KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant
those hyper skills...


[Image: 021.jpg]
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8 hits, max damage 10m.

One shot all the zakum arms as a bishop hahahahaha.
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Mikhail's debuff causes his final attack chance to become 100% on anything hit by it. Paladin's debuff is a 20 second buff cancel/preventer like magic/power/defense crash.


Paladin's Sacrosanctity buff makes you completely invincible for 30 seconds with a 600 second cooldown.
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So Drks get a mercedes type hyper skill, except its around the user rather than in front...
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Quote:하이퍼 바디-엑스트라 하트 포인트:
New Skill
New - Name (하이퍼 바디-엑스트라 하트 포인트Wink
New - Description (하이퍼 바디로 오르는 최대 HP 수치를 증가시킨다.)
New - Level readout (최대 HP #x% 추가 증가Wink

하이퍼 바디-엑스트라 매직 포인트:
New Skill
New - Name (하이퍼 바디-엑스트라 매직 포인트Wink
New - Description (하이퍼 바디로 오르는 최대 MP 수치를 증가시킨다.)
New - Level readout (최대 MP #y% 추가 증가Wink

LOLed pretty hard when I got here.
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xallista Wrote:So Drks get a mercedes type hyper skill, except its around the user rather than in front...
Hey, we were the original mobbers, and it,s a lot more useful for us than it is for them
JoeTang Wrote:LOLed pretty hard when I got here.
...why?
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Best part of this patch: Hilla, Regular Zakum, and Van Leon need only a 1 person party to enter.

EDIT: Okay, Evolving Map system is pretty rad. It seems like you go in and do stuff in the Evolving Maps to collect various items that let you -change- what's in your Evolving Map. Mobs, HP, spawn, background music, map design, etc.

And it's a party play zone!
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HS gives status resistance to the party? Holy f'uck that's awesome.
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Baklava Wrote:Mikhail's debuff causes his final attack chance to become 100% on anything hit by it. Paladin's debuff is a 20 second buff cancel/preventer like magic/power/defense crash.


Paladin's Sacrosanctity buff makes you completely invincible for 30 seconds with a 600 second cooldown.

Because paladins totally needed more invincibility....

=_=

I get that Paladins are a defensive class but they're taking this over the top if you ask me.
And 30 seconds with 600 second cooldown? Meh.

Hi divine shield how u doin.
At least you give some attack aswell.
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ShinkuDragon Wrote:Hey, we were the original mobbers, and it,s a lot more useful for us than it is for them

...why?

Dark Knights get two separate Hyper Skills to make Hyper Body gain +20% HP and +20% MP at level 183 and 162 respectively.

Meanwhile, in F/P land, Megiddo Flame is a Soul Seeker recolour. Granted, it has a gigantic cooldown and 20% regeneration rate, but the fact is it uses the exact same sprites, and the PVP data is identical to Angelic Buster's Soul Seeker PVP data.
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JoeTang Wrote:Dark Knights get two separate Hyper Skills to make Hyper Body gain +20% HP and +20% MP at level 183 and 162 respectively.

Meanwhile, in F/P land, Megiddo Flame is a Soul Seeker recolour. Granted, it has a gigantic cooldown and 20% regeneration rate, but the fact is it uses the exact same sprites, and the PVP data is identical to Angelic Buster's Soul Seeker PVP data.

Not surprised after the first edition of Hyper Skills. Phantom's Rose Carte Finale is just a rehashed Sword Strike, same animation and all.
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Arrol Wrote:Not surprised after the first edition of Hyper Skills. Phantom's Rose Carte Finale is just a rehashed Sword Strike, same animation and all.

Just so you know, Sword Strike is Demon Explosion without the lifting effect. Rose Carte Finale is more like Infernal Breath.
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JoeTang Wrote:Dark Knights get two separate Hyper Skills to make Hyper Body gain +20% HP and +20% MP at level 183 and 162 respectively.

Meanwhile, in F/P land, Megiddo Flame is a Soul Seeker recolour. Granted, it has a gigantic cooldown and 20% regeneration rate, but the fact is it uses the exact same sprites, and the PVP data is identical to Angelic Buster's Soul Seeker PVP data.

when soul seeker came, i always thought it will be new hurricane(everythngi copies it) and wel i guess now im right.

in the other hand, paladins got trolled so hard. man... 30 sec invincible whoaaa didint divine got higher rate and more usefull for sure.. and that 500%x3 attack thingy.. with that much cd... well thank u nexon for reason to delete my 144 ua pally =[
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JoeTang Wrote:LOLed pretty hard when I got here.
same pomegranate for phantoms
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Rith Wrote:when soul seeker came, i always thought it will be new hurricane(everythngi copies it) and wel i guess now im right.

in the other hand, paladins got trolled so hard. man... 30 sec invincible whoaaa didint divine got higher rate and more usefull for sure.. and that 500%x3 attack thingy.. with that much cd... well thank u nexon for reason to delete my 144 ua pally =[

I know some people are bad at math, but does anyone seriously think a copy of Soul Seeker with 90 second cooldown and 20% chance of regen is anything near comparable to the original?

Also loling at how I/Ls get a Teleport Mastery buff.
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I've got my bishop's motivation back, thanks.
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JoeTang Wrote:I know some people are bad at math, but does anyone seriously think a copy of Soul Seeker with 90 second cooldown and 20% chance of regen is anything near comparable to the original?

Also loling at how I/Ls get a Teleport Mastery buff.

Brace yourselves for the day Soul Seeker gets a 90 second cooldown!
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Loving the Bishop skills. Makes me miss mine Sad I'm glad Nexon realizes that Bishops needed better offense. They still need some form of Elemental Reset though.
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Bribery Wrote:Loving the Bishop skills. Makes me miss mine Sad I'm glad Nexon realizes that Bishops needed better offense. They still need some form of Elemental Reset though.

Naa Bishop Doesnt need Elemental Reset.... If he get one so does BattleMage it wont be fair if all other mage has one but not bam? wouldnt it? lol
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Question Wrote:Naa Bishop Doesnt need Elemental Reset.... If he get one so does BattleMage it wont be fair if all other mage has one but not bam? wouldnt it? lol

Fair? In Maple?

BWAHAHAHAHAHAHAHHAHAHAHAHHA
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