GMS. It's revolting how money hungry Nexon has become with all of these potential systems.
I see everyone seems to be saying "Oh, this forces you to use teamwork now," about the bosses. But not many of you are noticing that IT'S NOT WORTH TEAMWORK ANYMORE. The bosses' exp is crazy nerfed, and their HP is crazy buffed, so even if you did it for the drops, it just isn't worth it anymore.

I was actually somewhat happy about the caps being raised, as well as additional potential, was loling with my guildies. Then I came back and saw the boss translations. Thank god for this being only KMST. KMST players, please, never let this even touch the official servers Tongue
KMS is coming with a huge update, now the released a bit of stuff in the Test server and you break down xD
I think sitting down and wait to see what comes is the best way to go.
You might be surprised about the next updates =)
Burritos Wrote:I see everyone seems to be saying "Oh, this forces you to use teamwork now," about the bosses. But not many of you are noticing that IT'S NOT WORTH TEAMWORK ANYMORE. The bosses' exp is crazy nerfed, and their HP is crazy buffed, so even if you did it for the drops, it just isn't worth it anymore.

I was actually somewhat happy about the caps being raised, as well as additional potential, was loling with my guildies. Then I came back and saw the boss translations. Thank god for this being only KMST. KMST players, please, never let this even touch the official servers Tongue

Nobody who kills those bosses care about experience to begin with. Sure high exp is nice but it's always been a tradeoff between money and exp. you can't have both.
It's not just that it requires teamwork, but it requires the teamwork of so many OP people that it's ridiculous. I doubt our alliance will be able to kill v2's, we'll probably even have trouble with CZak.
ShinkuDragon Wrote:ok, who was the guy who said this game was going the way of disgaea? i think it was [MENTION=6037]Dark Link[/MENTION]; ? here man, have a cookie, you totes nailed it

I even said Maple was a wannabe Disgaea long before BB and now look at this game LOL.


I wake up, see this patch, pineappleing flipping all the tables and keyboards!
The HP values seem to imply the game's being reprogrammed to 64-bit.
I expect the flat + % values on skills to be increased by 10x or 50x. (Example; Demon Impact goes from 300% -> 3000% or 15000%)
Hilla "One shotting" is probably going based on the new DEF and MDEF values, so once we get to that level it'll probably go back down to how she is right now.
I would be okay with this if there was no goddamn time limit.
Takebacker Wrote:Nobody who kills those bosses care about experience to begin with. Sure high exp is nice but it's always been a tradeoff between money and exp. you can't have both.
Pretty much this. There's nothing to complain about the nerfed exp from bosses. Most of the time for the big bosses, it's usually a party of Lv200 characters going at it, so exp does nothing for you anyway. And bosses being buffed like is all the more reason to reach Lv200 for the challenge of it and all.

Let's just hope the rewards will get buffed to something desirable?
I never thought I would see the return of large number of people tackling a Boss together. I think it could be a good change, lots of people are freaking out but we don’t have a clear picture yet.

As for drops being rewarding I’m sure they will change boss drops. They would have had to anyway since regular mobs can now drop really high level equips. Not being powerful enough? I’m sure they have something in mind for that. It just depends on how much it revolves around NX.
I've been playing this game since 2004-2005 and this is quite possibly the worst patch I've ever seen in the 7+ years I've played.

I'm not sure if you guys like it but the direction this is going to is God awful.
One thing I like about this update is that there are a lot more equipment options for levels 100+ up now, since you can get random weapons with high level requirements like the Nisrock showed earlier.
Now people can hunt for their own equips without buying them or bossing for them. Which is a great change for me, at least.
When GMS removed a lot of dupe equips in the last maintenance, I was excited and had some hope for this game. GMS also has tempest coming soon, things seemed to be going well.

Now KMS comes out with this pomegranate and decides to completely change this game. There better be some pretty drastic changes to this before it goes live (or the next patch better help this situation) or I cannot see myself continuing to play this game.
CrazyForDex Wrote:When GMS removed a lot of dupe equips in the last maintenance, I was excited and had some hope for this game. GMS also has tempest coming soon, things seemed to be going well.

Now KMS comes out with this pomegranate and decides to completely change this game. There better be some pretty drastic changes to this before it goes live (or the next patch better help this situation) or I cannot see myself continuing to play this game.

Amen.
kruimel0 Wrote:oh my God, you'd have to - big gasp - kill the boss with others now.

Seriously, you all complain too much. Nexon is bringing the party back to bosses. All bosses could be soloed, most under 1 minute. They do the best and easiest thing about it, increasing HP, decreasing time, so that it's not soloable anymore in the timespan. What will happen: Parties will have to be formed to kill them. What will happen for that to work out: a more active community. Oh my god, the game is actually pineappleing increasing D= We must protest.

Making bosses essentially raid bosses while killing every reason to do them. Seriously, what exactly is the point now?

Most bosses were done for the EXP, minus Cygnus and some Horntail. There are some exceptions for the insane, like Akyrum's pendant, but for the most part it was grinded for the EXP. Now they give no EXP and have 10x the HP in most situations. 10x more HP, less time to kill, and 10% of the reward. Why?

Honestly everything about these changes scream that Nexon doesn't truly understand why people are starting to stop playing, and instead make the issue 10x worse.

I'm all for bosses needing to be party play battles, but this is not remotely the way to do it. There's a reason games are shying away from the Raid Boss style that WoW introduced and/or "perfected," because it's boring as pomegranate. These bosses all have nothing to make them more than "Hold down X to kill." Giving them 10x the HP will not change that, and certainly will not make it more fun.

I seriously hope that they intend to rework everything again going off of this. This includes EXP tables again. Honestly though, if they're going to do all that revamp work yet again, maybe they should have just left it all for MS2 instead of wasting such a colossal amount of time trying to fix a broken game. Big Bang was a needed revamp, but afterwards, it has been nothing but more and more revamps. We've gotten 4-5 sets of actual, usable content since Big Bang, and the rest of it has been revamps after revamps. We have almost nothing to show for 2-3 years of updates except more ways to spend money (classes, "chaos" bosses).
With a cap of 50mill, I hope everyone will be able to hit the 1mill cap. It's only a distant dream for me.
Why did I still have hope with this game again? Nexon isn't even bothering to hide the power creeping in this patch.

I give maple less than 2 years before it closes.
Locked Wrote:I've been playing this game since 2004-2005 and this is quite possibly the worst patch I've ever seen in the 7+ years I've played.

I'm not sure if you guys like it but the direction this is going to is God awful.

This.
It's funny how many people actually seem to like these changes.
I dont see anything to be happy about to be honest...


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