WillDaSnail Wrote:I'm expecting a lot of nerfs/buffs coming along in the next patch (a la Rise of the Bot Army patch). I have a feeling the Shen buffs will be in it too (if Riot has tested him enough to deem the changes OK for general use). Not to mention, quite a few changes to other champs on top of it too
WillDaSnail Wrote:I hope you're aware that all of the content for the upcoming patch are not entirely covered in a 4 to 6 minute patch preview video........
A project they've been working on for months now would probably be in it. Also, Statikk on Shen. Two days ago. I highly doubt they're going to pull out a complete Shen buff in three or four days.
Spoiler
We definitely want to buff Shen, there's no questions about it. The challenge is making sure the buffs are done right, recently we had some changes on the PBE environment but we were not entirely happy with those changes. We decided to do some more work on his buffs before we release them. - Classick
Shen is a project we are currently actively working on. We want to not only just buff Shen though, rather we are attempting to take this opportunity to experiment with some gameplay changes that would make Shen more fun to play overall.
On Live, most of Shen's fun comes from the power and feel of his ultimate as it controls the flow of the battlefield. While that is awesome, we want to make sure Shen players can have interesting gameplay while his ultimate is not up. On Live, this gameplay currently consists of Shadow Dashing into a fight hopefully taunting the right targets, expending the rest of his energy rapidly by choosing to use Vorpal Blade or Feint, and then standing around looking pretty with no Energy for the rest of the fight.
The #1 issue we want to resolve with Shen is to make sure that he can have a sustained threat presence/utility in late game team fights. In my opinion, this starts with addressing his current Energy issues. Imagine a Shen who can Shadow Dash 2-3 times across the battlefield per fight, first locking down enemies and then returning to the aid of his allies to thwart off attackers. Not that this is necessarily exactly what we'll eventually do, but these are the kinds of thoughts we are currently toying with.
At the same time, we want to make sure that we keep Shen's extremes in check. For example, top lane Shen actually has a ton of sustain and early on can out harass / out lane many of the popular top lane champions used today. It can be an extremely frustrating experience. Another pain point in playing against Shen is the dreaded side push strategy in which he forces one of your team to stop him and then suddenly teleports to the team fight making it a 4v5. Although these are valid strategies and situations Shen excels at, we want to make sure opponents have the necessary counterplay options to fight against them.
These are the types of issues we are tackling while working on Shen, and unfortunately it does take a good amount of time to get right, especially with the multitude of other projects going on.
Pertaining to Mundo, we do intend to eventually make changes, but he is not an active project at the moment. The main issue we would be looking to solve on Mundo is assessing his early vs. late game potential, which would probably involve giving Mundo access to some more utility. At the same time, I think we would take the opportunity to solidify the risk vs. reward gameplay surrounding Mundo being at low levels of Health, constantly teetering back and forth to create advantages and bait enemies in. - Statikk
WillDaSnail Wrote:I hope you're aware that all of the content for the upcoming patch are not entirely covered in a 4 to 6 minute patch preview video........
A project they've been working on for months now would probably be in it. Also, Statikk on Shen.
Spoiler
We definitely want to buff Shen, there's no questions about it. The challenge is making sure the buffs are done right, recently we had some changes on the PBE environment but we were not entirely happy with those changes. We decided to do some more work on his buffs before we release them. - Classick
Shen is a project we are currently actively working on. We want to not only just buff Shen though, rather we are attempting to take this opportunity to experiment with some gameplay changes that would make Shen more fun to play overall.
On Live, most of Shen's fun comes from the power and feel of his ultimate as it controls the flow of the battlefield. While that is awesome, we want to make sure Shen players can have interesting gameplay while his ultimate is not up. On Live, this gameplay currently consists of Shadow Dashing into a fight hopefully taunting the right targets, expending the rest of his energy rapidly by choosing to use Vorpal Blade or Feint, and then standing around looking pretty with no Energy for the rest of the fight.
The #1 issue we want to resolve with Shen is to make sure that he can have a sustained threat presence/utility in late game team fights. In my opinion, this starts with addressing his current Energy issues. Imagine a Shen who can Shadow Dash 2-3 times across the battlefield per fight, first locking down enemies and then returning to the aid of his allies to thwart off attackers. Not that this is necessarily exactly what we'll eventually do, but these are the kinds of thoughts we are currently toying with.
At the same time, we want to make sure that we keep Shen's extremes in check. For example, top lane Shen actually has a ton of sustain and early on can out harass / out lane many of the popular top lane champions used today. It can be an extremely frustrating experience. Another pain point in playing against Shen is the dreaded side push strategy in which he forces one of your team to stop him and then suddenly teleports to the team fight making it a 4v5. Although these are valid strategies and situations Shen excels at, we want to make sure opponents have the necessary counterplay options to fight against them.
These are the types of issues we are tackling while working on Shen, and unfortunately it does take a good amount of time to get right, especially with the multitude of other projects going on.
Pertaining to Mundo, we do intend to eventually make changes, but he is not an active project at the moment. The main issue we would be looking to solve on Mundo is assessing his early vs. late game potential, which would probably involve giving Mundo access to some more utility. At the same time, I think we would take the opportunity to solidify the risk vs. reward gameplay surrounding Mundo being at low levels of Health, constantly teetering back and forth to create advantages and bait enemies in. - Statikk
I also Clarity-baited their Annie in mid. Whee! In addition, because I'm Anivia with Clarity, I spend all of laning phase locking her down so she couldn't actually TP to other lanes.
Purplefire44 Wrote:What does caitlyn have that stops his drain?
Her traps are able to interrupt and then snare the target. I'm fairly sure of this as an avid Caitlyn and Fiddlesticks player. Regardless it doesn't matter that much when she can just net shot back and use her monstrous range to keep punishing him. She's still very much a counter to him. Granted Caitlyn is a counter to a lot of champions in laning.
I also Clarity-baited their Annie in mid. Whee! In addition, because I'm Anivia with Clarity, I spend all of laning phase locking her down so she couldn't actually TP to other lanes.