[1.2.381] The Wind
In the video it looks like he's clicking 3rd job puppet and out comes elite puppet, so yes, passive.
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Alloy Wrote:Welp, after seeing all videos, that new flash jump, avoid, protection, summons, etc, feels like a slap to all Night Lords for real now.

My only hope is that this means change is in order about movement skills for thieves.

Protection has never been a Night Lord's strong point, nor have summons, and at this point the only class to not have some kind of rapid movement ability are warriors and Buccs, so I don't get why you still seem to think NL are the only ones with it.
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Saint Saber seems somewhat interesting. Hopefully it doesn't turn out to be a boring event.
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I feel extremely good for Bowmen! Hope this also applies to Thieves and Pirates, they need some love.
Thinking about it... Nexon likes to release big patches in trios; on the next one they could be releasing the new Hero.
1st: Thieves revamp
2nd: Pirates revamp
3rd: New Hero
I don't see why that's not possible.
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We could even see the thief/pirate revamp as soon as starting this time next month. Doesn't really make sense to finish this and then go into something completely different (new area/legends) without finishing the job for the other classes.

After seeing the speed cap increase for archers, i'm really convinced they might have dash stack with super transform and break the speed cap. No movement skill like double jump for buccs, but we'll have 170% active speed in exchange. Glitter
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So glad with these changes. Also that strengthening skill.. wow, passive 30 str and dex. I figured it would just be dex.

double jump looks like its a contender to flash jump... lololol
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Double jump and elite puppet, F'UCK YEAH!
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First trial patch. Things may change quite drastically so let's take all with a pinch of salt. But this looks pretty fine to me... rather well balanced... small number changes perhaps.

Hadriel
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Saint Saver repeat effect is a purple version of the repeat effect of the Super Body skill from Mu Lung Dojo. The one that increases your damage.
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>>Notices Ergoth in "Mob" section
> GPQ is back!? Glitter

Also I'm deeply saddened that archers got another movement increasing skill, yet Warriors STILL DON'T HAVE ONE!
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Dark Link Wrote:>>Notices Ergoth in "Mob" section
> GPQ is back!? Glitter

Also I'm deeply saddened that archers got another movement increasing skill, yet Warriors STILL DON'T HAVE ONE!

warriors (at least for dark knights and paladins) should be able to mount and attack like wild hunter
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hadriel Wrote:First trial patch. Things may change quite drastically so let's take all with a pinch of salt. But this looks pretty fine to me... rather well balanced... small number changes perhaps.

Hadriel
Doubtful..the patch for the real server is next week. Unless they do something tonight, tomorrow or early next week.
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Dark Link Wrote:>>Notices Ergoth in "Mob" section
> GPQ is back!? Glitter

HighOnMushrooms Wrote:Nothing on the main website (it still says 'COMING SOON MAY 26')... I'll check Insoya now.

Also new Aqua/LHC party quests? And those Ergoths arent for a new GPQ or anything, they're for the Saint Saver event. Oh and they made a new item that holds party quest reward items (a la herb/ore bags)



There's a cash shop item to name your Android now, and this new one that I can't figure out... something about the storage system?
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Teppi Wrote:warriors (at least for dark knights and paladins) should be able to mount and attack like wild hunter

Dark Knights should be able to equip shields.
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MetaSeraphim Wrote:Dark Knights should be able to equip shields.

Just rename Dark Knights to "Lance-a-lot" if we're gonna down this path lol
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Dark Link Wrote:Just rename Dark Knights to "Lance-a-lot" if we're gonna down this path lol

We are like Berserker Dragoons as it is now. We just need Double Jump. . .

However, I believe all classes should be able to pot while on a mount.
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just me or does that flash jump suck?
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I'm disappointed.
- I don't know how much hp the link with phoenix and the boosted marksmanship can give to your character, but having a drain attack doesn't help survive bosses with huge damage (Chaos Zakum and Up).
- The old inferno actually looked like a rain of burning arrows, this one looks like a rain of fflaming stones, which makes no sense to me, I would have been happy if at least ultimate inferno would change its animation.
- I dislike xbowmen getting concentrate, as if xbowmen were lacking power, they made U. strafe even stronger, even if bowmasters got Adv FA, with snipe (now buffed) xbowman should be on par if not ahead with bowmasters.
-Again, advanced inferno should be changed for a new mob skill for bowmen, or at least make it change its animation in 4th job Tongue
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octopusprime Wrote:just me or does that flash jump suck?

It looks justifiably slow and short, especially since it's a second job skill and it's an archer.

byakugan Wrote:- I dislike xbowmen getting concentrate, as if xbowmen were lacking power, they made U. strafe even stronger, even if bowmasters got Adv FA, with snipe (now buffed) xbowman should be on par if not ahead with bowmasters.

I loled
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Teppi Wrote:warriors (at least for dark knights and paladins) should be able to mount and attack like wild hunter


How about they get the Jump ability from Dragoons?

a flash jump that does damage on landing.
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