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Dusk Wrote:You realize people were saying that about Bishops in .318, right? They're still balancing.
Abysseon Wrote:True, but the current small balancing changes make it appear as though they're almost done.
Still room for improvement however.
Yep, highly doubtful if they are gonna make any further add-ons for BMs.
Perhaps they would.... animation.... LOLs
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vx-2 Wrote:Yep, highly doubtful if they are gonna make any further add-ons for BMs.
Uh, okay, but BMs don't need a bunch of fancy new skills. A damage upgrade and a change to Concentrate would suffice, and that doesn't look unlikely to happen.
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So, how exactly are Snipers and Bowmasters screwed?
I want a legitimate reason too, backed up by proof. Not some assumed crap or some emotion driven bias, I want evidence.
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Dusk Wrote:Uh, okay, but BMs don't need a bunch of fancy new skills. A damage upgrade and a change to Concentrate would suffice, and that doesn't look unlikely to happen.
Dusk, no offence seriously, if they would, they would have done it, not just by giving mortal blow a fancier animation. That's my take on it.
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I don't think NexonKR has any idea what they're doing anymore.
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it would be awesome if they're doing this just to keep us all guessing, and for the final product they pull a rabbit out of their collective hats, and balance all the classes in a blinding flash of oriental genius.
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Is snipe's dmg 500k or 1 mil? I keep hearing both numbers tossed around.
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OohLaLa Wrote:Is snipe's dmg 500k or 1 mil? I keep hearing both numbers tossed around.
500k.
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Okay so bishops are now a full fledged support class, but where does that leave mages? Sure I/l CAN boss now, but show me someone who would rather make a Mage for a main than any other class. Ye.... :/
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DualReaver Wrote:I don't think NexonKR has any idea what they're doing anymore.
They have the right ideas but some of these changes don't add up.
Some examples for the i/l archmage class:
Changing big bang to hit 5 times with each cast.
Seemed to be a odd move since mages weren't known to hit a single target
multiple times like the other classes before. Also, the bishop and f/p archmage
class don't have any other skills that would support this change.
I/L had this going for them in the revamp but:
Changing thunderbolt/thunder spear to hit multiple times per cast while leaving
chain lightning to only hit once?
They should have either weakened chain lightning and allow it to hit each target
multiple times or improve thunderbolt/thunder spear so that they only hit once.
Giving chain lightning a chance for crit but leaving paralyze/other lightning skills the same?
The lightning elemet doesn't make any sense on how its supposed to function.
The skill changes to the element are random at this point.
Not to mention the inaccuracies for how the other job skills function.
*Brave slash currently replacing brandish at 24?...*
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Abysseon Wrote:They have the right ideas but some of these changes don't add up.
Some examples for the i/l archmage class:
Changing big bang to hit 5 times with each cast.
Seemed to be a odd move since mages weren't known to hit a single target
multiple times like the other classes before. Also, the bishop and f/p archmage
class don't have any other skills that would support this change.
I/L had this going for them in the revamp but:
Changing thunderbolt/thunder spear to hit multiple times per cast while leaving
chain lightning to only hit once?
They should have either weakened chain lightning and allow it to hit each target
multiple times or improve thunderbolt/thunder spear so that they only hit once.
Giving chain lightning a chance for crit but leaving paralyze/other lightning skills the same?
The lightning elemet doesn't make any sense on how its supposed to function.
The skill changes to the element are random at this point.
Not to mention the inaccuracies for how the other job skills function.
*Brave slash currently replacing brandish at 24?...*
Chain Lightning's critical bonus only makes its average damage go up 7%. That's less than a 1.01x increase in average damage.
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Locked Wrote:500k.
It was changed back :3
Not that 1mil damage is much better decent anymore with the damage increases.
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Well, now would be a good time to ask since the purpose of multi-hit skills are being brought up. I checked the all changed mobs thread and no mention:
How does KB work now? are they still randomly input numbers or have they been changed to require a certain % of the enemy's hp? Cause i could see why some skills are multi-hit with good DPS and others are single hit with more damage (although weaker) for mob control if the KB requirements have been upped.
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They should just remove brave slash or make that a 3rd job skill and give us back brandish for 4th job.
Slower than bandish and now weaker...
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Cyanne Wrote:It was changed back :3
![[Image: 127724906301.jpg]](http://img651.imageshack.us/img651/6504/127724906301.jpg)
Not that 1mil damage is much better decent anymore with the damage increases.
Why not much better? What damage increases are you talking about?
Quote:Crossbowman:
- Snipe's MP cost greatly increased at lower levels (level 1 is 300 MP). Its cooldown is now 10 seconds.
Oh well.. I guess it's a fair exchange for Ultimate Strife.
Jellyflower Wrote:Well hopefully they're smart to test the sp reset because it will suck if you were to use it and end up with 255 points instead of like 550+ @ level 200. I don't get even get bless...Snipe nerf is ok, it'll bring a little balance between archers, but still not bm vs the rest. But I agree with Fiel, the programmers (or whoever in charge) don't seem to know what they're doing.
If Ultimate Strife will do the same damage as Hurricane, why wouldn't MM become as powerful as BMs?
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Cheesecake Wrote:Okay so bishops are now a full fledged support class, but where does that leave mages? Sure I/l CAN boss now, but show me someone who would rather make a Mage for a main than any other class. Ye.... :/
Lol I guess thats me my main is a i/l mage, i may be new in maple but no matter what happen to my i/l i will still my on it. And plus Mage are the best class! imo who wouldn't make one as a main?
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Giullare Wrote:Why not much better? What damage increases are you talking about?
![[Image: noooooooo.jpg]](http://i169.photobucket.com/albums/u237/brokn68/noooooooo.jpg)
Oh well.. I guess it's a fair exchange for Ultimate Strife.
If Ultimate Strife will do the same damage as Hurricane, why wouldn't MM become as powerful as BMs?
Ultimate strafe = 170% per arrow
Hurricane = 200% per arrow.
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Wow... So... Brandish out-damages Brave Slash again? What's the point in even getting Brave Slash, then? >_>
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So after patching kMST, I found that you get not one, but 3 SP reset scrolls. And it resets all your skills to zero, it doesn't add 1 to all of them.
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ShiKage Wrote:Wow... So... Brandish out-damages Brave Slash again? What's the point in even getting Brave Slash, then? >_>
It only out damages it till 24 points. Then Braveslash wins. Also, pineapple yes at the skill reset scrolls.
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