Gen I Pokemon Mafia
Jesus wtp is this game I dont even @every town member still alive Rolleyes
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Olsi Wrote:Jesus wtp is this game I dont even @every town member still alive Rolleyes

I'm so sorry Frown
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Olsi Wrote:Jesus wtp is this game I dont even @every town member still alive Rolleyes
I don't understand what you mean..
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I wish I was alive.
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Yeah, I think the big problem with this game is that people don't know exactly what the moves do, as opposed to the standard mafia games. It's taking more time to figure out how stuff works then finding scum. If I (or anyone else) ever do a pokemon themed game again I'll definitely improve the rules and make it easier for people to understand how things work before the game, sorry about that.
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Niernen Wrote:Yeah, I think the big problem with this game is that people don't know exactly what the moves do, as opposed to the standard mafia games. It's taking more time to figure out how stuff works then finding scum. If I (or anyone else) ever do a pokemon themed game again I'll definitely improve the rules and make it easier for people to understand how things work before the game, sorry about that.
[COLOR="#cc8899"]
There's also a LOT of things going on, and several of the abilities are very, very powerful. Ditto's, for example, has detective elements as well as an active power (even if he;s only learning what move someone has, it's a big piece of information). [/COLOR]
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I have some thoughts on/criticism of the mechanics myself, but I'll save that till the game ends because I'm really interested in knowing what's going on behind the scenes and I'd like to know that before I say anything. For now I'll just say that I think you're doing a good job with what you've got, Niernen, but some things could have used some more work (and that's not something that you can always know ahead of time; my game clearly needed that in some respects as well).
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Being meguca mod is hard work.
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I think mechanics aren't that bad compared to my mess ups.
I actually understand my role pretty well, kinda hard to understand EVERYTHING everyone else does... too many abilities.
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Wow, Kyrastri's role was pretty strong o_O

Also I have noooooooooo idea what's happening now.
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Main thing I think is just general inconsistencies. Type matchups not always applying, incomplete/inconsistent role PMs, etc.
But town fucking up a looootttttttttt did not help.

And can I just say fffffuuuuucccckkkk yyyyoooouuuuu bbbiiittttccchhhhh.
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Sent out night PM's a bit early since I'll be out. I should still be able to start the day, but i'll be on mobile so it may not look pretty.

Never mind, looks like people just love to cancel last minute.

My friends are very bad at planning. If I am out I will start the day on mobile.
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Welp, at least I died after noticing and pointing out my mistake. Good luck!
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u fought a good fight Smile
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I made a tiny error in a pm (it did not affect any outcomes move, just some information I forgot to send), but it has been corrected. If it causes and problems I will try to fix them. Sorry about that.
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Just as a quick note for you Niernen:

Niernen Wrote:Players:
1. Words;[strike]
2. Holypie;
3. MasPan;
4. CakesXD;
5. MetaSeraphim;
6. meowmixx;
7.[strike] xBTAx;

8. ChaoticCJ;
9. LuvDWayULie;
10. Polantaris;
11. Kyrastri;
12. Shidoshi;
13. Simple;
14. Olsi;
15. y0y0y0y0shi0;
16. VerrKol;
17. TheBirds;
18. Hypermug;

Need to fix the end tag on Words' strikeout, and also Simple is dead.

Also, accidentally posted this in the game thread, I apologize for that. I must have clicked the wrong thread when I went back to the thread list and didn't look. Very sorry.
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Thanks, I fixed it, and no problem.
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VerrKol Wrote:Watch Gyrados go on a rampage tonight and kill us all Rolleyes

Just imagine if Olsi's Metronome had gotten fissure! Biggrin
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Niernen Wrote:Just imagine if Olsi's Metronome had gotten fissure! Biggrin

You are a mean and vengeful god.
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Hey, its only a 30% chance and doesn't affect flying, not like everyone would have died.
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