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Yeah, first thought of this was an Alice in Wonderland reference. Looks pretty awesome. I can't wait. Best update to MapleStory ever I'd say. Not a fan of the overpowered equips though. But, whatever floats Nexon's boat.
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I'd be grateful if someone could upload the new CMST setup or to provide a link. I can't seem to find it. I'd like to look in the WZ.
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AzureKite Wrote:I'd be grateful if someone could upload the new CMST setup or to provide a link. I can't seem to find it. I'd like to look in the WZ.
http://dlc4.sdo.com/3710/11236/Data071.zip
http://dlc4.sdo.com/3710/11237/Data07101.cab
http://dlc4.sdo.com/3710/11238/MapleStoryT071.exe
Download all and install using the exe file.
I'm guessing you're not going to login am I right, or you would need a Tespia account.
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Eyon Wrote:It jumps =)
It sounds like they already have the BGMs for the area in the data
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LuvDWayULie Wrote:I think the reason why CMSt released Root Abyss before KMSt is because :
From someone in Asiasoft Forums
maybe they want to have some better solutions for their security?
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2012-12-15, 11:06 AM
(This post was last modified: 2013-06-03, 10:52 PM by Pythagoras.)
Killmeplsok Wrote:My mistake then.
Anyway I just saw this too:
They get some ultra-nerfed version of Angelic Buster in CMSt.
Soul Seeker: Attack an enemy in front of you with the power of Escadas soul, dealing 300% damage on up to 2 enemies with an 60% chance of attacking your target once more. 40% chance to recharge. Maximum damage for this skill is 10,000,000.
Primal Roar: Escadas roar shakes the souls of up to 8 enemies in front of you, dealing 670% damage two times with a 60% chance to stun for 8 seconds. 50% chance to recharge. Maximum damage for this skill is 30,000,000.
Trinity: Attack one enemy with Escadas force consecutively, dealing 1060% damage 1 time, could attack 2 more times with additional command. Using this skill increases Trinitys damage and defense ignored by 10% for a short duration, stacking up to 4 times. 40% chance to recharge. Maximum damage for this skill is 40,000,000.
Affinity I: Passively increase recharge rate by 20%. Escada's strength also makes your body lighter, increasing your speed and jump by 20 and maximum speed by 25.
Affinity II: For every 10 enemy defeated, 100% chance to recharge. Passively increase status and elemental resistance by 10%
Affinity III: If recharge fails 3 times consecutively, 100% increase in recharge chance upon next recharge skill activation. Passively increase DEX by 20 and damage by 10%.
Affinity IV: Attempt to recharge again if recharging fail (success rate 100%). If recharge succeeded you get a 50% chance to increase your attack by 30% for 5 seconds.
Okay, to summarize the nerf,
Soul Seeker
KMS: Damage: 420% -> 320%, recreation chance: 80% -> 70% -> 85%, Recharge chance: 40% -> 30%, Number of orbs: 4 -> 2, a maximum number of recreations of 7 has been added, no longer triggers damage reflect, can now be cast in the air
GMS: Damage: 420% -> 300% -> 320%, recreation chance: 80% -> 60% -> 70%, Recharge chance: 40% -> 30%, Number of orbs: 4 -> 2
Primal Roar
KMS: Damage: 1100% -> 1000% -> 1160% , Recharge chance: 50% -> 40%
GMS: Damage: 1100% -> 670%, Recharge chance: 50% -> 40%
Trinity
KMS: Damage: 1600%, Damage boost: 10% -> 5%, stacking up to 6 -> 3 times, Recharge chance: 40% -> 50%, passive effect of 15% damage and defense ignore has been added
GMS: Damage: 1600% -> 1060%, Damage boost: 10%-> 5% , stacking up to 6 -> 4 times, Recharge chance: 40% -> 50%
Affinity I
KMS : Speed increased by 40%, Jump increased by 20%
GMS: Speed increased by 40 -> 20%, Jump increased by 20%
Affinity II
KMS: passive status and elemental resistance increase: 40% , damage increase: 20% -> removed
GMS: passive status and elemental resistance increase: 40 -> 10%, damage increase: 20% -> removed
Affinity III
KMS: Dex increase: 40, damage increase: 30% -> 20%
GMS: Dex increase: 40 -> 20, damage increase 30% -> 10% -> 20%
Affinity IV
KMS: damage buff 50% -> 30%
GMS: damage buff 50% -> 25% -> 30%
All the new changes have been highlighted in red.
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CMS cash is DIRT cheap imo ...
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c732n7 Wrote:maybe they want to have some better solutions for their security?
That's a possibility too
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Pythagoras Wrote:Okay, to summarize the nerf,
Soul Seeker
KMS: Damage: 420% -> 320%, chance to atttack one more: 80% -> 70%, Recharge chance: 40% -> 30%
CMSt: Damage: 420% -> 300%, chance to atttack one more: 80% -> 60%, Recharge chance: 40%
Primal Roar
KMS: Damage: 1100% -> 1000%, Recharge chance: 50% -> 40%
CMSt: Damage: 1100% -> 670%, Recharge chance: 50%
Trinity
KMS: Damage: 1600%, Damage boost: 10% -> 5%, stacking up to 6 times, Recharge chance: 40% ->50%
CMSt: Damage: 1600% -> 1060%, Damage boost: 10% , stacking up to 4 times, Recharge chance: 40%
Affinity I
KMS : Speed increased by 40%, Jump increased by 20%
CMSt: Speed increased by 40 -> 20%, Jump increased by 20%
Affinity II
KMS: passive status and elemental resistance increase: 40% , damage increase: 20% -> removed
CMSt: passive status and elemental resistance increase: 40 -> 10%, damage increase: 20% -> removed
Affinity III
KMS: Dex increase: 40, damage increase: 30% -> 20%
CMSt: Dex increase: 40 -> 20, damage increase 30% -> 10%
Affinity IV
KMS: damage buff 50% -> 30%
CMSt: damage buff 50% -> 30% (they get the nerf earlier)
The CMSt exclusive nerf were bold in red.
Seems like CMS really nerf AB to the ground.
Want more damage? Buy Nx today!
2 words : THIS. SUCKS.
CMS can't even enjoy AB before she got nerfed, and she got a worse nerf compared to KMS. Wow.
I hope MSEA won't do the same thing..
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Eyon Wrote:It jumps =)
ok, i didn't like how the body looked that much, but if it's gonna keep doing that during the fight, then that's actually pretty cool
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I love the allusions to Alice in Wonderland. <3
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Christ those buster nerfs. Why do they keep beating her face in so hard? <___<;
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Justin Wrote:Christ those buster nerfs. Why do they keep beating her face in so hard? <___<;
Because Nexon will always hate pirates regardless of whether they look like one or not. Or maybe it's just because a lot of KMS players complained about her so the only way to go is to keep nerfing until only the usual WTP this class is so weak now!!! complaints are left.
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Area is 107~160
This chair is available from the queen boss:
This is how the hat from that giant worm looks like:
There is normal and hard mode. Hard mode hats from the bosses are lv 140 and labeled as 'Epic'.
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107 - 160...aww man, can't we get another area that's for 160+ characters!?
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Curtiss Wrote:107 - 160...aww man, can't we get another area that's for 160+ characters!?
It's not like the place is viable for training anyway. I guarantee you the hard modes of the bosses will be plenty difficult as is, especially the worm.
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Curtiss Wrote:107 - 160...aww man, can't we get another area that's for 160+ characters!? Maybe they'll buff it up? ToT, Leafre, and Orbis/El Nath have all been shifted upward in the level range before. Not that the devs bothered upping the level of those areas' drops to match
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Justin Wrote:It's not like the place is viable for training anyway. I guarantee you the hard modes of the bosses will be plenty difficult as is, especially the worm.
Yes, but remember that boss EXP was nerfed (Don't know if it applies to the new ones) and I would like some other area to fight in if I ever decide to train another character to level 200. What better place would there be than an area with such amazing music?
[MENTION=10169]Cere[/MENTION]; I'm not counting out that possibility but I have been to almost all of these maps to train at some point or another and I sometimes just like to sit in one area and train non-stop. Drops shouldn't be a problem if they buff it up since all drops now correspond to the level of the monster.
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Pythagoras Wrote:Okay, to summarize the nerf,
Soul Seeker
KMS: Damage: 420% -> 320%, chance to atttack one more: 80% -> 70%, Recharge chance: 40% -> 30%
CMSt: Damage: 420% -> 300%, chance to atttack one more: 80% -> 60%, Recharge chance: 40%
Primal Roar
KMS: Damage: 1100% -> 1000%, Recharge chance: 50% -> 40%
CMSt: Damage: 1100% -> 670%, Recharge chance: 50%
Trinity
KMS: Damage: 1600%, Damage boost: 10% -> 5%, stacking up to 6 times, Recharge chance: 40% ->50%
CMSt: Damage: 1600% -> 1060%, Damage boost: 10% , stacking up to 4 times, Recharge chance: 40%
Affinity I
KMS : Speed increased by 40%, Jump increased by 20%
CMSt: Speed increased by 40 -> 20%, Jump increased by 20%
Affinity II
KMS: passive status and elemental resistance increase: 40% , damage increase: 20% -> removed
CMSt: passive status and elemental resistance increase: 40 -> 10%, damage increase: 20% -> removed
Affinity III
KMS: Dex increase: 40, damage increase: 30% -> 20%
CMSt: Dex increase: 40 -> 20, damage increase 30% -> 10%
Affinity IV
KMS: damage buff 50% -> 30%
CMSt: damage buff 50% -> 30% (they get the nerf earlier)
The CMSt exclusive nerf were bold in red.
Seems like CMS really nerf AB to the ground.
Want more damage? Buy Nx today!
you're implying that it's CMST exclusive
EMS has a modified kaiser, CMS has our luminous
I bet we're getting that AB change as well, and we're also getting EMS's kaiser.
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