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VerrKol Wrote:Wow, who knew there were so many disgruntled BMs on SP? Goggleemoticon

Unless we get some truly fantastic pomegranate, I still think I'll transition to WA. I can't imagine BMs ever being truly viable at bosses like Magnus when they're stuck using Double Jump for horizontal mobility. This assumes the unlikely scenario where their damage is even comparable.

A lot must have happened in the year and a half that I quit for Double Jump to be considered bad horizontal mobility. *sigh* Nexon...
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Alilatias Wrote:A lot must have happened in the year and a half that I quit for Double Jump to be considered bad horizontal mobility. *sigh* Nexon...

And welcome back! Biggrin

Waiting for the update for hypers in GMS. Let's see how they pan out.
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Tash Wrote:I agree. The only thing most adventurers still have going for them are good party buffs, but Phantom kind of invalidates that.

Then they ought to actually retool Adventurers so that they're not seen as 'Buff mules' or 'Phantom replacements' instead of picking on 'The class that invalidates Adventurers, never mind how many people were making them right before Phantom was released'. In theory my BM might have more DPS if I put my funds on her since DEX % equips are cheap and I might even have gotten a Cygnus bow, but that would have been a huge mistake until Hypers because my BM also has nuts on Phantom's survival skills and mobility.

It's just something you reflect on when you have > 40% natural status resist and spend a lot of your time being webbed, being a pig or otherwise useless at Cygnus not to mention all of those bosses below Cygnus that have just as many annoying status effects.
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LegendGospel Wrote:No such thing as "support" or "tank" classes in MS.

Support? How? Healing others is useless in this game, specially with zombify and cheap pots which you can spam. Sure, I can buff you. It takes 3 seconds. Then I have nothing to do for 200 seconds.

Tank? How? You go to any boss, everyone will take the damage. You're not tanking anything.

However, I do agree that classes with greater defense should deal less damage in compensation. Some bosses do hit pretty hard, so it's only fair.

I would say Bishops have enough support/party skills to count as a support class. Heal may not be that useful, but Advanced Blessing, Resurrection, Holy Magic Shield, Dispel, Holy Symbol, and Mystic Door are all still very useful.

I realize there are no real tank classes, that's why I put quotation marks around the word 'tank,' but I should have made that more obvious. But yeah I meant characters with greater defense/survivability.
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I always feel that they should revamp how status effects work. Like maybe specific resistances so like suduce or potion lock. Or make them avoidable. because having more HP doesn't justify less % resistance. Or having a way to obtain it outside innate skill. And more than just willpower. though willpower was a good step.

I however would be most excited about is a profession system upgrade. its one of my favoriate about maplestory and I think it will draw more people in than monsterpark upgrades do.
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valhala556 Wrote:I however would be most excited about is a profession system upgrade. its one of my favoriate about maplestory and I think it will draw more people in than monsterpark upgrades do.

A profession system upgrade would be awesome. I enjoyed it when it first came out, but getting the high-level recipes and ingredients is a bit of a hassle. All I do now is craft Half Earrings to sell, and I haven't bothered with Alchemy for months...

Also, a scroll maker profession would be amazing. Glitter
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What I would love for a Profession revamp is 100% success rate at level 10. No more of that 90% bullshit.
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Arcana27961 Wrote:A profession system upgrade would be awesome. I enjoyed it when it first came out, but getting the high-level recipes and ingredients is a bit of a hassle. All I do now is craft Half Earrings to sell, and I haven't bothered with Alchemy for months...

Also, a scroll maker profession would be amazing. Glitter

They need to make some of the high end recipes/materials easier to make so there is more of a market for them. I have a BUNCH of plates and oils but I havent gotten anything worth while to make. Well I have the potion recipe but since they expire in a day...

They need to allow you to get perma recipes and like someone said before, Usage of lower end alchemy. Also they need to bring back when you can add stuff to specific equipment your making. Like diamonds add attack and stuff. Don't know why they removed that option.

Out of anything they could add to this game. A revamp to the professions system would be the best thing they could do. Where there is more things to make and finding the recipes to make them isn't too difficult. Or at least the market for them exists and its not impossible to hunt for all the items. Hello Primal Essence and Confusion Frags.
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ShinkuDragon Wrote:i'd like to point out that clerics already have the skill you mention, holy magic shield heals you during zombify still, has a cooldown, but also grants you a shield that lasts longer than the zombify's worth.

overheal is like hyperbody (in a way) brah, you stealing the little thunder i still have! QQ

OOOOH, that's really cool! I didn't know holy shield shielded that too. But still, the overheal would heal over the max hp... That'd mean the more max hp, the more overheal, so if you used hb to go from 10k to 16k, the ammount overhealed would go from 15k to 24k! Plus hyper body still beats it by far because you can restore up to 16k with potiones regardless.

Imagine it in the display as if the max hp never changed, but when the red bar is filled, a green one grows from the start, like a boss with 2 life bars. Only in your own HP. Since you can only use potions up to the end of the red one, you can only get the green one by receiving heal. Now sounds even cooler, doesn't it? You'd be a cleric's best buddy.
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Alloy Wrote:OOOOH, that's really cool! I didn't know holy shield shielded that too. But still, the overheal would heal over the max hp... That'd mean the more max hp, the more overheal, so if you used hb to go from 10k to 16k, the ammount overhealed would go from 15k to 24k! Plus hyper body still beats it by far because you can restore up to 16k with potiones regardless.

Imagine it in the display as if the max hp never changed, but when the red bar is filled, a green one grows from the start, like a boss with 2 life bars. Only in your own HP. Since you can only use potions up to the end of the red one, you can only get the green one by receiving heal. Now sounds even cooler, doesn't it? You'd be a cleric's best buddy.

but what i'm saying is that at the current point in time, nobody almost nobody brings a dark knight for HB, giving that ability to bishops would make DrK even less wanted, because there's no need to waste a slot on the DrK anymore (unless you still can't survive, but that's 2 slots that could be damage that are being taken)

if hyper body did something crazy like "1/1's only affect your HP as if you had no HB" then i wouldn't mind as much if bishops had their uberheal.

but eeh, either way, not like either's going to happen ._.
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ShinkuDragon Wrote:but what i'm saying is that at the current point in time, nobody almost nobody brings a dark knight for HB, giving that ability to bishops would make DrK even less wanted, because there's no need to waste a slot on the DrK anymore (unless you still can't survive, but that's 2 slots that could be damage that are being taken)

if hyper body did something crazy like "1/1's only affect your HP as if you had no HB" then i wouldn't mind as much if bishops had their uberheal.

but eeh, either way, not like either's going to happen ._.

Well, something I think should work out pretty nicely is to have some skills affect the entire expedition, for example. That way, it wouldn't feel needed to have a particular member forced to use that. Hyper body, haste, and the likes could qualify like this, while others like smokescreen, or heal should remain in a party.

And this should work even better with the new boss drop system, where the more people the merrier, so there isn't really a chance to put anyone alone in a party as long as you bring a buddy.
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Alloy Wrote:Well, something I think should work out pretty nicely is to have some skills affect the entire expedition, for example. That way, it wouldn't feel needed to have a particular member forced to use that. Hyper body, haste, and the likes could qualify like this, while others like smokescreen, or heal should remain in a party.

And this should work even better with the new boss drop system, where the more people the merrier, so there isn't really a chance to put anyone alone in a party as long as you bring a buddy.

i've always been of the train of thought that expeditions should be just "bigger parties" i understand stuff like smokescreen being party only though, otherwise it would be insanely OP, but others like (current) heal, hyper body, and such should have been available to the whole exped.
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Make elements do something again.

Oh boy I can use Fire/Ice/Lightning/Holy Charge... oh pomegranate every boss that matters resists elements so much for that!
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By the way, there is a survey right?

Make sure you vote for the opposite, as the poll option with most vote will definitely won't receive update for another 3 months.
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lf>a revamp for the hero classes =\

They saved the maple world from the black mage, but theyre just so weak compared to other classes in general =(
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babo Wrote:lf>a revamp for the hero classes =\

They saved the maple world from the black mage, but theyre just so weak compared to other classes in general =(


Demon Slayer over here not getting any respect on his part. Without DS, the fight would have went on with Black Mage having a Shield. Heck, Aran never even physically was at the actual fight, and I think Phantom as well(they had the job to stall other generals). they both were occupied with something else. the only people who significantly did anything to the black mage was Freud, DS and Luminous.
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Alilatias Wrote:A lot must have happened in the year and a half that I quit for Double Jump to be considered bad horizontal mobility. *sigh* Nexon...

BM's double jump is more of a vertical jump than it is a horizontal jump. If you look at the arc and compare it to phantom's or kaiser's or really most other classes that have a flash jump, you can see what I mean.
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Takebacker Wrote:Do you think before you post or are you just not aware of the things you say?

It's funny, I think the same exact thing about just about every single post you make that I bother to press the View button for.
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Polantaris Wrote:It's funny, I think the same exact thing about just about every single post you make that I bother to press the View button for.

Well you know what they say. If you can't insult someone well you can always tell them they're on your blacklist LOL.

Seriously though you're probably the biggest extremist on this site next to me and very few others. I admit i jump the gun and exaggerate more often than not but at least i can explain myself in a reasonable way most of the time. There's no way you could justify some things you say, including but not anywhere near limited to the thought that party skills are "replaced" by potential which simply isn't true at all.
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CrazyForDex Wrote:BM's double jump is more of a vertical jump than it is a horizontal jump. If you look at the arc and compare it to phantom's or kaiser's or really most other classes that have a flash jump, you can see what I mean.

or in my terms, a "vertical fart". that's how bad i think it is as a jump
(can you tell that i hate it)

it literally does nothing else but leave us behind and maybe get on a higher platform easier (but that's why a rope is there!)
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