Posting Freak
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Dark Link Wrote: mfw you people are talking about wanting units to get nerfed.
The initial extraction showed that one of them had a 50-hit ST SBB with a 900% multiplier, so yeah.
Anyway, seems like they're already being nerfed/changed.
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Dark Link Wrote: mfw you people are talking about wanting units to get nerfed.https://github.com/Deathmax/bravefrontie...42186069f2
CTRL + F "Len 6 Star SBB"
dafuq
"1850206": {
+ "desc": "50 combo Light attack on Single enemy, CRIT boost, 50% boost to ATK of all allies for 3 turns",
+ "hit dmg% distribution": [],
+ "hit dmg% distribution (total)": 0,
+ "hits": 1,
+ "levels": [
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 700,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 7,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 720,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 8,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 740,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 9,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 760,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 10,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 780,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 11,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 800,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 12,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 825,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 13,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 850,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 14,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 875,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 15,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 900,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 16,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ }
+ ],
+ "max bc generated": 1,
+ "name": "Len 6 Star SBB"
+ },
Doesn't seem very fair on a unit that also has 50+ drop checks on normal attack and will likely have 2000+ attack at 6 star.
Posting Freak
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xlxlxlxl Wrote: https://github.com/Deathmax/bravefrontie...42186069f2
CTRL + F "Len 6 Star SBB"
dafuq
"1850206": {
+ "desc": "50 combo Light attack on Single enemy, CRIT boost, 50% boost to ATK of all allies for 3 turns",
+ "hit dmg% distribution": [],
+ "hit dmg% distribution (total)": 0,
+ "hits": 1,
+ "levels": [
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 700,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 7,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 720,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 8,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 740,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 9,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 760,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 10,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 780,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 11,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 800,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 12,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 825,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 13,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 850,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 14,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 875,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 15,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ },
+ {
+ "bc cost": 24,
+ "effects": [
+ {
+ "bb atk%": 900,
+ "effect delay time(ms)/frame": "0.0/0",
+ "target area": "aoe",
+ "target type": "enemy"
+ },
+ {
+ "atk% buff": 50,
+ "buff turns": 3,
+ "crit% buff": 16,
+ "effect delay time(ms)/frame": "0.0/0",
+ "element buffed": "all",
+ "target area": "aoe",
+ "target type": "party"
+ }
+ ]
+ }
+ ],
+ "max bc generated": 1,
+ "name": "Len 6 Star SBB"
+ },
Doesn't seem very fair on a unit that also has 50+ drop checks on normal attack and will likely have 2000+ attack at 6 star."desc": "50 combo Light attack on Single enemy, CRIT boost, 50% boost to ATK of all allies for 3 turns",
+ "hit dmg% distribution": [],
+ "hit dmg% distribution (total)": 0,
+ "hits": 1,
50 combo attack with zero dmg % distribution and 1 hit lol
Posting Freak
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dowie Wrote: "desc": "50 combo Light attack on Single enemy, CRIT boost, 50% boost to ATK of all allies for 3 turns",
+ "hit dmg% distribution": [],
+ "hit dmg% distribution (total)": 0,
+ "hits": 1,
50 combo attack with zero dmg % distribution and 1 hit lol
If this isn't obvious for people to never take datamined values seriously then I don't know what will.
Also welcome to power creep. Eventually we'll reach that point of getting 30/40/50+ Drop Checks. Not really sure why people are flipping out over this.
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Dark Link Wrote: If this isn't obvious for people to never take datamined values seriously then I don't know what will.
Also welcome to power creep. Eventually we'll reach that point of getting 30/40/50+ Drop Checks. Not really sure why people are flipping out over this.
we have a multitued of units with 30+ drop checks we even have one thats just under 40
Posting Freak
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[COLOR="#0000FF"]lol I got bored.
thunder ore + brute elixer + michele sbb10 sgx sbb10 zephyr sbb1 double maxwell
[/COLOR]
Posting Freak
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holycow Wrote: [COLOR="#0000FF"]lol I got bored.
thunder ore + brute elixer + michele sbb10 sgx sbb10 zephyr sbb1 double maxwell[/COLOR]
Why you no 1mil+
Posting Freak
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Dark Link Wrote: Why you no 1mil+
[COLOR="#0000FF"]... is that even possible ?.?
[/COLOR]
Member
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holycow Wrote: [COLOR="#0000FF"]... is that even possible ?.?
[/COLOR]
I got a 448k crit spark hit with elza buff and maxwell friend on a water unit
Posting Freak
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holycow Wrote: [COLOR="#0000FF"]lol I got bored.
thunder ore + brute elixer + michele sbb10 sgx sbb10 zephyr sbb1 double maxwell
[/COLOR] needs spark buff + better sphers
Posting Freak
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oh yeah spark mmmm shall try that some other time lolol. this was done at like 1am ytd so i don't really think at that timing
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holycow Wrote: [COLOR="#0000FF"]... is that even possible ?.?
[/COLOR] http://www.youtube.com/watch?feature=pla...VpZ4#t=514
Target lock on. HEADSHOT!
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Dark Link Wrote: If this isn't obvious for people to never take datamined values seriously then I don't know what will.
Also welcome to power creep. Eventually we'll reach that point of getting 30/40/50+ Drop Checks. Not really sure why people are flipping out over this.
I wouldn't be surprised. I just wonder how they will buff the old units and not make bosses killed by only a small handful of units. Maxwell could be possible w/o a mitigation unit from what I've heard/seen but I cross my fingers that it will be similar for future bosses (despite having a mitigation unit)
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Icedemontrihorn Wrote: I wouldn't be surprised. I just wonder how they will buff the old units and not make bosses killed by only a small handful of units. Maxwell could be possible w/o a mitigation unit from what I've heard/seen but I cross my fingers that it will be similar for future bosses (despite having a mitigation unit)
Posting Freak
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CakesXD Wrote:
tons of imps and some nice spheres on that squad, getting all those as F2P would be quite difficult, especially before imp parade is released
Posting Freak
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Marksman Bryan Wrote: tons of imps and some nice spheres on that squad, getting all those as F2P would be quite difficult, especially before imp parade is released
So true.
gumi pls
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Is Ultor safe to use in questing already?
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SoR0XaS Wrote: Is Ultor safe to use in questing already?
I've used him as sub leader and like half of the top 30 in Arena have him as lead. I'm pretty sure it's safe, but you might want to search reddit/facebook/gumi forums to be positive.
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Jesus pineapple. How has someone already maxed Ultor out?!
Also dat Wicked Blade ATK.
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Dark Link Wrote: Jesus pineapple. How has someone already maxed Ultor out?!
Also dat Wicked Blade ATK.
Probably from the billions of crystals people still have from Super honor