[1.2.329] Everything Harder
Hazzy Wrote:I have yet to see an image of anyone getting more than +1 past max level, let alone +5. Even if there is no cap, the amount of time and resources needed to get +5 is ridiculous, and will be by no means a standard practice.

Combat orders is +2, and you can get +2 to all skills through potential system. Pretty easy to get +5, imo. o.o
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Takebacker Wrote:Combat orders is +2, and you can get +2 to all skills through potential system. Pretty easy to get +5, imo. o.o

+2 from one or two pieces of equipment? Do we have rough rates of different bonuses yet? If each one is equal, it'd be less than 10%, so....
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Hazzy Wrote:+2 from one or two pieces of equipment? Do we have rough rates of different bonuses yet? If each one is equal, it'd be less than 10%, so....

the +2 can be obtain from equipment. some euipment give +1 and some give +2.

If I am not wrong, below is the info from basil market

Hats - Stat %, Self-Mystic Door(the skill), Chance of showing an Emotion when hit, Stats(static numerical stats), Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP), Ignore monster's attack/damage.
Face accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP
Eye accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP
Tops/Bottoms/Overalls - Stat %, Self-Hyper Body(the skill, but for any class), Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse's duration (Seal, slow, etc.), Max HP/MP
Shoes - Stat %, Self-Haste(the skill, but for all classes), W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP
Gloves - Stat %, Self-Sharp Eyes(the skill, but for all classes), W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal
Cape - Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills
Earrings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP
Belt and Rings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP
Weapons - Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster's W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster
Haste (Shoes)
Level 1 - MP -50, For 200 seconds, Speed +20, Jump +10
Mystic Door (Hat)
Level 1 - MP -120, Consume 2 magic rocks, magic door lasts 120 seconds
Sharp Eyes (Gloves)
Level 1 - MP -80, For 240 seconds, Critical Chance +10%, Damage +25%
Hyper Body (Top/Bottom/Overall)
Level 1 - MP -80, For 240 seconds, Increase Max MP +40%, Increase max HP +40%

For hazzy,

the remaining +3 (after +2 from combat order) can be obtain from weapon, cape or armour. +5 is the maximum we assume. so far no one shows any picture beyond +2 yet. so .....

the +2 that we saw are from combat order or equipment.
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mamaloki Wrote:If I am not wrong, below is the info from basil market
If i'm not wrong, that stuffs from basil was copypasta from here

http://www.southperry.net/showthread.php...post459757
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I'm glad bowmen wern't hit by this recent update.

Even so, the PDrate doesnt really effect us all that much because MMship skill ignores it at a cirtain chance. Leaving us the most DPM worthy peeps at boss runs.
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Reminder: It still isn't confirmed that skills that ignore defense also ignore PDR.
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Paladins are fine. I'm actually sorta glad they didn't get updated cause I don't want to see them nerfed, like Takebacker said lol. I just want new skill animations.
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rhpot03 Wrote:If i'm not wrong, that stuffs from basil was copypasta from here

http://www.southperry.net/showthread.php...post459757

Everything from the past month dealing with kMST was copypasta'd from here or Insoya.
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Insonya*? Tongue
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...Insoya?
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its insoya, lol.
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Hazzy Wrote:Get rid of the Rock Requirement on Doom and it's fine as it is. 60% Chance? use it 3 times. 94% chance to Doom any given mob after 3 uses. 69% chance to doom 6 mobs after using it on them 3 times each.



Would this apply to F/P, except with BB, Fire Demom(?), and Paralyze?

Big Bang -> Paralyze spam
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Random_Overlord Wrote:I'm glad bowmen wern't hit by this recent update.

Even so, the PDrate doesnt really effect us all that much because MMship skill ignores it at a cirtain chance. Leaving us the most DPM worthy peeps at boss runs.

besides what takebacker said, if your assumption is right more than likely it will either be heroes or buccs. Either way dpm tables need to be renewed but it'll take a whileFrown
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PB also got it's KB changed from 140k to 999k, and it's avoid was more than doubled.
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Bountyan Wrote:Paladins are fine. I'm actually sorta glad they didn't get updated cause I don't want to see them nerfed, like Takebacker said lol. I just want new skill animations.

Sometimes skill animation change also means the increase of skill delay,
if its this case, I prefer the animation stay the same ^^
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SethElite Wrote:PB also got it's KB changed from 140k to 999k, and it's avoid was more than doubled.

We still don't know what that does.
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Hazzy Wrote:We still don't know what that does.

I assume makes you miss more if you're not at least 180.

Can you even miss on things a lower or equal level to you anymore? It doesn't seem so.
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according to spadow, PB's avoidability increased from 225 to 625
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SethElite Wrote:I assume makes you miss more if you're not at least 180.

That's what people though. Then Warriors started bossing without any Dex. The current estimate for accuracy is [20-(MobLv-CharLv)]/20 = rate
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Hazzy Wrote:That's what people though. Then Warriors started bossing without any Dex. The current estimate for accuracy is [20-(MobLv-CharLv)]/20 = rate

Well I do seem to miss more without focus on when I do decide to train on higher leveled mobs. I'm sure that accuracy and avoid do play some role, though obviously much less than they used to.
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