FrothyFrog Wrote:What skills do you plan on maxing then, and in what order and im probably going to do a couple of different builds since a have a few BMs so i have room to mess up on the first few xD
Well, i'm 185 right now. So I have 198 points.
In what order, well i'm borrowing from JoeTang's calcs on this one.
This is also sorta a repost of what I said near the bottom of
this page.
Only addressing 4th job BM's.
120: 1 hurricane, 1 spirit link (I was debating if it was worth this 1 point, but you'll be training w/ phoenix out and you get 11% hp so it's worth it), 1 AFA.
121: 1 e.puppet, 1 expert, 1 AFA. (I really don't believe in U.Inf much at all, and think that point may be regretted later)
122-131: Max AFA, 2 hurricane.
132-140: Max hurricane.
141-150: Max spirit link (best boost, more damage than SE and you get 40% hp, some def, and 15% elemental resistance, all passive w/ phoenix out.
151-160: Max SE. Now, it does give less damage than Expert, this is true. However, when it's maxed you will be at the level of going on czak's as a possible attacker (very few people will take a level 14x or 15x on a czak as an attacker, especially not without SE), and HT opens up as well. If you're going to HT, you'll want SE, as will your party. You don't want to get passed up on an HT run for someone that has SE.
161-170: Max Expert. Good damage booster and stabilizer. It's crazy how such a good skill is relegated to so far down list.
Congratulations! You now have all the crucial skills. But we're not done yet. The remaining skills are all still quite valuable. However, I see them as having different benefits depending on how you like to train. So i'm going to make a list according to if you prefer to train by bossing, or by grinding. NOTE: At the time of this writing, %boss potential does not work in party play zones, if it does in a future patch, use bossing list.
Bossing:
171-174: Max Marksmanship. 1 Hero's Will (breaks seduce and pot lock, has saved my life many times). 1 E.Puppet (it's ability to tank damage makes it invaluable for us low hp characters.
175-179: Max E.Puppet. 2 spare SP.
Here's another branch. If you are well funded and thus soloing bosses like HT and Toad and even Czak, you will get a greater bonus from MW. If you aren't very funded, then go with Illusion Step.
180-188: Max IS or MW29.
189-198: MW29 or IS, whichever you didn't do before.
199-200: Max Hero's Will. U.Inferno to 3.
In my build, I never get Ultimate Inferno, I feel it's a waste of 10 sp. Need large mobs which is just not the way BM's train. We train on small groups or single mobs. Our 1v1 dpm is so good that we can typically finish off the first mob pretty quickly and move on to the next.
Grinding:
171-175: Max E.Puppet. 1 Marksmanship.
176-178: Max Marksmanship.
Since you are grinding, and the best exp is clearly and obviously at party play zones, you can count on someone else to have a high level of MW, so invest your SP in IS.
179-188: Max IS.
189-198 MW29. 1 Hero's Will.
199-200: Max Hero's Will. U.Inferno to 3.
Even when grinding, I don't see the importance of U.Inferno over other skills.