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Kalovale Wrote:Which leads to my point, killing off a monster faster saves your ass from some burning in certain scenarios, especially noticeable for Drks and our slow ass Crusher.
My point is that an increase in DPS is irrelevant if it doesn't actually increase the number of times you have to hit a monster to kill it.
Monster A has 16,000 health.
Your attacks do 6,000 damage.
It takes you 3 hits to kill something.
If I increase you your damage by 33% you will still have to hit the monster 3 times.
Attack speed buffs are a horse of a different color.
Also, I did some tests on a private server, and in the long run, being normal stat instead of something-less is better. The tricky part is planning and knowing when and how to switch.
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Doing 2k extra per hit will be noticed. No real effect except maybe knockback, but noticed none the less.
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Dusk Wrote:I don't know what you guys are talking about with not noticing a difference in speed. I've used one of the Fast (5) daggers on my CB and it feels slow as hell. Once you get used to a certain timing, switching to something slower feels incredibly unresponsive. Try training without Booster some time and see if you feel the same way about attack speed.
Booster is a whooping 2 levels of speed difference though. Even an insignificant speed boost like from fast(5) Crusher to fast(4) Crusher -- one of which takes barely 6.7% more cast time than the other) -- is noticeable enough in training.
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Dusk Wrote:I don't know what you guys are talking about with not noticing a difference in speed. I've used one of the Fast (5) daggers on my CB and it feels slow as hell. Once you get used to a certain timing, switching to something slower feels incredibly unresponsive. Try training without Booster some time and see if you feel the same way about attack speed.
Yeah, it's fairly easy for me to tell the difference between even Slow(7) and Normal(6) BWs - which with Booster are going at 80 and 83.3 swings per minute respectively, one of the smaller differences in weapon speed afaik (most are about 8-10 attacks a minute, outside slow attacks like Crusher). It changes the attack timing especially in certain areas, due to the haphazard KB model in MS.
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Hazzy Wrote:Doing 2k extra per hit will be noticed. No real effect except maybe knockback, but noticed none the less.
If you already knock the master back, and it doesn't decrease the number of hits it takes to kill the monster, then what's the point? I understand that over time the relatively small increases stack up to a noticeable one, but we're discussing the difference between weapon types.
Regardless, I'd use a 1H sword for any class that can use it - carabellas are only 3 w.att worse than stone tooths and they're just as fast, and a lot cheaper; factor in the shield and you've got a fast attacking, stronger weapon.
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1h weapons are also pug ugly. 2h for life.
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Hazzy Wrote:Doing 2k extra per hit will be noticed. No real effect except maybe knockback, but noticed none the less.
Stereo Wrote:1h weapons are also pug ugly. 2h for life.
Really? The carabella is just a smaller version of its 2H counterpart.
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Kitteh Wrote:Wasn't Booster always -2?
Not that I recall...
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Everything except Aran booster was -2 by the time it's maxed, Arans get -3.
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Herborist Wrote:Really? The carabella is just a smaller version of its 2H counterpart.
![[Image: 2hbw.png]](http://img443.imageshack.us/img443/8166/2hbw.png)
2h maple BW is hot go away.
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Baklava Wrote:![[Image: 2hbw.png]](http://img443.imageshack.us/img443/8166/2hbw.png)
2h maple BW is hot go away.
Do you have a screenshot of the 1H one? All of the 1H BW's look MUCH better than 2H ones to me.
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Herborist Wrote:Do you have a screenshot of the 1H one? All of the 1H BW's look MUCH better than 2H ones to me.
No I don't. I can't find any in the FM.
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Just felt like adding that (on my aran) using the arcglaive vs non-normal speed PAs. The swing speed feels ridiculously slow if I'm not using the arcglaive.
It is REALLY noticeable.
Also, on my corsair (early arse 4th job)...
Cannon was doing like 5.5k per hit with okayish equips. Then i tossed on my aran's SCG and a few other good pieces of gear and the avg went up to 6.5k. I definitely noticed it. i wasn't actually looking at it first. I was just hunting HH and noticed that I was hitting better numbers.
Though not everyone, at least some people do tend to really notice these things.
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shouri Wrote:Just felt like adding that (on my aran) using the arcglaive vs non-normal speed PAs. The swing speed feels ridiculously slow if I'm not using the arcglaive.
It is REALLY noticeable.
Also, on my corsair (early arse 4th job)...
Cannon was doing like 5.5k per hit with okayish equips. Then i tossed on my aran's SCG and a few other good pieces of gear and the avg went up to 6.5k. I definitely noticed it. i wasn't actually looking at it first. I was just hunting HH and noticed that I was hitting better numbers.
Though not everyone, at least some people do tend to really notice these things.
What's important is the actually effect on your training speed, not the noticeability. Unlike attack speed, an increase in damage doesn't always translate to a direct increase in training speed. If you 2hko a monster with one set of equips, and then increase your damage, but still 2hko, then you haven't actually increased your training speed. This is especially true at higher levels when copious amounts of extra damage don't amount to a faster kill.
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