WillDaSnail Wrote:Q: ~850-900 range (850 range max for casting, additional 50 range due to Noxious Blast's AoE)
W: ~850 range
E: ~700 range (farther than most champs' AA range iirc, with a few exceptions)
R: ~850 range, ~85 degree cone
As far as caster standards go, that's fairly short. You're not exactly going to snipe people.
Connor Wrote:I agree, I never found Cass to be that hard to use. Just use smartcast and be able to aim your attacks and you're set.
I think the only champion that took me longer than usual to get accustomed to was Orianna. I had to get the hang of controlling where I wanted the ball to go and making sure it was positioned properly for all my spells.
Really wish they hadn't nerfed her Q's range like they did. And then a kick to the groin by releasing Xerath with his insane range pokes shortly after...
I don't see why cass is hard either
I think the only champion that took me longer than usual to get accustomed to was twisted fate
Damn that PaC!
FenixR Wrote:Cass is one amazing champion to zone during the laning phase. Her 0.5 CD E when poisoned its also pretty good, too bad shes pretty much pineappleed if shes ganked although chances are you could kill the ganker if you leave him low enough with your poison. (Pretty important to know when you are "completely pineappleed" and "I better run". If you summit to your fate you could actually get a chance to survive at times, since gankers expect you to run most of the time which makes you a easy target)
Nigh ungankable if ult is off cd, so pre-6 ganks work much better (*DISCLAIMER* This is an addendum to your statement, not stating you are incorrect)
So randomly yesterday my internet started working(have had packet loss issues) and I can play LoL again. Am pretty out of touch, but had a nice game as nidalee, we lost though, and a good game as jungle sion.
I know ive got a fair number of SPers on my list but anyone who i dont have can add me, porchcat, seeing as ill be playing a lot now and am always looking for people to join up with.
Major Ziggs
Mad Scientist Ziggs
Scarlet Hammer Poppy
PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army"
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):
Summoner level 1-9
Beginner: 100%
Intermediate: 100%
Summoner level 10-19
Beginner: 85% (was 75%)
Intermediate: 100%
Summoner level 20-29
Beginner: 70% (was 50%)
Intermediate: 90% (was 100%)
Summoner level 30
Beginner: 55% (was 25%)
Intermediate: 80% (was 75%)
View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Alistar
Fixed a bug where Triumphant Roar was not granting assists
Amumu
Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn
Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath
Fixed a bug where Feast would fail to kill shielded targets
Ezreal
Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmasters Might duration increased to 8 seconds from 6
Lee Sin
Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%
Morgana
Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu
Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani
Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15
Sona
Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor
Power Transfer missile speed increased to 2000 from 1400
Gravity Field activation time reduced to 0.25 seconds from 0.5
Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
Items
Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%
Masteries
Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
General
Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
So this is what I see so far (NOT covered in the patch preview video):
- A number of QoL updates for a number of champions
- Tons of bug fixes
- Ashe buffs. Dat Volley CD reduction will help her a LOT early on
- Ashe + Ezreal's global ulti QoL buff by giving them vision through areas the projectile travels through. This could be quite helpful in certain scenarios....
- WotA's spellvamp got nerfed (actually didn't see this coming, but I can somewhat see why they toned it down. There's a number of AP champions out there that can heal for a lot with their abilities with WotA equipped)
- Expected Sivir nerfs (they are not that harsh, but it hits her quite significantly)
- Minor Morgana nerf on her Soul Shackles (wait, what?)
Otherwise, I'd say this is not that big of a patch overall. Though having a vast roster of bots to faceroll over in SR and Dominion makes things a bit fun if I need to hop onto those games for fast IP, lol
Ziggs looks great but probably will be OP at release.
WotA nerf will hurt champs like Kennen and Morde but I guess it's justifiable. Double WotA aura stacking is really strong so I'm surprised they didn't just nerf the aura spellvamp bonus.
madanthony Wrote:I wonder if they'll use the circular portrait for kills they used in the spotlight. It looks more awesome than most.
I heard that it looked like a trollface-like image during internal testing; they put in the uncropped version, and many Rioters lost it upon seeing the icon, lol.
Otherwise, it's a no (even though I think its effing funny xD)
FenixR Wrote:Cass is one amazing champion to zone during the laning phase. Her 0.5 CD E when poisoned its also pretty good, too bad shes pretty much fucked if shes ganked although chances are you could kill the ganker if you leave him low enough with your poison. (Pretty important to know when you are "completely fucked" and "I better run". If you summit to your fate you could actually get a chance to survive at times, since gankers expect you to run most of the time which makes you a easy target)
get teemo or singed in your team. spammable e's in teamfights and you dont even have to aim your skillshots!
Played a quick custom with Ziggs before class. He's definitely getting nerfed, there's absolutely no way he isn't. That spamable aoe, alongside that passive with decent auto attack range and ultra ranged ult. God damn, he isn't disappointing.
Going by Jiji stream, Ziggs is early game and doesn't scale very well into late.
At least he doesn't seem to have the Lux problem of missing everything and then providing little till cds are back, considering his Q is like 2 or 3 secs.
Eddikins Wrote:Going by Jiji stream, Ziggs is early game and doesn't scale very well into late.
At least he doesn't seem to have the Lux problem of missing everything and then providing little till cds are back, considering his Q is like 2 or 3 secs.
Ahahaha what a joke, his late game is as good as the Early one, Specially those mines, well placed you can deal a pineapple ton of damage and if the enemy thinks of escaping "BOOM!" with your ult. Although i do admit that his Ult should be toned down a bit specially CD wise, Ionian boots and i could cast it every 60 secs at level 2.
Hes definitively getting the nerf boot next patch.