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When the game (Speaking for GMS, the only version that I've played) was still young, content wasn't really overhyped and rushed out at such an alarming pace. I don't mind a month of no new content. The events used to make it for me, and if the Valentine's Day events are any good, then I'll be perfectly happy. They had a Lunar New Year event a long, LONG time ago where you collected "Wish tickets" and turned them in for lunar-themed items. I remember getting a LeFay Jester mage hat with mine. I haven't seen any of those things in forever.
There are a few things that I want to see happen a bit more than hypers. The return of the wedding ring effects and (Normal, not unripe) Onyx Apples, for one. Hell, just undo every single change that you made to Amoria past its original introduction (Minus APQ), and that would be great. I know it won't ever happen, but hey.
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Declaimed Wrote:When the game (Speaking for GMS, the only version that I've played) was still young, content wasn't really overhyped and rushed out at such an alarming pace. I don't mind a month of no new content. The events used to make it for me, and if the Valentine's Day events are any good, then I'll be perfectly happy. They had a Lunar New Year event a long, LONG time ago where you collected "Wish tickets" and turned them in for lunar-themed items. I remember getting a LeFay Jester mage hat with mine. I haven't seen any of those things in forever.
There are things that I want to see happen far more than hypers. The return of the wedding ring effects and (Normal, not unripe) Onyx Apples, for one. Hell, just undo every single change that you made to Amoria past its original introduction (Minus APQ), and that would be great. I know it won't ever happen, but hey.
The main problem is that, right now, there's 8 classes in the game that totally wreck any other class... Until they release that new content for everyone. I used to try dojo to get gloves from time to time before, and I could easily grab gloves as few people bothered to clear it. Now it wouldn't be a problem if it weren't for the fact everyone from those 8 chosen ones can do it without a problem, and we have to stick to being lame, and not standing a chance of even being in the top 100.
That's the main problem, nothing else. I can gladly wait for everything else, but this is thief/pirate revamp all over again, only affecting most of the people this time.
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Alloy Wrote:The main problem is that, right now, there's 8 classes in the game that totally wreck any other class... Until they release that new content for everyone. I used to try dojo to get gloves from time to time before, and I could easily grab gloves as few people bothered to clear it. Now it wouldn't be a problem if it weren't for the fact everyone from those 8 chosen ones can do it without a problem, and we have to stick to being lame, and not standing a chance of even being in the top 100.
That's the main problem, nothing else. I can gladly wait for everything else, but this is thief/pirate revamp all over again, only affecting most of the people this time.
I'm an unfunded Battle Mage, I'm used to being weak, ha. I can't wait for Battleking Bar, but I know that it honestly won't make much difference unless I decide to shell out my life savings on cubes. So, I can wait.
The legends have always been OP compared to most of the adventurers. I've always thought that its due in part to their individual cash shops (More money to be made off the heroes than the old-school, cash shop inventory sharing types).
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Razmos Wrote:I went on Basil today and was really surprised at the massive amount of hate for Jett. They don't even give any reasons for it either. One person said "I couldn't even get to second job", like what, really? Jett's are the same as gunslingers in 1st job, just with wayyy more mobility.
Anyone who actually played the job to a high level actually know that Jett is a fun job, it may not be the most original, but neither is pineappleing Kaiser (I hate kaiser with a passion). Jett really doesn't deserve the unwarranted hate that it gets.
if Jett's hyper skills are delaying Hyper Skills being released as Sapta said earlier..(which I doubt) they could easily release all the rest and say "Due to Jett being a GMS exclusive, it will get it's hyper skills later in a special 'Return of Jett!' event". This would make 99% of the players happy.
Corsairs and Buccs not only hate them for their lack of creativity and the "delay" of Renegades, but their release also fuked up the two by glitching and breaking most of their skills to where they couldn't be playable by some. Not to mention that they had a good KS factor to it as well.
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Arrol Wrote:Corsairs and Buccs not only hate them for their lack of creativity and the "delay" of Renegades, but their release also fuked up the two by glitching and breaking most of their skills to where they couldn't be playable by some. Not to mention that they had a good KS factor to it as well.
That and they delayed the pirate/thief revamp for a month in order to push out what was basically the pirate revamp in one class.
In other news: I don't mind a delay so long as the reason is legitimate. Jett, to me, was not a good reason to delay a complete renewal of another class.
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Jett bugged me mostly because Kanna and that whole Sengoku thing happened on JMS. (and Hayato too, but eh, never been a huge warrior fan.)
For the most part, they got well planned original content with cultural relevance while GMS got some unholy fusion of existing pirate classes from outer space... and reskinned from TMS (iirc) at that.
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Honestly. The lack of hypers sucks ass.
But really, I just want all the hacking that's been going on as of late, or at least a majority of it, to be patched. Training at party play areas or getting into bosses is to be considered lucky. I don't want hypers if I can't actually enjoy using them.
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SaptaZapta Wrote:Of course, if you want to do it for the totems, that's different.
Eh, don't feel like shelling out billions upon billions for all my side characters, shelling out a billion just for my main was enough.
I was mostly interested in some easy way to level up on my side characters, but training still wins out. Guess I'll throw all my money into finally getting my main to level 200 after 6 years. . .
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One thing my friends and I are concerned with is this question: When is the tempest store leaving? is it going during this patch or later on, either way it doesn't hurt me much if it leaves at this patch since I've been stocking up on tempest rings for a while now.
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xxkionayxx Wrote:One thing my friends and I are concerned with is this question: When is the tempest store leaving? is it going during this patch or later on, either way it doesn't hurt me much if it leaves at this patch since I've been stocking up on tempest rings for a while now.
The tempest events are listed to end at the 13th this month according to Nexons event calendar.
That does not mean the shop will close then though.
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Razmos Wrote:I went on Basil today and was really surprised at the massive amount of hate for Jett. They don't even give any reasons for it either. One person said "I couldn't even get to second job", like what, really? Jett's are the same as gunslingers in 1st job, just with wayyy more mobility.
Anyone who actually played the job to a high level actually know that Jett is a fun job, it may not be the most original, but neither is pineappleing Kaiser (I hate kaiser with a passion). Jett really doesn't deserve the unwarranted hate that it gets.
if Jett's hyper skills are delaying Hyper Skills being released as Sapta said earlier..(which I doubt) they could easily release all the rest and say "Due to Jett being a GMS exclusive, it will get it's hyper skills later in a special 'Return of Jett!' event". This would make 99% of the players happy.
Most people hate them because of the fact that GMS was promised an exclusive class. Now considering this is right after Kanna and Hayato were released/announced everybody was hyped up for the best. Of course when Jett came out he was literally just Zen Warrior 2.0 and further delayed the renegade patches. Not only that but their 3rd job was notorious for KSing maps with ease just because of their copied version of Blunderbuster. Nowadays people just seem to have a hate/laugh approach to Jetts, the hate part was pretty much what I described earlier, but the laughing part is just because of how weak of a class they are compared to Gunslingers.
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koplje Wrote:Most people hate them because of the fact that GMS was promised an exclusive class. Now considering this is right after Kanna and Hayato were released/announced everybody was hyped up for the best. Of course when Jett came out he was literally just Zen Warrior 2.0 and further delayed the renegade patches. Not only that but their 3rd job was notorious for KSing maps with ease just because of their copied version of Blunderbuster. Nowadays people just seem to have a hate/laugh approach to Jetts, the hate part was pretty much what I described earlier, but the laughing part is just because of how weak of a class they are compared to Gunslingers.
While Corsairs do gain an additional 30 weapon attack over Jetts, people seem to overlook that Jett's Rapid Fire deals 30% more damage over Corsair's nerfed version. Also, they gain an additional 20% damage to bosses, and a small bonus of 5% additional crit rate. So I think it balances out. I always thought that people's accusations of Jetts being weaker as a class were unfounded, personally.
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Zerard Wrote:Jett's Rapid Fire deals 30% more damage over Corsair's nerfed version
Prior to the nerf, Corsair had 330% Rapid Fire plus a 100% chance Final Attack that dealt 70% damage, so it's basically 400% damage total. After the nerf, Rapid Fire became 300%, but Majestic Presence's explosion damage, the final attack, was increased to 100% damage, basically no net change since it still adds up to 400%. The nerf really only affected Phantoms who used RF. Their total damage with Rapid Fire is about 1.2x more than Jett's Rapid Fire damage, which I would say makes up for the 20% less boss damage, even more so if the Jett had tons of boss damage. And unlike Corsairs, Jett's don't possess a 4th job mastery skill.
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iAmFear Wrote:Prior to the nerf, Corsair had 330% Rapid Fire plus a 100% chance Final Attack that dealt 70% damage, so it's basically 400% damage total. After the nerf, Rapid Fire became 300%, but Majestic Presence's explosion damage, the final attack, was increased to 100% damage, basically no net change since it still adds up to 400%. The nerf really only affected Phantoms who used RF. Their total damage with Rapid Fire is about 1.2x more than Jett's Rapid Fire damage, which I would say makes up for the 20% less boss damage, even more so if the Jett had tons of boss damage. And unlike Corsairs, Jett's don't possess a 4th job mastery skill.
I also forgot to mention that while Corsairs can only receive either a 10% additional crit rate or 10% additional crit damage at any given time, Jett gets both at all times if he's fighting a boss (and an additional 10% crit rate on top of that). All in all though, it balances out in my own opinion (or at least, doesn't make a very noticeable difference). It's not like Jett is complete trash compared to Corsairs, like others seem to make them out to be. But that's just how I feel.
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Zerard Wrote:I also forgot to mention that while Corsairs can only receive either a 10% additional crit rate or 10% additional crit damage at any given time, Jett gets both at all times if he's fighting a boss (and an additional 10% crit rate on top of that). All in all though, it balances out in my own opinion (or at least, doesn't make a very noticeable difference). It's not like Jett is complete trash compared to Corsairs, like others seem to make them out to be. But that's just how I feel.
It's the hits per second difference between jett and corsair that's literally the difference between them.
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fodjgngf Wrote:It's the hits per second difference between jett and corsair that's literally the difference between them.
It's not a big enough reason for me to delete a Jett and replace it with a Corsair. *Shrugs*
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Zerard Wrote:It's not a big enough reason for me to delete a Jett and replace it with a Corair. *Shrugs*
Corsair hits per second are double what Jett has last I saw. Also if you're one of those people that believe that Jett Rapid Fire is "faster" than Corsair rapid fire or hurricane, you're wrong.
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fodjgngf Wrote:Corsair hits per second are double what Jett has last I saw. Also if you're one of those people that believe that Jett Rapid Fire is "faster" than Corsair rapid fire or hurricane, you're wrong.
Sure, but Jetts have other bonuses like I stated before. And did I ever imply I believed that Jett's RF is faster? I guess it's wrong to have preferences.
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Daakun Wrote:Jett bugged me mostly because Kanna and that whole Sengoku thing happened on JMS. (and Hayato too, but eh, never been a huge warrior fan.)
For the most part, they got well planned original content with cultural relevance while GMS got some unholy fusion of existing pirate classes from outer space... and reskinned from TMS (iirc) at that.
Jett most likely came before dragon warrior because I remember that official screenshot of dragon warrior in the character selection screen of TMS and the job was called JETT lol.
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ScottPilgrim Wrote:Jett most likely came before dragon warrior because I remember that official screenshot of dragon warrior in the character selection screen of TMS and the job was called JETT lol.
So why does Jett have the DW Shield on their link skill?
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