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Dictionary Wrote:Balance:
2. A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces.
7. An influence or force tending to produce equilibrium; counterpoise.
What the f'uck is balance then?
Sarah Wrote:Except we have to wait 6 more months for the next rebalance. There's no reason not to give us the boost so we can TRAIN until then.
Also I'm extra pissed about this because the only 3 things I've liked about MapleStory have been STRIPPED AWAY from me. First my Monster Book, then my ability to train well, and now the only piece of equipment I actually valued.
But then that isn't a problem with Elemental Staves/Wands.
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you quoting that did not help you at all, Balance is everyone gets something to equal others, not everyone gets the same thing.
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Rob Wrote:What the f'uck is balance then?
But then that isn't a problem with Elemental Staves/Wands.
No it's a problem that giving them the boost they previously had can solve though.
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Kitty Wrote:you quoting that did not help you at all, Balance is everyone gets something to equal others, not everyone gets the same thing.
HOW IS HAVING A WEAPON WITH A 1.25X DMG BOOST EQUAL TO WHAT OTHER CLASSES GET?
God you people whine for the sake of whining.
Sarah Wrote:No it's a problem that giving them the boost they previously had can solve though.
Point is that is hardly a solution.
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People aren't butthurt about balance. They're just butthurt because something was taken from them. They don't give a pomegranate about balance, let alone know or care what it is. Just like people will be butthurt in six months when they lower Brave Slash's damage, the first thing they'll call is Dark Knight's imba because they had Crusher increased in damage instead of Heroes.
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Your whining about people whining.
TO BALANCE, that staff made them BALANCED with other classes.
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Rob Wrote:HOW IS HAVING A WEAPON WITH A 1.25X DMG BOOST EQUAL TO WHAT OTHER CLASSES GET?
God you people whine for the sake of whining.
Point is that is hardly a solution.
Yes you're right, the real solution is to go pay Nexon thousands of dollars for cubes to make up that 25% boost that I already paid for and shouldn't have lost.
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Well this sucks, didn't play my mage a lot but i was planning on training it again. I regret not getting to 200 before big bang.
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Kitty Wrote:No whoever posted that is not wise, that fact he/she/it can't see why people are complaining over a unexpected nerf gives them the brainpower of a glue bottle. (based from that quote)
So he is stupid for not getting all depressed and crying over the nerf?.
I didn't say those that spent real life money on these weapons should not complain. They do although this is something they should have foreseen or at least known that could happen. Like many others said here, even though the weapons are weaker, they haven't lost they status of the best weapons around their level range.
Maybe I am getting you wrong but you people sound like you're implying that now you cannot keep up with those mages that can afford potential'ing their gear, even though they most likely already had an elemental weapon with much better stats than yours, or implying that now you cannot keep up with any class without getting potential'd items, well, hasn't it been like that ever since it came out? or maybe you're saying mages are still weak even after BB so they needed that bonus from ele weapon, for whicb I shall say you're crazy and you should just create another class. :f6:
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this is one of the reason I quit FM, they have been releasing more powerful stuff too soon;
yet this time they get weapon nerfed o_O
Hope they implement something acceptable as the solution
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byakugan Wrote:So he is stupid for not getting all depressed and crying over the nerf?. no hes an idiot for saying he doesnt understand why. I know what he implied but that was the most stupid way to do it.
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On the other hand, GMS mages get a 220 magic atk potion. Or is that just conveniently ignored? I mean, if Apples (100 atk) are enough to make pre-BB mages complain, what the hell is a 220 atk potion worth? It practically doubles most AMs' ranges. That's about 60% more than an Onyx Apple boosts my damage...
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Rob Wrote:HOW IS HAVING A WEAPON WITH A 1.25X DMG BOOST EQUAL TO WHAT OTHER CLASSES GET?
God you people whine for the sake of whining.
Point is that is hardly a solution.
There wasn't any negative threads on the nexon forums calling for the weapons to be nerfed because in the
end, the other classes (corsairs, bms, nls, ect) would still be top tier in 1v1.
The best archmages/evans were thought to be after big bang (with the elemental % boost) was in the middle tiers and I was content with that.
If elemental weapons caused players to abandon their original classes in order to make a lolarchmage/evan just so
that they could have a chance to be invited to boss runs, I would understand the whole "1.25x damage being broken" argument.
The only thing that matters currently for bossing concerns is the potential system and connections.
A 1.25% boost in damage for a mediocre class isn't going to change it.
Stereo Wrote:On the other hand, GMS mages get a 220 magic atk potion. Or is that just conveniently ignored? I mean, if Apples (100 atk) are enough to make pre-BB mages complain, what the hell is a 220 atk potion worth? It practically doubles most AMs' ranges. That's about 60% more than an Onyx Apple boosts my damage...
I would have to wait until seeing an evan/am use it (can't find any in the fm) and note the damage increase but it does seem broken at the moment.
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Rob Wrote:Because no other class gets a passive 1.25x damage boost just for equipping a weapon, it's broken as far as Big Bang goes. Rebalancing my d'ick. If mages are subpar compared to other classes, they should be fixed by ''rebalancing'', not by a weapon that is already pretty good by itself AND a 1.25x damage boost.
There are far worse things in this game. Just look at the potential system. You can make any item above level 50 have a passive 30%+ bonus against bosses. Compared to the rare NX only (with the exceptions of Ele Staves 1-4), the Elemental wand bonus is nothing.
Besides, we paid for these damage bonuses. It is simply robbery and false advertisement to just remove them now.
And if you want to balance the game, why not add in new weapons for other classes that give similar bonuses? At least that is a far better option than completely removing the bonuses we paid for with no just compensation.
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I agree with Abysseon. It's easy for any other class to look at this and say "bonuses from elemental wands/staves = not balanced because only mages get such a boost from a weapon", but the way I see it, taking that bonus away is just another kick in the face to a class that wasn't even top-tiered with the "unfair boost".
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I think one major problem is that, to most people, "balance" is subject to opinion. For example, some people think that the Paladin's defense, advantage on elementally weak monsters, etc. justifies their lower DPM (when compared to a Hero) on Elementally neutral and resistant monsters. However, other people do not agree and believe that Blast should be superior to Brave Slash + Enrage on one target regardless of the rest of the paladin's skill set.
But I can say that I refuse to accept the excuse of "balance" when Nexon uses it. These are the same people that released extremely broken content (in many people's opinions) like the potential system. Unless they also have the audacity to remove the potential system - regardless of how much we invested into that (just like the elemental wands/staves) - then I dont think nexon has the right to use the word "balance."
JoeTang Wrote:People aren't butthurt about balance. They're just butthurt because something was taken from them. They don't give a pomegranate about balance, let alone know or care what it is. Just like people will be butthurt in six months when they lower Brave Slash's damage, the first thing they'll call is Dark Knight's imba because they had Crusher increased in damage instead of Heroes.
Didnt Fiel state that the delay increase was just a simple error and that it's real delay was still 840ms?
And of course I feel pissed about something I paid money for being taken away from me, but that doesnt mean that balance isnt important. It just means that they need to balance things out using a method that doesnt defraud player's out of their hard earned progress and items.
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This is how I feel. Yes, A/Ms and Bishops are different. But should A/Ms be stronger than Bishops? Yes, but only slightly.
What do Bishops have? HS, invincible, elemental resistance, and holy attacks (granted, there's much more than that but in terms of leveling, this is all that's important).
What do A/Ms have? meditation, ele amp, partial resistance, spell booster, and elemental decrease.
Already you can see A/Ms are set for stronger attacks, but is 2x~3x dmg really a "fair" exchange for the ever-wanted Holy Symbol? I think not. Mainly seeing as HS mules are so easy to make but there's never a damage mule. Because no matter what a Bishop does, whoever they party would/can classify the Bishop as a HS mule. I may be going on another topic here, so I'll just leave it at this.
All-in-all. Yes, I am happy a lot for this change. However, if (and ONLY IF) compensation needs to be done, then just make it a 5% dmg increase on the weapons and no dmg increase for the secondary element. Something small.
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After some thought, I realise they should have nerfed the bonus instead of taking it away, but 0 is better than the broken old form in any case.
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Anonymous Moose Wrote:Didnt Fiel state that the delay increase was just a simple error and that it's real delay was still 840ms?
Who said anything about delays?
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CarrionCrow Wrote:After some thought, I realice they should have nerfed the bonus instead of taking it away, but 0 is better than the broken old form in any case.
Yes, screwing over paying customers is better than not screwing them over. I'd much rather they found a method of balancing that doesnt involve robbing player's of what they earned.
@above: Did I miss something regarding Brave Slash? The current version is 210%x3, and I believe the Chaos version is 225%x3. So, please tell me how Brave Slash's damage was lowered.
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