Quote:Burnt Offerings
November 11, 2011 - Dota Team
Todays update adds Warlock, a master of the Dark Arts and the only hero capable of summoning a mighty flaming golem.
Among a variety of other fixes and additions, todays update also adds another step in our ongoing work to tackle community health. A couple of updates ago we released a report and commendation system. This has given us a bunch of data about the various ways that some players are helping or hurting the fun of other players. One theme we noticed was that there are some players out there who reduce other peoples fun through the communication channels, but at the same time receive commendations in other games for being good players to play with or against. So with this update were adding a system that detects players who are clearly reducing the fun of other players specifically through text and voice chat and temporarily removes their ability to use those chat systems. Once they return to being additive to the community, they can re-earn that functionality. As usual, well be paying careful attention to whether this makes the Dota world a better place, and you can send us your thoughts after seeing it in action.
Added system that temporarily removes chat functionality from hostile players.
HEROES
Added Warlock.
Antimage: Fixed Manabreak working through Doom.
Beastmaster: Fixed him doing 10 less base damage than he's supposed to.
Dragon Knight: Fixed Corrosive Breath being lethal.
Dragon Knight: Fixed Breathe Fire not working on Siege units.
Jakiro: Fixed Liquid Fire not working on Siege units.
Jakiro: Fixed Dual Breath fire interval being a little too slow.
Omniknight: Fixed Purge/Repel not removing Hex.
Omniknight: Fixed being unable to cast Purification on mechanical units
Shadow Shaman: Fixed Voodoo not being blocked by Linken's Sphere.
Slardar: Fixed Slithereen Crush not showing an AoE indicator.
GAMEPLAY
Enabled Omniknight and Dragon Knight in Captain's Mode.
Fixed Heart of Tarrasque regen stacking issues.
Fixes courier not responding to further deliver orders until he was issued a move order.
Fixed a case where items would not combine if the owning player was disconnected.
Fixed an item combine bug when giving an item to another hero who has a full inventory.
Fixed Diffusal Blade's manabreak working through Doom.
Fixed Satyr Trickster's Purge not canceling Repel.
Fixed being unable to target Siege units with Medallion of Courage.
Fixed Urn and Bloodstone resetting at 30 charges.
Increased the time window allowed between double clicking abilities and items.
Fixed camera position resetting to the middle of the map after receiving a full update.
UI
You can now choose Southeast Asia and US East/West in the matchmaking region settings on the Today page.
Matches in the Today and Watch pages are now sorted by the average rank of players in the game.
Added Network Quality setting to the Options menu.
In spectator hero chase mode, clicking on the top bar clears the temporary unit query as well as following the new unit.
Added a cooldown sound for clicking the Glyph while it is on cooldown.
Fixed commands bound to apostrophe not being properly captured by the UI. Fixes buying items in your Quick Buy slot when typing in chat.
Added checkbox for practice lobbies to make them watchable via the Watch tab.
Fixed courier's transfer items buff not destroying itself when another order was given to him. Fixes courier not responding to further deliver orders until he was issued a move order.
VISUALS
Cleaned up some Dragon Knight effects.
Updated Dragon Knight's run and idle animations.
Fixed Windrunner's bowstring disappearing when she died.
Fixed some visual bugs related to building destruction.
Fixed gestures not being properly deleted in some occasions. Fixes Beastmaster never leaving his flail animations (and thus strutting down the middle lane like a boss).
Fixed lipsync on portraits not lasting the full duration of the lines being spoken.
AUDIO
Added Tower/Barrack destruction music.
Fixed Heroes never commenting on first blood events.
BOTS
Fixed bots trying to attack Razor's Plasma Field.
Bots will now consider siege units to be creeps for purposes of laning and farming.
Bots now pay better attention to incoming gank damage, so they should be quicker about retreating.
Fixed bug in Earthshaker bot where he was underestimating the stun duration of Fissure.
Fixed bug that was causing bots to not consider tower avoidance when attacking.
Bots should now back off to more reasonable positions when pushing a tower and waiting for their creeps.
Bots will no longer be scared of themselves when pushing a tower (!)
Fixed a bug where bots would either never purchase from the side/secret shops or would sometimes get stuck trying to purchase from them when they had no room.
Fixed bots trying to attack invulnerable units.
Implemented avoidance for Batrider's Firefly.
Fixed a few cases where Bane would try to cast an ability on an invalid target.
Bots now wait for teammates to be relatively nearby before moving closer to a tower they're defending.
Tiny bot will no longer wait to get into toss range before using any abilities on a retreating unit.
Bots will no longer roam when they have a hero or creep actively attacking them.
Fixed case where heroes with long attack ranges could get stuck trying to farm a lane but not being in range of any creeps.
Quote:Im the brains! And Im the brawn!
November 18, 2011 - Dota Team
In Todays update we welcome back the explosive duo of Alchemist and his Ogre companion.
In community news, Cyber Sport Arena just announced their DotA 2 Star Championship. Weve also been enjoying the art of Adam Beamish, whos been busily producing Dota 2 wallpapers over at his blog.
If youve been perusing the forums out there (or watching Steams game stats), youve probably noticed that were really cranking out invites now. So, if youre still waiting for an invite, fret not, its coming!
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:
HEROES
Added Alchemist!
Ancient Apparition: Fixed the location from which Ice Blast fires.
Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
Huskar: Fixed Burning Spears working against wards.
Jakiro: Fixed Liquid Fire not working correctly against siege units.
Kunkka: Fixed Tidebringer working against wards.
Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
Pudge: Fixed Dismember lasting too long on Roshan.
Pudge: Fixed Meat Hook interrupting allied channel abilities.
Riki: Fixed Backstab on wards
Sand King: Fixed Repel stopping Sandstorm.
Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
Shadow Shaman: Fixed Ether Shock hitting invisible units.
Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
Warlock: Fixed Rain of Chaos not destroying trees
Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
Warlock: Fixed Fatal Bonds damage being reduced by resistance.
Warlock: Fixed Rain of Chaos not doing any impact damage.
Warlock: Fixed Golem's Immolation working against Ancients.
Weaver: Fixed Swarm not latching onto magic immune enemies.
Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.
GAMEPLAY
Fixed Maelstrom/Mjolnir procing on denies/wards/sieges.
Fixed Helm of the Dominator life-stealing off ward type units
Fixed Ring of Basilius aura not working on siege units.
Fixed Janggo aura not working on siege units.
Fixed item critical strikes working against wards.
Fixed item selling exploit where heroes could transfer sharable items and sell them back within the sell-back time.
Cleaned up juke lanes in dire top lane.
UI
Fixed a bug with courier purchasing, where trying to complete an item would not take into account items held by the courier.
Fixed a quick-buy bug. With Mekansm displayed, buying a branch, then headdress would result in a branch missing from the list.
Added a setting to disable screen shaking.
Fixed double clicking Force Staff not working if you are Repelled.
Fixed Smoke of Deceit and Dust of Appearance purchase announcement not appearing when an ally buys them.
Fixed Omniknight and Dragon Knight legacy keys.
Enabled Warlock for Captain's Mode
Error messages will no longer appear if some unit in your multi-unit selection cannot perform the requested order.
Practice Lobbies now appear on dota tv (can be selected to private in game setup).
Fixed not being able to access the home shop after a respawn.
Creeps under the control of a player now draw using that players color on the minimap.
Fixed towers that are denied in the FoW still drawing for the other team on the minimap.
Made overhead gold values not fade out as quickly when your controlled hero is high level.
Added a new function (defaulted to Space Bar) that moves the camera to the last pinged location (if you press it again afterwards it goes back to your hero).
VISUALS
Added impact effect to Leshrac's Lightning Storm.
Added burned ground to Warlock's Rain of Chaos.
Tweaked Dire tree shapes.
AUDIO
Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Furion, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
Updated Jariko's voice-overs.
BOTS
Fixed bug where bots would stand under the tower in the lane they were pushing when it had backdoor protection activated. Now they should move back to their lane front.
Bots no longer assume that humans will fully help out when they're deciding whether to do Roshan.
Revised Windrunner's Shackle Shot and Windrun usage -
they won't trigger as much when doing a casual retreat.
In late-game, bots are more likely to go to side shops to get what they need (especially TP scrolls).
Bots are no longer controllable by spectators.
Improved the logic for deciding when to give up on an attack target that they haven't touched in a while.
Fixed issue where bots would attack creeps rather than defend their tower from enemy heroes.
Reworked how bots push lanes, they should be less likely to tank towers and should be in appropriate positions more often now.
Fixed bug where heroes would leave their tower too easily when not fully recharged.
Bots will now use a bottled regen rune rather than retreating all the way back to base to heal.
Fixed bug in Zeus's Thundergod's Wrath usage that caused with him to killsteal with it too much.
Bots should be better about harassing heroes during the laning phase -
melee heroes should no longer be able to last-hit with impunity.
Revised sniper bot skill build to be less push-oriented and more gank/dps oriented.
Reduced spamminess of bots announcing the defense of a lane.
Made bots better about retreating to retrieve their items.
Dusk Wrote:Has anyone gotten into the beta yet? I've stopped expecting to get in any time soon.
My friend did, he got an invite from another friend who already had the game. Every month they give 2 keys to each player who currently have dota 2 and they can give them to whoever they like. So it will become bigger over time, they dont want to invite a ton of people because that can lead to lack of servers.
Even Wrote:My friend did, he got an invite from another friend who already had the game. Every month they give 2 keys to each player who currently have dota 2 and they can give them to whoever they like. So it will become bigger over time, they dont want to invite a ton of people because that can lead to lack of servers.
Yeah, they just added like 5000 servers a couple of days ago, though. On Reddit someone posted stats showing that the servers were nowhere close to capacity at the moment.
Dusk Wrote:Yeah, they just added like 5000 servers a couple of days ago, though. On Reddit someone posted stats showing that the servers were nowhere close to capacity at the moment.
Well I dont know then, maybe they have a different reason for it, I thought this would be one of the main issues. Im used to the hon engine and a lot of times the servers have been the main issue.
Thanksgiving is upon us, so were keeping this weeks update small. With so many Dota 2 tournaments cropping up lately weve been spending some time expanding our tournament features. Our latest update brings the first of these, adding save/load functionality to private games. Every minute a new save file is automatically created. This happens in the background so you wont notice it. The lobby leader will be able to load any of the saved games from the Game Setup option when creating a new lobby.
Tomorrow marks the start of Dreamhack, one of the biggest LAN events in the world. Their Dota 2 tournament includes both local and international teams, and should make for some exciting games to watch. You can find more information and coverage over at Dreamhacks website or dota2Gosugamers.net.
Quote:"Our latest update brings the first of these, adding save/load functionality to private games. Every minute a new save file is automatically created. This happens in the background so you wont notice it. The lobby leader will be able to load any of the saved games from the Game Setup option when creating a new lobby."
pineappleing awesome, this means even the net crashing or the game crashing wont ruin a match
I might start streaming some of my nooby attempts at playing. And if i got more beta keys i would share on SP, but i gave both of mine away.
The game is freacking and utterly amazing, it has the feel of dota with a much smoother gameplay and being able to watch others play is great and the match-making system is quick and efficient even if the amount of people playing is low.
Well.. I haven't really tried streaming anything before, but i'm planning on streaming most of my DotA2 here: http://www.twitch.tv/maltheo
Will just be me on skype with whoever i'm playing with playing some mediocre DotA2 games(Planning to get back to my old level of skill, or better) whilst getting used to the game again (pineapple i'm loving dark seer and furion at the moment)
If anybody want me to play any specific hero or anything like that, just ask >:o)
Quote:Unleashed At Last!
December 2, 2011 - Dota Team
Naix, the Lifestealer joins us in todays update. Hes the one hero capable of hiding inside your own allied heroes and jumping out for a big surprise! In this update you will find various bug fixes, including the infinite wild axes that some of you couldnt resist using while we were gone. We have also made a change that should resolve a lot of the visual bugs and crashes that happen when running fullscreen (and especially when alt-tabbing).
For our international testers, we have added IME support for better text input handling. Please let us know how this is working. We are also ramping up our leaver detection sensitivity, which results in leavers being temporarily placed in a separate matchmaking pool.
If you havent signed up for Dota 2 yet, its not too late! We are continuing to send invitations out each day at an increasing pace. You need to have a Steam account first and then fill out this survey.
Added Lifestealer!
Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
Alchemist: Fixed Goblin's Greed working on buildings.
Alchemist: Fixed various delays on his spells.
Axe: Fixed Berserker's Call to properly force affected invisible enemies to attack.
Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
Beastmaster: Fixed base damage.
Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
Bloodseeker: Fixed Thirst working on illusions.
Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
Bloodseeker: Fixed Rupture hurting you while you are cycloned.
Chen: Fixed Holy Persuation allowing Wildkin's channeled Torando to go uninterrupted.
Dark Seer: Fixed being able to Surge magic immune allies.
Doom: Fixed neutral critical strike ability from affecting wards.
Jakiro: Fixed Liquid Fire working with Illusions.
Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
Necrolyte: Fixed Heartstopper Aura damaging wards.
Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
Puck: Fixed endless Phase Shift during Chronosphere.
Pudge: Fixed Rot doing continuing to do damage after you die.
Warlock: Fixed Golem's Immolation not doing any damage.
Windrunner: Fixed Powershot killing Couriers.
Enabled Alchemist in Captain's Mode.
GAMEPLAY
Fixed Manta Style images not carrying over Chemical Rage buff.
Fixed Repel/Purge stopping Battery Assault.
Fixed Repel/Purge removing Ghost Ship allied buff.
Fixed Repel/Purge removing various consumable buffs.
Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
Fixed teleport scroll not dispelling item ethereal buffs.
Fixed evasion not being disabled properly under Doom/Chronosphere.
Fixed minimum damage check on Mjollnir's Static.
Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
Fixed the following auras' interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
Fixed Mekansm not healing Siege units.
Fixed collision size on Nether Ward being too big.
Fixed Roshan bashing wards.
INTERFACE
Fixed the -wtp cheat command not working.
Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
Hooked up item aliases in shop search! You can enter 'bkb' for Black King Bar, 'gg' for branch, and much, much more.
Hero Picker: Added skill icons to the hero summary page.
Hero Picker: Moved lore to its own tab.
Added hero picker to the Learn tab.
Fixed bug where some long tooltips were getting truncated.
Item tooltips in the game end screen now show the item level.
Spectator items panel now shows item level.
Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
Fixed crash when clicking on an empty slot in the top bar.
Fixed a crash when clicking in the minimap area before the map has loaded.
Fixed hang on exit.
Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
Fixed default camera settings to not glide/skate.
Party display now shows the number of pending invites.
Added page showing your win and loss counts with each hero.
The chat channel list is now sorted.
Increased number of users per regional chat channel.
Your Friends list shows when a friend is finding a match.
Fixed some legacy key issues.
MATCHMAKING
Players that have been waiting a long time get some priority when finding a match.
Players in the low priority pool try to match players that are closer to their actual rating.
VISUALS
Fixed Sven's Storm Bolt coming from the wrong hand.
Fixed stunning knock back modifiers not having a stunned effect.
Fixed Windrunner not playing her Focus Fire run animation.
DOTA 2 BOTS
Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero's bot.
Enabled a small action delay to better mimic human reaction time.
Bots will now save for and use Buyback.
Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
Improved Vengeful Spirit bot's Nether Swap usage - she should be better about swapping heroes that are getting away.
Fixed case where bots would use TP scrolls to port short distances when retreating.
Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
Bots will now try to kill enemy couriers.
Fixed bug where bots were not trying to avoid linear projectiles like Mirana's Arrow and Pudge's Hook.
Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
Bots should now avoid standing in Sand King's Sandstorm.
Earthshaker bot should be better at fissuring fleeing enemies.
Fixed case where a bot could get stuck trying to purchase an item at the side shop that's also available at the secret shop.
Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
Made bots better about doing Roshan if a human pings him.
And here's my own personal input: DotA2 is really great, even for a beta, even the matchmaking is working amazingly, the only thing that bothers me is that leavers wont get punished and that there is no concede option, regardless leavers isn't a big problem. Another problem is people that have played for example in the cases i've run in to myself, people that have played LoL and who simply refuse to take advice or critique, i met 3 people that got a beta and who used to play LoL, they were quite pomegranatety, not at the game, but at playing their hero and playing their role.. I wouldnt mind it much if they atleast listened to you, like a furion laning and ruining my exp and gold even though i told him what to buy and how to jungle(jungle furion is easy). A riki going mid feeding a tinker to 6-0 before even hitting level 3 himself even though we tried telling him he couldnt mid against a tinker. And a ES that refused to buy a PK all game long.. (Most likely not related to LoL i met people from LoL that play just fine for a new person and who listened to advice, they just said they knew how to play already and proceeded to lose us the game)
Can't wait to increase in MMR so i wont end up in games with people like that, after getting used to the game i'm back to playing tanky carries and carrying eZ.
Also time to just pineapple up peoples pomegranate with n'aix.