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That picture seems quite popular today.
Arch Mages were based off of elements too, they seem fine.
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Blades4hire Wrote:That picture seems quite popular today.
Arch Mages were based off of elements too, they seem fine.
You forget, AMs have Elemental Wands / Staves to further buff their damage.
Also AMs were overbuffed to compensate for their elemental / neutral damage. Paladins got the short end of the stick and got minor buffs.
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Then, the elements aren't the problem.
The other skills are.
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Blades4hire Wrote:Then, the elements aren't the problem.
The other skills are.
Which wouldn't be a problem if NexonKR wasn't constantly buffing our ELEMENTAL DAMAGE, which goes back to my point that we're designed around our elements and elemental advantage.
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Blades4hire Wrote:That picture seems quite popular today.
Arch Mages were based off of elements too, they seem fine.
Lol, elemental reset.
Quote:Why do Paladins always complain about their neutrality? Heroes and Dark Knights are neutral to everything and they don't complain.
Lol neutrality. It's more the fact that everything significant is resistant to all elements.
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We paladins will have to wait for the thief/pirate revamp to get a mini update.
Advanced Charge: Attack count doubled, increased damage (370% x2)
Blast: Attacks 4 times (260% x4)
source: http://leafre.net/showthread.php?3470-1....ate-Revamp
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ctblack Wrote:We paladins will have to wait for the thief/pirate revamp to get a mini update.
Advanced Charge: Attack count doubled, increased damage (370% x2)
Blast: Attacks 4 times (260% x4)
source: http://leafre.net/showthread.php?3470-1....ate-Revamp
I'm waiting for Joe's update to pass judgment.
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Paladin:
Adjusted Mastery:
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dark knight 3 target 10% def:
8119%/s
pala's 3 targets 10% def:
6660%/s
DrK single target: 40% def:
2956%/s
pala single target: 40% def:
3420%/s
not really happy about that, but meh i guess.
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ShinkuDragon Wrote:dark knight 3 target 10% def:
8119%/s
pala's 3 targets 10% def:
6660%/s
DrK single target: 40% def:
2956%/s
pala single target: 40% def:
3420%/s
not really happy about that, but meh i guess.
Still better at mobs in general...and sacrifice ignores all the things!
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Baklava Wrote:Still better at mobs in general...and sacrifice ignores all the things!
I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happened
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Dark Link Wrote:I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happened 
No...
Almost certain that Dark Knight was supposed to be the range/mob warrior.
Paladin was the fringe/tank/good in specific situations warrior.
Heroes just rake.
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Baklava Wrote:Still better at mobs in general...and sacrifice ignores all the things! that's the thing, sacrifice is worse than blast, which doesn't cost you any HP to use, only reason i don't throw a tantrum is because any boss you may face will buttpineapple you with it's resistance to everything. but even at 70% def, on neutral targets blast> sacrifice, and in cases where the boss has that much PDR, we can't really use sac.
Dark Link Wrote:I find it funny how they wanted Pallys to be the Mob kings for warriors and now look what happened  since when? o.O i always thought of dragon/dark knights as the mobbing warrior.
EDIT: quick edit, sacrifice doesn't ignore all the things btw, my damage in empress is halved due to her being "physically resistant" on top of the massive PDR (that is ignored by sac.)
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Ah, my mistake then. I always thought they were supposed to be the mob kings cause of the ability to mob 6-7 mobs at a time while DrKs could only control 3, before PAs became superior.
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ShinkuDragon Wrote:that's the thing, sacrifice is worse than blast, which doesn't cost you any HP to use, only reason i don't throw a tantrum is because any boss you may face will buttpineapple you with it's resistance to everything. but even at 70% def, on neutral targets blast> sacrifice, and in cases where the boss has that much PDR, we can't really use sac.
since when? o.O i always thought of dragon/dark knights as the mobbing warrior.
EDIT: quick edit, sacrifice doesn't ignore all the things btw, my damage in empress is halved due to her being "physically resistant" on top of the massive PDR (that is ignored by sac.)
what the pineapple is the point of "physically resistant". you have neutral damage for a reason....
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valhala556 Wrote:what the pineapple is the point of "physically resistant". you have neutral damage for a reason....
It's another "Line of Defense" Nexon added to make boss HP seem like it's more than 2.1bil.
Same reason why PDR / MDR was added into the game.
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yeah but u can get stats to ignore PDR/MDR. you cant get a "ignore physicall resistance" stat. But in cause you can; LF>ignore ele resistance
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valhala556 Wrote:yeah but u can get stats to ignore PDR/MDR. you cant get a "ignore physicall resistance" stat. But in cause you can; LF>ignore ele resistance
it exists already, sort of, empress has elemental resist, and physical resist, meaning non-elemental magic (like the one mages have after ele reset) deals normal damage on her (still gets reduced by PDR though)
paladins get lulzed upon because if they use charges, their attacks become both elemental and physical, meaning 1/4 damage.
and link, we had hybrid build, we could mob whatever we wanted, wether 6 or 3, but at places like skele's or ToT, 3 was best, which is why we used crusher instead of fury
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Dark Link Wrote:Ah, my mistake then. I always thought they were supposed to be the mob kings cause of the ability to mob 6-7 mobs at a time while DrKs could only control 3, before PAs became superior. Before they made everything about bosses, Paladins were the best at mob control, due to stun/freeze, while DKs did lots of damage but also took lots of damage.
course, potions and damage taken are so minor at this point that it's not really a helpful compensation to the big damage gap. My Paladin's still 2 handed, and never uses HP pots.
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Stereo Wrote:Before they made everything about bosses, Paladins were the best at mob control, due to stun/freeze, while DKs did lots of damage but also took lots of damage.
course, potions and damage taken are so minor at this point that it's not really a helpful compensation to the big damage gap. My Paladin's still 2 handed, and never uses HP pots.
But can you afk at bosses? I think Not
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