[1.2.322] Moar Skill Balancing
Peyhwa Wrote:crap~!

i knew it, guess we all knew it that nexon wldnt be nice to shadowers, nerfing our assasinate when we were looking forward to the 610% assasinate.
and nerf-ing a few of our other skills.
y decrease shadower shift >_<

DB's buff is way too imba.

juz when shadowers seemingly hav a chance to stand up against DB, they nerf shadowers & buffed DB in a nvr-seen-b4 extreme manner.

nexon perfected the formula to screw shadowers. hahaha.

Because a 10% increase to SP plus an increase to BS is a nerf.
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alone89 Wrote:Well..maybe BMs getting another new skill for next rebalance, who knows?
maybe an ultimate which deals 2100% damage with 10 seconds CD
or maybe the hurricane change to mob skill which hit up to 3 monster at once D:
everything are still too early to judge on D:

While you're point is valid, I can't help but laugh at your suggestions.
Although, in my opinion, there is no reason to expect BMs to be buffed above MMs again, seeing as MMs used to be way below BMs and they only just got buffed now; maybe MMs are just stronger than BMs now.
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FrozNlite Wrote:It's not a "slight" bonus. It's a NEGLIGIBLE bonus.

I'm under two impressions: 1) Venom is a DoT skill and 2) in current gMS, it's fucking awesome. o_0
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I don't even know if arans are that strong anymore with all the adventurer buff. But nonetheless I'll continue so that when changes do come, I have at least one decent character to fall back on. Playing maple is like playing with the stock market. They should just make these changes into rebirth classes.
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Hazzy Wrote:I'm under two impressions: 1) Venom is a DoT skill and 2) in current gMS, it's fucking awesome. o_0

If all of F/Ps skills including Fire Arrow poisoned the enemy, I'd agree with your analogy.
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Fiel Wrote:If all of F/Ps skills including Fire Arrow poisoned the enemy, I'd agree with your analogy.

He was saying how DoT in Maplestory works horribly. If Venom is as great as I'm told, what is it doing differently?
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Fiel Wrote:-----------------------------------------

Hunter:
- Concentrate's WATK buff increased from 25 to 35
- Vengeance's range increased by +100 pixels behind you :f6: :f6:. Damage greatly increased by +120% at all levels.
- New Skill --> 마크맨쉽. Passive skill that ignores enemy defense rate. This is a fourth job skill.

-----------------------------------------

how does Vengeance actually works?

Passive skill that ignores enemy defense rate? that would mean with that skill BM deals 95% dmg now? as compare to the rest at 75%? It only ignores physical defense while magic defense still remains?

Can they remove Dragon Breathe/ Dragon pulse.... it's utterly a mimic skill of vengeance? Tongue Tongue
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New hunter skill is Marksmanship, new Brawler skill is Infighting Mastery (since you left those untranslated).

Anyways, does this patch make Marksman stronger than Bowmasters?
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Kabanaw Wrote:Hmm.

Just pure percentages, no formulas, crits, or WD at all factored in:

NL: 250%*4.5=1125%*100=112500%/min

I/L AM: 720%*1.25*1.5=1350%*88=118800%/min

I/L AMs do more % of their range per minute than Night Lords. I'm sure that after factoring in crits, defense, and ranges this changes considerably but I'd definitely say I/Ls are bossers now.

Edit: especially when we consider that the current strongest boss of the game is resistant to physical. Unless I have it wrong.

So archmages are finally going to be a bossing class? Big Grin

Can't wait to see the new teleport mastery at work.

Also, why do the archmage summons still have 160 secs while the bishop/bm/mm summons
have 240+ secs...

I always thought that ifrit/elquines had shorter durations because archmages
did not have full control over the opposing element.

But now that they have the same elemental summon, shouldn't the time be increased?
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Blup Wrote:Wait what? 40%? isn't it 30%? (base crit 5%, critical shot 10%, innate cannon 15%, am i missing something?)

Critical shot is +20% critical rate. So it would be: base crit 5% + critical shot 20% + 15% iinnate cannon = 40%.

Also, I saw my aran's skills, and no great changes were made. Only combo critical. It adds +20% passive critical rate without combos, and then +3% additional critical rate per 10 combos. Which is in total 55% chance of critical with 100 combos. Not sure if there were other changes.

And I'm not sure, but I think some of wild hunter skills got modified. For example, I feel like the rush skill has more range now (I can go through the whole C-2 map by just using it 3 times). And the full screen attack (forgot the name, that huge arrow rain) seems faster. I may be wrong though.
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Cavalier Wrote:While you're point is valid, I can't help but laugh at your suggestions.
Although, in my opinion, there is no reason to expect BMs to be buffed above MMs again, seeing as MMs used to be way below BMs and they only just got buffed now; maybe MMs are just stronger than BMs now.

This is a balancing patch, which means, no job should be stronger than other job, but rather be even. If Marksmen can get a new single target skill, bowmasters ought to have a new mobbing one. I'd wish for a new skill like arrow bomb, just with a significant small delay, maybe around 500 ms. so it can be spammed constantly. After all thats they sre supposed to be fast.
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HighOnMushrooms Wrote:New hunter skill is Marksmanship, new Brawler skill is Infighting Mastery (since you left those untranslated).

Anyways, does this patch make Marksman stronger than Bowmasters?

Yeah, the new advanced strafe shoots arrows the same speed as hurricane, but they are much stronger (1.35*1.9 = 2.565, 1.15*2 = 2.3), unless criticals or phoenix happen to do something wonky. That's not even including snipe or damage on mobs.
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HighOnMushrooms Wrote:New hunter skill is Marksmanship, new Brawler skill is Infighting Mastery (since you left those untranslated).

Anyways, does this patch make Marksman stronger than Bowmasters?

Not just yet. But they are much closer now than ever. Though I wonder if BowMasters' weapon multiplier still remains the same as b4?
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Cavalier Wrote:While you're point is valid, I can't help but laugh at your suggestions.
Although, in my opinion, there is no reason to expect BMs to be buffed above MMs again, seeing as MMs used to be way below BMs and they only just got buffed now; maybe MMs are just stronger than BMs now.
Why shouldn't BMs be stronger than MMs, considering MMs are far superior to their BM counterparts during 2nd and 3rd job anyways?

While I'm happy for the Marksmen, I'm starting to get a bit upset that Bowmasters seem to be getting shafted here just because of OMG HURRICANE. Unless they get majorly buffed next patch.

Then again, I started playing a Ranger even before 4th job was out (and Snipers were considered stronger in every way), so I guess I'll go back to dealing with it. After all, it'd probably make the archer bandwagon shift from BM to MM, which could result in cheaper prices for me.
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byakugan Wrote:This is a balancing patch, which means, no job should be stronger than other job, but rather be even..

I think that would have to be near impossible in terms of gameplay unless everyone was a clone of each other.

There's still going to be class A > class B in dpm but the balance patch should work to decrease
just how much class A is superior.
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Oh god XD My Paladin and Buccaneer just got so much sexier *____*
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vx-2 Wrote:Not just yet. But they are much closer now than ever. Though I wonder if BowMasters' weapon multiplier still remains the same as b4?

Once you think about the weapon multipliers, xbows are so far ahead at the moment it isn't funny. I would have no problem with them being slightly ahead in one area if we were slightly ahead in the other, but bowmasters still cna only dream of touching xbows mobbing power, and right now they munch us in DPS too.
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Lozmaster Wrote:Once you think about the weapon multipliers, xbows are so far ahead at the moment it isn't funny. I would have no problem with them being slightly ahead in one area if we were slightly ahead in the other, but bowmasters still cna only dream of touching xbows mobbing power, and right now they munch us in DPS too.

The defense ignoring skill they just got accounts for a lot though, since there isn't a % rate i would assume it makes all attacks ignore defense.
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Takebacker Wrote:The defense ignoring skill they just got accounts for a lot though, since there isn't a % rate i would assume it makes all attacks ignore defense.

There is a % rate, but it's hard to quantify exactly what it does because I don't know. It's really a stab in the dark for me about ignoring target defense.
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Takebacker Wrote:The defense ignoring skill they just got accounts for a lot though, since there isn't a % rate i would assume it makes all attacks ignore defense.

according to google translate : attacks ignore the target's physical ERA. Means magic defense still unable to breakthrough? so that wouldnt be counted as all attacks ignore defense
Sigh, BMs will be taking quite hard beating from MMs
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