2013-06-18, 08:58 PM
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KMST 1.2.480 Adventurer Revamp and Skill Changes
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2013-06-18, 09:00 PM
(This post was last modified: 2013-06-18, 09:02 PM by ChosenFruit.)
Elven Emily Wrote:Does anyone know what the new Stieg Eisen (sp?) animations are? Going by what they did to Double Jump, I would assume: Red for Bowman, Blue for Crossbowman. But I haven't actually seen them, so it could be something else.
2013-06-18, 09:00 PM
Elven Emily Wrote:Does anyone know what the new Stieg Eisen (sp?) animations are? According to Max's post, there are only color changes and it depends whether your a BM (red) or MM (blue). EDIT: Ninja'd - Also, is it safe to say BMs are back at the top?
2013-06-18, 09:09 PM
LlamaLad Wrote:According to Max's post, there are only color changes and it depends whether your a BM (red) or MM (blue). High middle I'd say.
2013-06-18, 09:09 PM
Bribery Wrote:Bow Master video: http://www.insoya.com/bbs/zboard.php?id=ucc&no=44268 Holy crap. Nevermind the attack speed on Arrow Blaster now, but that turret action is amazing.
2013-06-18, 09:14 PM
I wish blaster was smaller. The animation is HUGE. I guess I can get over it considering how fast and useful that turret is.
2013-06-18, 09:14 PM
I seriously thought the Bucc's "Hedgehog Buster" was a poor google translate error.
What do you mean that's what it's actually called.
2013-06-18, 09:14 PM
Bribery Wrote:Bow Master video: http://www.insoya.com/bbs/zboard.php?id=ucc&no=44268 The Fire Hurricane looks good in action, and I love that Fiery Magic Arrow. Is Nexon not going to change the animation for Uncountable Arrow, or they need more time? EDIT: CrazyForDex Wrote:I wish blaster was smaller. The animation is HUGE. I guess I can get over it considering how fast and useful that turret is. Yes, judging from what Nexon has done for Warrior/Mage skill animation, they could do better than this, something more refined & less bulky.
2013-06-18, 09:15 PM
Aggravate Wrote:Vertical mobility would've seen a god-send for us, and would actually fit as well. Look at the other ammo classes, and they have a vertical jump now (BM, MM, Corsair). It's a shame we only get horizontal movement similar to AB's. I don't mind having problems with being a glass cannon, if that's the theme of the class. Other classes can help us survive, and that makes up for strategic party formations. But if that's the theme, being able to dodge, trigger dodges, and move insanely great should be included. Dark sight avoiding some Magnus attacks is a VERY nice idea. But it's simply off on the rest.
2013-06-18, 09:37 PM
KillerZero Wrote:I dont know about that, squeels like a little girl, thanx nexon Oh but I do. I think you're forgetting how many times i've been peachin about his everytime they announced a revamp of some sort. I know I got at least a few people annoyed by talking about it so much.. And come one, look at my signature. You don't have no fancy signature showing your happyness of this glorious glorious day. LucaPacioli Wrote:The Fire Hurricane looks good in action, and I love that Fiery Magic Arrow. Uncountable arrow is the mobbing skill right? Funny enough, I don't like the animation either but the sound effect sounds really awesome for some reason. Really makes you feel like you're shooting a bow.
2013-06-18, 09:38 PM
So after reading what Max has put up for now.
-What the pineapple at Snipe? With the Hyper skill- Bonus Attack, it's 80% stronger (raw percentage wise); am I reading that correctly? -Karma finally stacking has been long overdue -Heh, looks like I was wrong, Carnival Edge didn't get nerfed at all, but it seems like Assassinate did. Unless, Boomerang Step's damage bonus is multiplicative (is it currently? I forgot...) -Cool, Shadowers went from no critical rate boosting skills before Hypers to being able to achieve 100% critical in seconds. But having it fluctuate like that constantly? Ehh....not really a fan of that for now. Looks like I'm recirculating my Inner Ability.
2013-06-18, 09:40 PM
Alloy Wrote:I don't mind having problems with being a glass cannon, if that's the theme of the class. Other classes can help us survive, and that makes up for strategic party formations. But if that's the theme, being able to dodge, trigger dodges, and move insanely great should be included. Dark sight avoiding some Magnus attacks is a VERY nice idea. But it's simply off on the rest. Very true. It would be really interesting if there was a manual dodging mechanic that could help us as a "glass cannon". By the way, Taunt as a 4th job mobbing skill doesn't work with SP. It's actually weaker than Shade Split if not for its Reinforce Hyper Skill. GG. I hope Nexon realizes this in their next Tespia update.
2013-06-18, 09:43 PM
Green4Ever Wrote:Apparently Adventurers are getting an Emblem slot. Sweet. :f6: maybe they can be potably like kaiser and AB ones
2013-06-18, 09:48 PM
Buccaneers are actually looking SIGNIFICANTLY more appealing.
Vid: http://tvpot.daum.net/clip/ClipView.do?c...ation=7.05 Ivangold Wrote:maybe they can be potably like kaiser and AB ones Pretty sure that's the entire point of their existence.
2013-06-18, 09:50 PM
The good:
1) Holy pomegranate, Nexon is actually paying attention to players! Many people on Southperry were complaining that Bowmasters should get red colored skills, and they recolored them, even giving them a fire Hurricane, that's awesome! 2) Quote: Vengeance of Angel: damage boost to Angel Ray has been removed, Angel Rays number of hits boost has been increased from 1 to 4, now decreases Angel Rays number of monsters hit to 1 and reduces the HP healed by 40%, you can now use buffs while Vengeance of Angel is active OH DEAR LORD, Bishops get a real BOSSING skill for ourselves? AND now we can buff during it? I'm more than happy. 3) Dual Blades and Cannoneers now share Cash Shop with adventurers? I hoped for this, but didn't expect it. I'm so happy since my permanent pet equips will be shared between my Dual Blade and Bishop, two of my favorite jobs. 4) Pirates finally get a flash jump, and thieves get a double flash jump, nice tweak! The bad: 1) Quote:Dash: speed boost has been decreased from 50 to 25, jump boost has been decreased from 20 to 10, duration has been decreased from 20 seconds to 12, max level has been decreased from 10 to 5 Why exactly do we need this now that we have flash jump? It was barely noticeable before, and nerfing it even more will only make it more obsolete. Someone didn't think this through. 2) Quote:Tornado Upper: damage has been decreased from 375% to 370%, max level has been decreased from 20 t0 10, when your Energy is fully charged this skill will change into Energy Tornado Quote:Energy Tornado: Shoot a blast of energy, consuming 85 Energy dealing 410% damage on up to 6 enemies. Never cared for the tornado skill, and adding a reskin of it is well, dull. Not to mention lazy and uncreative. Why should brawlers shoot tornadoes? Bleh. Where are my uppercuts and other melee attacks? 3) Quote:Screw Punch Screw Punch: monsters will no longer be pushed when this skill is used Quote:Double Spiral: damage has been increased from 325% to 337%, number of monsters hit has been increased from 6 to 8, range has been increased, now pushes enemies So they inverted the role of these skills? Not like they were too useful. 4) Quote: Wow! They look increasingly uglier! When will Nexon understan that we want a brawling class for brawlers? I hate the class now, luckily I'll be able to change my Bucc into a Corsair thanks to the new system.
2013-06-18, 09:56 PM
LegendGospel Wrote:Why exactly do we need this now that we have flash jump? It was barely noticeable before, and nerfing it even more will only make it more obsolete. Someone didn't think this through. 100% stance. LegendGospel Wrote:Never cared for the tornado skill, and adding a reskin of it is well, dull. Not to mention lazy and uncreative. Why should brawlers shoot tornadoes? Bleh. Where are my uppercuts and other melee attacks? Your uppercut creates a tornado... How is it lazy and uncreative? How do you suggest they display the theme of attacks getting better with energy if i can't f'ucking SEE that my attacks are stronger, or if my attacks change to something else entirely? LegendGospel Wrote:So they inverted the role of these skills? Not like they were too useful. It was the only mobility you had before...and it fit the theme of buccaneers having their full potential only when monsters are present. Now spiral is a good 1v1 attack, something they desperately needed pre-4th job, and dspiral is better rushing overall because it's spammable and covers more range more quickly than spiral/dspiral did... LegendGospel Wrote:When will Nexon understan that we want a brawling class for brawlers? I like the changes. Watch a video, you'll learn stuff.
2013-06-18, 09:56 PM
Death Wrote:Oh but I do. I can't compete with that, but since ive actively started talking on the forums, i have talked about blunt weapon charges too <3 Who cares who loves this most, all that matters is we got them. ABOUT BLOODY time, was tired of using acb and it being a sword when i was using a blunt weapon And to the marksman changes, i just realize this, if a max hitting marksman hits 50mil x 11= 550 mil damage per snipe, but now its 1 hit of 200mil. 400 mil if we get the 2nd line from hypers, and 600 mil if we get the +1 line from 4th job bolt skill. Meaning assuming we get 3 lines instead of 2 or 1, this actually might be a nerf to marksman :C Need to see a video of a level 200 marksman before we can tell anything :/ |
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THEM BLUNT WEAPON charges <3 all my want
![[Image: ultra-charge-effect.gif]](http://orangemushroom.files.wordpress.com/2013/06/ultra-charge-effect.gif)
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