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Battle mage guide
Atuan Wrote:Can you use Super Body with Blue Aura? As in, get it invincible.
The way the description sounds, you need at least 10 to activate X Aura with super body. Use it with Blue and tell us how it goes.

Tried it with my level 3 blue aura, says aura needs to be 10+.

*Edit Endurance is looking like a meh skill. I'm level 129 with 13.3k HP and only 14k is required for CHT/PB(not like close to fighting either)
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Twilight Wrote:Tried it with my level 3 blue aura, says aura needs to be 10+.

*Edit Endurance is looking like a meh skill. I'm level 129 with 13.3k HP and only 14k is required for CHT/PB(not like close to fighting either)

That extra defense would be pretty cool to have too though. Glitter
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Solo'd pap twice again @ 129. 22% gained total.

5.46 Yellow aura
4:49 Dark Aura(with ridiculous stun/dispel)

(Forgot to wear my 4matt shoes on both runs)
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hey taker! long time no see! SHould I max quint blow before body boost? Will BodyBoost really be all that great?
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LordZet Wrote:hey taker! long time no see! SHould I max quint blow before body boost? Will BodyBoost really be all that great?

Yes and yes.
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Is blue aura really necessary if ones don't plan to HT & PB or get to lvl 160?
Leaving blue aura at level 10 allows most 2nd and 3rd job skills maxed.
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loANGELol Wrote:Is blue aura really necessary if ones don't plan to HT & PB or get to lvl 160?
Leaving blue aura at level 10 allows most 2nd and 3rd job skills maxed.

Advanced blue aura gives PASSIVE avoid , def, def against curses. So yes you should max it. It's like shadow resistance of thieves (minus the 10% hp part).
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Worthyness Wrote:Advanced blue aura gives PASSIVE avoid , def, def against curses. So yes you should max it. It's like shadow resistance of thieves (minus the 10% hp part).

But Battle mage has so much HP + stance + regain HP so PASSIVE avoid , def, def against curses are that important IMHO.

EDIT: + You dont use Blue Arua during training as auras dont stack.
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Adv. Blue Aura only passively gives elemental and status resistance... nothing else. It's still better than the alternatives though: Drain will be capped on damage without being maxed and Reaper really isn't all that great. For ANGEL, I maxed Adv. Blue early 100s or so. When you do it is up to you, but there are a handful of things to work on first.
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loANGELol Wrote:But Battle mage has so much HP + stance + regain HP so PASSIVE avoid , def, def against curses are that important IMHO.

EDIT: + You dont use Blue Arua during training as auras dont stack.

More survivability is a hell of a lot more important than whatever else you would put the points into.

Also, blue aura can stack with other auras on your 5 other party members/entire boss squad.
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I find blue aura to be pretty useful. You'd definately notice the shave off in damage when it's on. If you're able to kill things just as fast with it, you'd be saving some pots on the way when you're accidently bumping into things.

Activate blue aura with blood drain = not much use for HP pots, or on the other hand you can use dark/yellow aura with conversion for survivability. Things like these just make battlemages more versatile in a sense and gives you more options when it comes to training. Conversion is good yet costly on MP pots. If funding and potting is no problem, then you can do whatever fits your style.
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TLeviathan Wrote:Adv. Blue Aura only passively gives elemental and status resistance... nothing else. It's still better than the alternatives though: Drain will be capped on damage without being maxed and Reaper really isn't all that great. For ANGEL, I maxed Adv. Blue early 100s or so. When you do it is up to you, but there are a handful of things to work on first.
I’m now 115 and still have 0 SP on Adv. Blue. I thought it was a 4th job skill mistakenly. If I ever put more SP on Drain is purely because I want to cast it less.
Takebacker Wrote:More survivability is a hell of a lot more important than whatever else you would put the points into.
Also, blue aura can stack with other auras on your 5 other party members/entire boss squad.
Survivability is important but Battle Mages are pretty hard to die with ok HP and Drain. Less skills casts = more dmg (for ppl who cares about dmg).
I suspect Boss party will ask for Yellow/Dark Aura more than Blue unless party members super weak.

Kubi Wrote:I find blue aura to be pretty useful. You'd definately notice the shave off in damage when it's on. If you're able to kill things just as fast with it, you'd be saving some pots on the way when you're accidently bumping into things.

Activate blue aura with blood drain = not much use for HP pots, or on the other hand you can use dark/yellow aura with conversion for survivability. Things like these just make battlemages more versatile in a sense and gives you more options when it comes to training. Conversion is good yet costly on MP pots. If funding and potting is no problem, then you can do whatever fits your style.
Pots are never my concern. I just don’t see Adv. Blue’s usefulness for players who don’t go high lvl bossing (often) and don’t plan to go higher than lvl 160.
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Kubi Wrote:I find blue aura to be pretty useful. You'd definately notice the shave off in damage when it's on. If you're able to kill things just as fast with it, you'd be saving some pots on the way when you're accidently bumping into things.

Activate blue aura with blood drain = not much use for HP pots, or on the other hand you can use dark/yellow aura with conversion for survivability. Things like these just make battlemages more versatile in a sense and gives you more options when it comes to training. Conversion is good yet costly on MP pots. If funding and potting is no problem, then you can do whatever fits your style.

'If you're able to kill things just as fast with it'. This is the problem. The only situtations in which this would occur is when you've max speed through equips (yellow aura), are wearing a fast (4) staff and 1 hit everything(dark aura). Then there is other stuff which dark aura can increase like reaper, teleport, chains. Combine this with the DoT effect and you sometimes might have a 'free' kill. Or you've 3 Battlemages which strangely stick together which is probably only the case at bosses and then almost never. Oww and don't forget that those bosses can't 1/1 because that kills you! The only time I've used blue aura since I've been a Battlemage was today when I was walking to zak to do prequests and I could use yellow aura+dark sight esque skill and blue aura+body boost in conjunction to minimize pot use since I had short to none hp pots on me and that jump quest hurts. Ended up having to walk back again but that's not the point. The point is that blue aura seems to have very litte use, sadly.

I've to say though that I'm planning on maxing advance blue aura seeing as I don't use chains for their stun or damage. And there can always be more trivial situations like stated above that might require its use. Hopefully bosses in the future that require strategy like the alien pq I've done to death, loved and missed.
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loANGELol Wrote:Survivability is important but Battle Mages are pretty hard to die with ok HP and Drain. Less skills casts = more dmg (for ppl who cares about dmg).
I suspect Boss party will ask for Yellow/Dark Aura more than Blue unless party members super weak.

You're still not getting my point. There is nothing better to put the points into. With advanced blue you get an extremely significant passive boost to your resistances, something you won't get by maxing any other skill.

I don't see why it would matter what the boss party would ask for when you can have all 3 of them active at once. Unless you're trying to say that less damage is not really wanted by serious boss runners.
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Takebacker Wrote:You're still not getting my point. There is nothing better to put the points into. With advanced blue you get an extremely significant passive boost to your resistances, something you won't get by maxing any other skill.

I don't see why it would matter what the boss party would ask for when you can have all 3 of them active at once. Unless you're trying to say that less damage is not really wanted by serious boss runners.

You dont get my point either, the use blue aura is soooooo limited.....
You can get more time on Drain and Booster, the 2 skills which you would use constanly. You can also max all 3rd job skills minus adv blue aura.
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Should you really have three Battle Mages in a single party, when one of them could be in another party one giving Dark/Yellow?
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JoeTang Wrote:Should you really have three Battle Mages in a single party, when one of them could be in another party one giving Dark/Yellow?

@Takebacker
See
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I don't get why you're arguing against Adv. Blue for boss situations... it's not like you're going to be using reaper on a boss. 20% status/elemental resistance vs. a buff you won't be casting is what it comes down to. As for the extended time on drain vs. blue aura, I just don't see the argument there. The damage lost by having to cast drain a handful of extra times is insignificant (even more so on bosses which dispel). And @ the above... your whole point is "if you're not a serious bosser," yet it's very common now post-BB to single party the "non-serious" bosses (it was pre-bb anyways)... it wouldn't be inconceivable to have a single party, 3 of which are battle mages. The only time where multiple parties are guaranteed are the serious fights which you won't be participating in. When it comes down to it, you're not really gaining much by skipping the blue aura skillset. Noticeable survivability increase > slightly longer buff duration.
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The way i use it is when i am going to new monsters which are usually 5 levels above me i use blue aura because it makes me use less pots and i don't die easily, then when i am their level i use dark aura to ohko them, after i can already ohko them without dark aura i use yellow to speed up my movement, all until i go to a better training place.
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I'm finding dark shock to be about the most useless skill on the job D:

I'm regretting not maxing reaper instead... or putting more points into blood drain. Lower level dark shock would really suffice if you had to use it at lower levels due its strength.

The five second cool down makes the skill awkward to use while training... The job already is strong, even with fair equips. Chain or your normal attack get the job done just as fast as dark shock. Plus the small frame of time you have to be frozen while the animation casts is annoying considering you can attack and fly through the map with jump/tele using normal attacks with yellow aura.

I've found reaper nice if you cant kill off the enemy in a usual amount of hits. It can work as a finisher as you move along to new mobs without having to go back to finish off one or two enemies with a small amount of HP left. Seeing the boost that reaper gets in the chaos update makes me even more positive that i'll max it when we get another SP reset event.

If you aren't very funded or without magic attack items i can see dark shock being SOMEWHAT useful. Still... finisher works just as well at bosses vs dark shock. The range for dark shock isn't good enough for zakum arms. It takes time away from DPS you could be doing at a boss. I've tried to implement it into my training regime on a map and found it actually slowed exp gain (i test with speed pills every 10 mins).

Finding all of this has surprised me that everyone recommends it/loves it. @____@ outside of seeing some pretty numbers early on, it just seems so useless.
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