KMST 1.2.452 - More Adventurer Hyper Skills
Voyant Wrote:Siighh..

You know I was really looking forward to coming back full time on my Sair, but I really hope these hyper skills for Corsairs are changed. The Nuke is fine and dandy....considering that it has a pretty fast cooldown compared to other classes.

But Unless Nexon chooses to increase the dmg cap...the buffs to RF are useless..we already hit cap early with RF why would they make RF even more powerful to cap even earlier? they should have buffed the crap that is Majestic Presence (Jolly Roger).

Essentially apart from better mobbing...and a decent ultimate Hyper and the fantastic rum buff....Sairs will fall even father behind compared to other classes. You can almost consider this as Nerfing >>.

Just sad that my most loved class is being treated like trash tbh.

At this point I'm just going to go with my original plan of oping my Sair and switching all my gears to Angelic Burster.

I'm sorry but what the hell?
This didn't make any sense to me.
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actually now that I looked over it...Big Fat Boy is pretty dang OP considering it can do a max of 10 mil PER hit out of 10 times...and the cooldown is pretty short compared to other classes.

It can actually be considered detrimental to dps I guess. I'm till pissed though.

Death Wrote:I'm sorry but what the hell?
This didn't make any sense to me.

Rapid Fire is already a strong hitting attack that caps early. Increasing RF dmg will not improve Corsair DPS in the long run because once we start hitting 999K our DPS will stay stagnant. The only way this will actually matter if Nexon increases the dmg cap to 2mil instead of 1mil. 50,00K is still not good enough.

BM's however got their dmg split in half, but shoot twice as fast like mercs do. While I don't know if this is stronger than merc hurricane...its a far better improvement than what was done to RF.

They should of done to RF as what was done to hurricane....or make Jolly Roger not suck.
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Death Wrote:I'm sorry but what the hell?
This didn't make any sense to me.

Voyant Wrote:Siighh..

You know I was really looking forward to coming back full time on my Paladin, but I really hope these hyper skills for Paladins are changed. The Sancrosanctity is fine and dandy....considering that it gives invincibility for 30 seconds.

But Unless Nexon chooses to increase hit counts...the buffs to ACB are useless..we already hit cap early with everything why would they make us even more powerful to cap even earlier? they should have buffed the crap that is .

Essentially apart from better bossing...and a decent ultimate Hyper and the fantastic survivability....paladins will fall even father behind compared to other classes. You can almost consider this as Nerfing >>.

Just sad that my most loved class is being treated like trash tbh.

At this point I'm just going to go with my original plan of oping my pally and switching all my gears to kaiser.

How about now?
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Voyant Wrote:actually now that I looked over it...Big Fat Boy is pretty dang OP considering it can do a max of 10 mil PER hit out of 10 times...and the cooldown is pretty short compared to other classes.

It can actually be considered detrimental to dps I guess. I'm till pissed though.

That's what I was mostly ''what the hell'' about.
And corsairs are pretty strong if you ask me. Not everyone can hit max damage cap so easely so for the majority the buffs to RF for example
is still a really great buff. Not everyone will have angelic bursters max pr0 hax dmg.
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Voyant Wrote:actually now that I looked over it...Big Fat Boy is pretty dang OP considering it can do a max of 10 mil PER hit out of 10 times...and the cooldown is pretty short compared to other classes.

It can actually be considered detrimental to dps I guess. I'm till pissed though.



Rapid Fire is already a strong hitting attack that caps early. Increasing RF dmg will not improve Corsair DPS in the long run because once we start hitting 999K our DPS will stay stagnant. The only way this will actually matter if Nexon increases the dmg cap to 2mil instead of 1mil. 50,00K is still not good enough.

BM's however got their dmg split in half, but shoot twice as fast like mercs do. While I don't know if this is stronger than merc hurricane...its a far better improvement than what was done to RF.

they should of done to hurricane as what was done to rapid fire....or make Jolly Roger not suck.

Actualy I don't think big fat boy would be detrimental to dps at all it takes about 1 sec and does 10 hit while rf in 1 sec does what 8.33 hits? and by the time you can cap with majestic presence you'll be doing 4x as much per line of BFB
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RedRaven16 Wrote:Actualy I don't think big fat boy would be detrimental to dps at all it takes about 1 sec and does 10 hit while rf in 1 sec does what 8.33 hits? and by the time you can cap with majestic presence you'll be doing 4x as much per line of BFB

True true...Sairs are now the Paladins of the range class now...without the crazy amount of Deff buffs...

This will easily change though if the increase the dmg cap overall though...but that would make the surpass dmg cap by 50K hyper skills pointless.

Death Wrote:That's what I was mostly ''what the hell'' about.
And corsairs are pretty strong if you ask me. Not everyone can hit max damage cap so easely so for the majority the buffs to RF for example
is still a really great buff. Not everyone will have angelic bursters max pr0 hax dmg.

The reason why I'm sad about it...is that at least a with a BM and a Merc it feels as if your potential is limitless. Putting reason into upgrading and improving.

I mean you have other sairs pretty much telling others that if your really want to fund a class...you might as well make something else since we cap early.

There also no reason now to take a Sair in a party...when everyone else does far better dmg and have buffs. It would be nice if Rum was a party buff or something, perhaps that would give reasoning to taking one in your party.

Having holypomegranate dmg for no party buffs like it was before was a fair trade, but now thats not the case because we aren't any more.
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I can't believe the new Shadower self-buff has no cooldown. Oh my god this is amazing <3
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Voyant Wrote:Rapid Fire is already a strong hitting attack that caps early. Increasing RF dmg will not improve Corsair DPS in the long run because once we start hitting 999K our DPS will stay stagnant. The only way this will actually matter if Nexon increases the dmg cap to 2mil instead of 1mil. 50,00K is still not good enough.

BM's however got their dmg split in half, but shoot twice as fast like mercs do. While I don't know if this is stronger than merc hurricane...its a far better improvement than what was done to RF.

They should of done to RF as what was done to hurricane....or make Jolly Roger not suck.

'Cause everyone is hitting 999k, right?
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Did Nexon increase the cap number of hits from 15 to whatever? Because if they didn't, then the +attack count to M.E. is completely and utterly useless.
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Phoenix buffs are so lols... I guess the duration increase will sync better with my SE/SA/Phoenix macro... I'll take what I can get I guess.

I thought for sure they would increase U Inferno attack count/damage. It's just stupid how easy it is to hit cap with it.
Where's the %status to go with our elemental resist? QQ

Love the Hurricane split + walking. It doesn't help me now (I hit 800ks max with maxed pot/buffs), but now we nearly match Mercedes in hits so I at least have a point in continuing upgrades.

Preparation buff looks great too! WH now have absolutely nothing on BMs since we can max stance 100% and move... The damage gap 1v1 with Mercedes is closed too. Overall I'm pretty happy despite the mobbing catastrophe.

I'd wager MM, who don't cap US, definitely win. WOW @ TRUE SHOT. Definitely top tier mobbers if there was ever any doubt.

I'll reserve some skepticism until resistance skills (+revamp?) for WH, but it looks like the archers will be actually fairly balanced internally if WH get split WAB + modest mobbing boost.

@Those complaining about AFA proc, factor in 2 hit phoenix + E puppet attacks and we should be just barely behind Mercedes in hits per sec.
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VerrKol Wrote:Phoenix buffs are so lols... I guess the duration increase will sync better with my SE/SA/Phoenix macro... I'll take what I can get I guess.

I thought for sure they would increase U Inferno attack count/damage. It's just stupid how easy it is to hit cap with it.
Where's the %status to go with our elemental resist? QQ

Love the Hurricane split + walking. It doesn't help me now (I hit 800ks max with maxed pot/buffs), but now we nearly match Mercedes in hits so I at least have a point in continuing upgrades.

Preparation buff looks great too! WH now have absolutely nothing on BMs since we can max stance 100% and move... The damage gap 1v1 with Mercedes is closed too. Overall I'm pretty happy despite the mobbing catastrophe.

I'd wager MM, who don't cap US, definitely win. WOW @ TRUE SHOT. Definitely top tier mobbers if there was ever any doubt.

I'll reserve some skepticism until resistance skills (+revamp?) for WH, but it looks like the archers will be actually fairly balanced internally if WH get split WAB + modest mobbing boost.

@Those complaining about AFA proc, factor in 2 hit phoenix + E puppet attacks and we should be just barely behind Mercedes in hits per sec.

2 hit phoenix is completely irrelevant because summons can bypass the damage cap
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Captain Wax Wrote:2 hit phoenix is completely irrelevant because summons can bypass the damage cap

It's still double damage though.
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meh, just give moveable to merc too
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Fiel Wrote:
 Spoiler

Made me think of this:
 Spoiler

I would so level my DB to 200 if I can get that to play every time I do that, since it's 10 second keydown with 90 second cooldown. Though it would be better if it was like half damage cap half damage % and 20 seconds so the song can play through Biggrin
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bast963 Wrote:Made me think of this:
 Spoiler

OH MY GOD. NOSTALGIA.
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bast963 Wrote:Made me think of this:
snip

I got that game with Dream Collection, I wish I had an original Game Boy to enjoy it
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After some thinking, there is a possible reason for delay of CS hyper skills.

CS revamp might be coming soon.

haha
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Voyant Wrote:The reason why I'm sad about it...is that at least a with a BM and a Merc it feels as if your potential is limitless. Putting reason into upgrading and improving.

I mean you have other sairs pretty much telling others that if your really want to fund a class...you might as well make something else since we cap early.

There also no reason now to take a Sair in a party...when everyone else does far better dmg and have buffs. It would be nice if Rum was a party buff or something, perhaps that would give reasoning to taking one in your party.

Having holypomegranate dmg for no party buffs like it was before was a fair trade, but now thats not the case because we aren't any more.

Going by JoeTang's tables, Sairs are slightly stronger than BMs and Mercedes after the Hyper Skill update. In practice we're probably a little weaker since the All Aboard summons are really derpy and spend more time walking around than actually attacking. Anyways, the point is that we're really not that far off in damage.

A key advantage we have over Bow Masters, aside from better mobbing, is our high status resistance. With Jolly Roger and the new hyper skill, we have 45% base status resistance. That's more than all adventurers except Bishops and it's comparable to what the new OP classes have. High status resistance really comes in handy against a lot of bosses and leads to faster boss runs.

The Rapid Fire buffs are a little useless for those who cap with Rapid Fire. However, they come in handy against bosses with physical resistance (like PB and Empress) since it's a lot harder to cap against those. My only complaint is that they wasted Hyper Skills on Double-Barrel instead of buffing Brain Scrambler or one of our summons, but at least it's easier to choose which 5 skills to use. I hope that they buff Brain Scrambler and improve the All Aboard summons eventually, but otherwise Sairs are fine the way they are.




Does anyone know if it's possible to delay cancel Big Fat Boy with the Battleship mount?
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hopefully my beautiful flip a coin skill isn't nerfed too much. <3
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Bribery Wrote:Going by JoeTang's tables, Sairs are slightly stronger than BMs and Mercedes after the Hyper Skill update. In practice we're probably a little weaker since the All Aboard summons are really derpy and spend more time walking around than actually attacking. Anyways, the point is that we're really not that far off in damage.

A key advantage we have over Bow Masters, aside from better mobbing, is our high status resistance. With Jolly Roger and the new hyper skill, we have 45% base status resistance. That's more than all adventurers except Bishops and it's comparable to what the new OP classes have. High status resistance really comes in handy against a lot of bosses and leads to faster boss runs.

The Rapid Fire buffs are a little useless for those who cap with Rapid Fire. However, they come in handy against bosses with physical resistance (like PB and Empress) since it's a lot harder to cap against those. My only complaint is that they wasted Hyper Skills on Double-Barrel instead of buffing Brain Scrambler or one of our summons, but at least it's easier to choose which 5 skills to use. I hope that they buff Brain Scrambler and improve the All Aboard summons eventually, but otherwise Sairs are fine the way they are.




Does anyone know if it's possible to delay cancel Big Fat Boy with the Battleship mount?

I don't know if it is possible but I am questioning if it's worth it because it's delay isn't too bad
Delay (HY522bigFatBoy - 1080 ms)
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