Captain Planet Mafia Discussion Thread.
Polantaris Wrote:That was unnecessary. I actually had enough flavor text from the nights to fake a roleclaim, but I chose not to because I had a family thing going on (Nothing good), and I had no wish to be ignoring my family to be watching the thread all weekend. Sorry, life comes first. Too bad if it hurts the game. I didn't expect it before I signed up.



Honestly, my major issue with roleclaiming, at least here, is that people tend to just believe or not believe whoever made the claim, and never change their mind. Take a look at Corn. He claimed Doctor on Day 1, and as far as I can tell has given absolutely nothing to back up that claim(Going, "Yeah all me that no one died!" doesn't prove anything at all), yet everyone treats him like the holy grail of the game. For all you know my pre-lynch speech is 100% correct, and you guys are digging your own graves by treating him this way. Yet, others later on roleclaim, and you expect waves upon waves of flavor text, earlier hints in their messages, and all kinds of crap to believe them, yet Corn never had to provide any of that and is considered squeaky clean even now. What exactly gives him this protection? The fact that he's not dead? That's more reason to suspect him. He's claiming the DOCTOR! He basically said on Day 1, "Target me, I'm practically the most important character for the town and I can't protect myself!"

There's nothing wrong with roleclaiming, there's something wrong with stone pillar mindsets once you've set that mindset. Roleclaims are the cause of this.

Plus, who roleclaims on Day 1 to get themselves out of a lynch? Are you kidding me? Day 1 should be the easiest day to talk yourself out of anything. No one has ANYTHING on you. Everyone is going on a single or a couple of small messages in posts and nothing else. It should be beyond easy to talk yourself out of an early lynch, and if you provide enough of a reason to change minds and people don't, your still doing the town a favor because they have an idea of who is likely mafia solely due to the fact that they wouldn't budge when they have no reason to want you dead so badly unless they were. Yes, the town would lose a valuable asset even if you were the Doctor, however especially in a Non-Vanilla game, you have other roles that are just as valuable. I'm sorry but a Day 1 roleclaim is ridiculous.

I haven't even played any other mafia games besides this one and I've come to these conclusions, which seem pretty simple to determine to me.

Also, when it came to Day 2 for this game, I practically gave myself away. There was almost no reason to attack Afeared. The fact that I pulled that off is rather surprising. I talked too much, and I very much expected to wake up before the end of Day 2 with a lynch at me for being way too convincing towards Afeared going off of basically nothing. Yes, it got me killed on Day 3, but see above, plus I still got the Listener killed over nothing.

I'll admit it was unnecessary. When I get into Mafia mode I tend to be an assuming plantain (if I'm already not an assuming plantain in real life). I'm sorry. I'm just slightly peeved off that that's two mafia members now that haven't put up a fight. I'll waive you but godamnit Derosis you dug yourself inside a grave by continuously saying No Lynch every single goddamn day. You think it's a brilliant form of reverse psychology or something? I'm sorry, but reverse psychology doesn't' work in mafia, not to mention it annoyed the hell out of Maspan and me (and 4 other people that voted for you before we did, which is weird I have to admit).

I forgot I roleclaimed early on Southperry. My main reasoning is that the first roleclaim is just simply the most convincing, for whatever psychological reason. People want to see someone take a stand, and if they see someone step forth, they're usually willing to put their eggs in that basket. Not to mention, my very early roleclaim this game served another purpose. More details after the game ends.
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You should let people send night actions during the day (If they want to) to speed things up, i hate nights they are so fucking slow.
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FenixR Wrote:You should let people send night actions during the day (If they want to) to speed things up, i hate nights they are so fucking slow.

But they're also a necessary break. Mafia's pretty taxing if you're playing as intently as I do lol.
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Guess i just don't have the patience to wait a whole day to continue.
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FenixR Wrote:Guess i just don't have the patience to wait a whole day to continue.

As a player I was never bored. But now as a host I get so inpatient waiting to use everyone's night actions and see where they go.
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I just wish nights were longer when I can't play and shorter when I'm here lol. Maybe when school starts and I stop having nights outs I'll be able to play more.
And about the claiming thing... we just need to keep playing. I was used to have certain roles claim, detective or vigilante, so that they can lead or so that town can scumhunt between the counterclaims. Also, what Corn did seemed totally acceptable, but it seems forum mafia is really different. Let's just keep playing and learning Smile
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Words Wrote:I just wish nights were longer when I can't play and shorter when I'm here lol. Maybe when school starts and I stop having nights outs I'll be able to play more.
And about the claiming thing... we just need to keep playing. I was used to have certain roles claim, detective or vigilante, so that they can lead or so that town can scumhunt between the counterclaims. Also, what Corn did seemed totally acceptable, but it seems forum mafia is really different. Let's just keep playing and learning Smile

Forum mafia is slower by nature and a bit more difficult, but some of the same practices can work. It just depends on individual personalities. People tend to play a bit more cautiously because they don't want to be killed off early in a game that can last 2 weeks easily.
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Derosis Wrote:Didn't Syn play in the SSB Mafia game?

He like, NEVER talked. Even to me, the one hosting and the one available in the Mafia chat channel. Then again, the Mafia in that game were straight-up horrible..
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Corn Wrote:I'll admit it was unnecessary. When I get into Mafia mode I tend to be an assuming plantain (if I'm already not an assuming plantain in real life). I'm sorry. I'm just slightly peeved off that that's two mafia members now that haven't put up a fight. I'll waive you but godamnit Derosis you dug yourself inside a grave by continuously saying No Lynch every single goddamn day. You think it's a brilliant form of reverse psychology or something? I'm sorry, but reverse psychology doesn't' work in mafia, not to mention it annoyed the hell out of Maspan and me (and 4 other people that voted for you before we did, which is weird I have to admit).

I forgot I roleclaimed early on Southperry. My main reasoning is that the first roleclaim is just simply the most convincing, for whatever psychological reason. People want to see someone take a stand, and if they see someone step forth, they're usually willing to put their eggs in that basket. Not to mention, my very early roleclaim this game served another purpose. More details after the game ends.

I wasn't using reverse psychology, I was serious as in I haven't seen jack shet. You guys over analyze the entire game to the point where you kill yourselves. This is also the reason why you either die early or really late Corn.
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Like i said before, when your only clue its what people say you really tend to over analyze to get somewhere, you can't depend on the detective throwing all the clues to win, specially if he's not talking.
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Derosis Wrote:I wasn't using reverse psychology, I was serious as in I haven't seen jack shet. You guys over analyze the entire game to the point where you kill yourselves. This is also the reason why you either die early or really late Corn.

Guess what, that over analyzing got you and Polantaris killed. I'd take that over No Lynch every single goddamn day. I don't see you bringing any basic logic to the table. You're just waiting for people to mess up. Guess what? People don't mess up on the internet, when they have minutes, not seconds, to refine their post.
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Corn Wrote:I'll admit it was unnecessary. When I get into Mafia mode I tend to be an assuming plantain (if I'm already not an assuming plantain in real life). I'm sorry. I'm just slightly peeved off that that's two mafia members now that haven't put up a fight. I'll waive you but godamnit Derosis you dug yourself inside a grave by continuously saying No Lynch every single goddamn day. You think it's a brilliant form of reverse psychology or something? I'm sorry, but reverse psychology doesn't' work in mafia, not to mention it annoyed the hell out of Maspan and me (and 4 other people that voted for you before we did, which is weird I have to admit).

I forgot I roleclaimed early on Southperry. My main reasoning is that the first roleclaim is just simply the most convincing, for whatever psychological reason. People want to see someone take a stand, and if they see someone step forth, they're usually willing to put their eggs in that basket. Not to mention, my very early roleclaim this game served another purpose. More details after the game ends.

I appreciate the apology. It's fine.

As for the roleclaiming, as long as it doesn't constantly happen, I think it should be fine. As I said earlier, the point of me pointing it out was more to help people break the mold if they're in one, or stop themselves from entering one. I hope that SP Mafia can continue to be fun, and hopefully it will help with that.

MetaSeraphim Wrote:As a player I was never bored. But now as a host I get so inpatient waiting to use everyone's night actions and see where they go.

I imagine it doesn't help when you have night actions in, and you're anxious to see what those will do. At least we have no idea what's going on at all, but for you...perhaps one of the night actions could save two deaths or something and you know it, but you're completely waiting on that one night action that the guy is sleeping and cannot perform yet.
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Polantaris Wrote:I imagine it doesn't help when you have night actions in, and you're anxious to see what those will do. At least we have no idea what's going on at all, but for you...perhaps one of the night actions could save two deaths or something and you know it, but you're completely waiting on that one night action that the guy is sleeping and cannot perform yet.

Yep, that pretty much nails it on the head.
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Tonight's actions were boring. ):
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MetaSeraphim Wrote:Tonight's actions were boring. ):

The whole game died rather quickly.
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Polantaris Wrote:The whole game died rather quickly.


Normally when any group is close to winning it becomes really slow and such. Most of the players that can liven things up are dead and gone.
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I think it slowed down because we have 3(4?) confirmed townies with 6 player left, making the following lynch/nightkills decisions pretty easy.
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FenixR Wrote:I think it slowed down because we have 3(4?) confirmed townies with 6 player left, making the following lynch/nightkills decisions pretty easy.

Yeah, but before the town can win they have to revive both Gaia and Captain Planet.
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MetaSeraphim Wrote:Yeah, but before the town can win they have to revive both Gaia and Captain Planet.

... Wait what? thats not fair meta, the win condition said all threats to the town eliminated D:
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FenixR Wrote:... Wait what? thats not fear meta, the win condition said all threats to the town eliminated D:

Zarm doesn't care about puny human thoughts or feelings!


But, yes I am joking. The town is indeed basically safe from all manners of harm, except for Zarm. I am honestly surprised it went on this long. After how mafia just curbstomped the town last game in record breaking fashion.
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