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Death Wrote:Uncountable arrow is the mobbing skill right?
Funny enough, I don't like the animation either but the sound effect sounds really awesome for some reason.
Really makes you feel like you're shooting a bow. Eurghhhhhh.
Uncountable Arrows "bowstring pulling" sound effect is right up there on my list of cringe worthy sound effects, right next to Angelic Busters voice.
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Hmm, where should I start? First of all, I'm mixed about this patch because although the other explorers are getting much love, thieves and pirates got anything BUT a complete overhaul. But then again, hopefully whatever community Nexon listens to will start complaining about thieves/pirates. Like seriously, from what I see all they did was give NLs an upgraded taunt, and Bandits a new SB... And that pirate dash nerf, who was the genius behind that one?
However, I'm loving all these other changes! Shared CS with special adventurers? YES. I can finally spread my perma-pet throughout ALL my adventurer classes! Not that I need this, but I think Resistance/Nova/Heroes should ALSO share their CS with respective classes, because it would make a whole lot more sense and less ridiculously restricting. The ability to finally make cubes instead of buying them? Am I hallucinating? This actually made the game so much more exciting for me.
What I want to know now is what they're going to do about Ultimate Adventurers. If anyone noticed, CKs got a revamped version of their main skill in 4th job (i.e. Wind Piercing became Spiral Vortex, Soul Driver became Soul Penetration.) It would be nice if UAs got like mini-versions of those skills instead of the current ones which are almost useless.
EDIT: I almost forgot. They should also normalize weapon speeds, like making 1h axes/BWs as fast as 1h swords, etc. It's kind of annoying how the only way to hit faster on a BaM is to buy e-weapons because those are the only fast end-game weapons....
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Not sure if an assassin video was posted yet, but here's me playing it:
It's mostly the same with the exception of the flying stars. First job skills still only hit 1 target unlike the other classes
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LegendGospel Wrote:The good:
1) Holy pomegranate, Nexon is actually paying attention to players! Many people on Southperry were complaining that Bowmasters should get red colored skills, and they recolored them, even giving them a fire Hurricane, that's awesome!
2)
OH DEAR LORD, Bishops get a real BOSSING skill for ourselves? AND now we can buff during it?
I'm more than happy.
3) Dual Blades and Cannoneers now share Cash Shop with adventurers? I hoped for this, but didn't expect it. I'm so happy since my permanent pet equips will be shared between my Dual Blade and Bishop, two of my favorite jobs.
4) Pirates finally get a flash jump, and thieves get a double flash jump, nice tweak!
The bad:
1)
Why exactly do we need this now that we have flash jump? It was barely noticeable before, and nerfing it even more will only make it more obsolete. Someone didn't think this through.
2)
Never cared for the tornado skill, and adding a reskin of it is well, dull. Not to mention lazy and uncreative. Why should brawlers shoot tornadoes? Bleh. Where are my uppercuts and other melee attacks?
3)
So they inverted the role of these skills? Not like they were too useful.
4)
Wow! They look increasingly uglier!
When will Nexon understan that we want a brawling class for brawlers?
I hate the class now, luckily I'll be able to change my Bucc into a Corsair thanks to the new system.
i liked the purple color, but they can change some stuffs, i thinked it was 30 attack for the 2 charg and 50 for the last one so it would be good in overal damage bonus, but consumming charg and maybe recoveryng it? now it's like hero maybe? it make buccs better if you see but the game/play style change maybe for worst i don't know, please someone tell what you really hated?
---------- Post added at 11:14 PM ---------- Previous post was at 11:13 PM ----------
Sonic Wrote:Not sure if an assassin video was posted yet, but here's me playing it:
It's mostly the same with the exception of the flying stars. First job skills still only hit 1 target unlike the other classes  they may change it  but it's like wind archer now and/or angelic buster :f6:
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Takebacker Wrote:How is it lazy and uncreative? How do you suggest they display the theme of attacks getting better with energy if i can't f'ucking SEE that my attacks are stronger, or if my attacks change to something else entirely?
I think his point, and that of many is that we don't want an energy pirate, we want a brawler pirate, as in comboing kicks and punches with some flashy lights on top of it, ala fighting game. Nexon is just taking DragonBall Z too much as an example for developing this job.
Takebacker Wrote:I like the changes. Watch a video, you'll learn stuff.
This is just my opinion: I've seen that video on Dayum and on spadows channel and I've gotta say they only look faster, but seem as unappealing as they did before. By 4th job most skills stop being usefull (some never were), you will spam double spiral and dragon strike to charge energy and then use Kamehameha to blow everything up and that's about it.
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Locked Wrote:New - Animation (number.0)
New - Animation (number.1)
New - Animation (number.2)
Links to these are dead for Quiver Cartridge.
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Sonic Wrote:Not sure if an assassin video was posted yet, but here's me playing it:
It's mostly the same with the exception of the flying stars. First job skills still only hit 1 target unlike the other classes  Do NLs still use stars in the inventory?
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Sonic Wrote:First job skills still only hit 1 target unlike the other classes 
Yeah, out of all things, I thought that would change here. I was expecting Bandit Slash from DBs to finally make its way over to actual Bandits, but I guess they think differently.
Maybe once they update Cannoneer and DB, they'll remember BS exists and possibly move it over, as for Sins idk, a piercing star?
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byakugan Wrote:I think his point, and that of many is that we don't want an energy pirate, we want a brawler pirate, as in comboing kicks and punches with some flashy lights on top of it, ala fighting game. Nexon is just taking DragonBall Z too much as an example for developing this job.
Energy and/or the progressive changing of attack patterns through different states has and clearly always will be the primary focus of the job. They had iframes before, but it was too limiting to their potential damage output. You want combos; aran is looking real solid. You want flash and technical play; make a thunder breaker. They were both tried before in some form and it was only acceptable because the environment wasn't as demanding as it is now.
You're thinking of DBZ too much as an example for analyzing this job.
byakugan Wrote:This is just my opinion: I've seen that video on Dayum and on spadows channel and I've gotta say they only look faster, but seem as unappealing as they did before. By 4th job most skills stop being usefull (some never were), you will spam double spiral and dragon strike to charge energy and then use Kamehameha to blow everything up and that's about it.
They still have mount cancel nautilus as an (undervalued) option for charging energy.
How is that less appealing than even my own class? Barrage and bazooka is the epitome of lack of variation at this point. How about pre-BB, the point where most people consider buccaneers to be the most fun? All that consisted of was spamming dragon strike for blast, or demo spam, for a hilariously imbalanced gimmick:damage ratio. So many other classes are the same way and they are somehow still fun for their own reasons.
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Takebacker Wrote:Energy and/or the progressive changing of attack patterns through different states has and clearly always will be the primary focus of the job. They had iframes before, but it was too limiting to their potential damage output. You want combos; aran is looking real solid. You want flash and technical play; make a thunder breaker. They were both tried before in some form and it was only acceptable because the environment wasn't as demanding as it is now.
You're thinking of DBZ too much as an example for analyzing this job.
They still have mount cancel nautilus as an (undervalued) option for charging energy.
How is that less appealing than even my own class? Barrage and bazooka is the epitome of lack of variation at this point. How about pre-BB, the point where most people consider buccaneers to be the most fun? All that consisted of was spamming dragon strike for blast, or demo spam, for a hilariously imbalanced gimmick:damage ratio. So many other classes are the same way and they are somehow still fun for their own reasons.
that's true, some peoples just want to tell nexon that they sucks but sometimes we customers sucks, i don't want say that someone sucsk but look how we're today and you say that's worst...
today we spawn dragon strike to charg, then spawn our bucc blast that's it nothing really change i think about killing mobs/trainning
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again someone can tell me what make so much ppls that may not even play with that class anymore be in rage or sad like that?
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Bribery Wrote:I can't really complain about this update since Corsairs aren't any worse than before (except if GMS gets that Eight-Legs Easton delay). However, it would have been nice to get more updated animations like the previous Adventurers did. Our animations look outdated in comparison.
But my main problem with this Corsair update is that it didn't really address any of the issues that Corsairs have:
- Crew Members' AI is TERRIBLE. They spend more time walking around than actually attacking. I didn't see any fix mentioned in the patch notes so I'm assuming they're still retarded.
- Our summons aren't effected by mastery while other classes' are. Again, I didn't see anything in the patch notes about this so I'm assuming it's still broken.
- Brainscrambler is still useless. The delay reduction was nice but it still doesn't outdamage Rapid Fire, making it detrimental to DPS.
- Nautilus Strike is still useless
- Bullets need to go. The ammunition system is really outdated.
Having Battleship back in some capacity is nice, but I'm not seeing any reason to use it over Rapid Fire or Eight-Legs Easton.
The mobility changes are really nice as are the minor damage buffs. Also, if I'm understanding Google translate correctly, the Crew Member summons can sacrifice themselves to protect us from a fatal status, which is quite useful.
This is just the first patch so I still have hope that these issues will be addressed.
All of this.
I would also like to see the damage boost of Quick Draw increased to something like 60% and make it so Majestic Presence never ever triggers Quick Draw because our attack buffs are inconsistent enough (though I'm not sure if the Majestic hits count as their own separate attacks or not).
Wait, thats actually a nerf.
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New Profession EXP Table:
| Level | EXP TNL |
|---|
| 1 | 250 | | 2 | 600 | | 3 | 1050 | | 4 | 1600 | | 5 | 2250 | | 6 | 3000 | | 7 | 3850 | | 8 | 4900 | | 9 | 5850 | | 10 | 40000 | | 11 | 100000 | | 12 | 2147483647 | | 13 | -NONE- |
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iAmFear Wrote:New Profession EXP Table:
| Level | EXP TNL |
|---|
| 1 | 250 | | 2 | 600 | | 3 | 1050 | | 4 | 1600 | | 5 | 2250 | | 6 | 3000 | | 7 | 3850 | | 8 | 4900 | | 9 | 5850 | | 10 | 40000 | | 11 | 100000 | | 12 | 2147483647 | | 13 | -NONE- |
Well that escalates quickly.
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iAmFear Wrote:New Profession EXP Table:
| Level | EXP TNL |
|---|
| 1 | 250 | | 2 | 600 | | 3 | 1050 | | 4 | 1600 | | 5 | 2250 | | 6 | 3000 | | 7 | 3850 | | 8 | 4900 | | 9 | 5850 | | 10 | 40000 | | 11 | 100000 | | 12 | 2147483647 | | 13 | -NONE- |
nexon you need a chill pill holy crap what.
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VerrKol Wrote:Links to these are dead for Quiver Cartridge.
Yeah not much I can do about it. They're single sequence items that fail for some reason to be made into GIFs. I haven't really looked into it but it happens quite a lot lately.
Also, translations are finished but I won't be posting tables until later.
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Also, here's the new Energy Charge thing. Not a bar anymore, it seems:
Fills up with blue, and stuff.
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iAmFear Wrote:Also, here's the new Energy Charge thing. Not a bar anymore, it seems:
![[Image: K2DgomI.png]](http://i.imgur.com/K2DgomI.png)
Fills up with blue, and stuff.
is there any way to see it fully charged? doubt it though.
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ShinkuDragon Wrote:is there any way to see it fully charged? doubt it though.
From this video, it doesn't seem to fill up the way that you would expect.
It fills up from bottom to top, so on both sides of the circled bar, as well as filling up the blue character guy.
So it's like this  Pardon my lazy MS Paint skills)
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ShinkuDragon Wrote:is there any way to see it fully charged? doubt it though.
There's like fourteen frames of animation that I didn't do, but here's roughly what it looks like:
Also, for the Free Job Change, it starts at level 105, I guess? I think it goes:
Mesos: Initial cost is 10m, increases by 50k per level
Coins: Initial cost 5 coins, increases by 2 coins per level
There's also other variables that I'm unsure of.
Meso has number which is set to 2, Coin has levelconstant = 30 and number = 2
And also, the adventurer's logbook contains images of both Male and Female Aran, with all the other heroes of course, and Xenon.
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