Posting Freak
Posts: 1,385
Threads: 14
Joined: 2009-11
Gender: Male
Country Flag: singapore
IGN: Equi
Server: Aquila
Level: 235
Job: Luminous
Guild: Pineapples
Farm: holycow
[COLOR="#0000FF"]I would rather go with buff duration for IA since it affects the duration that meta ignores DR lol
edit : and also infinite force.. though that isn't much used these days :x[/COLOR]
Junior Member
Posts: 37
Threads: 0
Joined: 2013-09
Gender: Male
Server: Nova
Job: Demon Slayer
Even Wrote:15 w.att and 5% boss. Note that the w.att is simply just 15 w.att, it will not be multiplied by % w.att at all.  now i kno why every ds i know has legendary boss inner
holycow Wrote:I would rather go with buff duration for IA since it affects the duration that meta ignores DR lol
The duration of DR ignore is enough as is, the problem is the CD on recasting, so unless you can get DR ignore boosted enough to cover CD..its..well kinda pointless
Junior Member
Posts: 37
Threads: 0
Joined: 2013-09
Gender: Male
Server: Nova
Job: Demon Slayer
2013-11-26, 08:41 PM
(This post was last modified: 2013-11-26, 08:43 PM by Divinum Bellator.)
holycow Wrote:[COLOR="#0000FF"]
edit : and also infinite force.. though that isn't much used these days :x[/COLOR] yep, infinite force is useless the moment u get cerberus(unless your fury gets glitched  )
Account not Activated
Posts: 153
Threads: 9
Joined: 2013-06
Gender: Male
MountLag Wrote:Some delays are just weird.
Dragon Thrust for Evan casts 100 times in 40 seconds (~400ms, maybe 390).
It should be 360 ms and there isn't even any rounding involved because 480 * 12/16 comes out to exactly 360.
It's probably toss. Before this update I think I could get off about 5-6 a second. Or something close to that using evo as the timer. Now I need a green pot to do it as fast as I used to but i can still do it a few times and let go of the keys and it'll keep going so it might be the negative. Especially considering you can Final blow>Toss>Beyonder>Toss>Blow without most people being able to even see the tosses.
ALso since I dont see a Zero thread what info do we have about it in terms of multipliers and such?
Posting Freak
Posts: 4,710
Threads: 74
Joined: 2008-07
I'm also curious about whether Zero's weapons are considered 1handed or 2handed, and what the multiplier for them is. Haven't been able to find this information anywhere.
Member
Posts: 75
Threads: 0
Joined: 2013-07
Gender: Male
Sexual Orientation: Straight
Country Flag: uk
Justin Wrote:I'm also curious about whether Zero's weapons are considered 1handed or 2handed, and what the multiplier for them is. Haven't been able to find this information anywhere.
You can scroll them with any scroll so 1h and 2h works. Also, I don't think people have even worked out the multiplier. If I was comfortable with my math skills I would log on to my Zero and test myself but alas, I am not.
Posting Freak
Posts: 998
Threads: 59
Joined: 2010-07
Haven't been on my Pally pretty much since Demon Slayers. What are the best Hypers to take on it?
Posting Freak
Posts: 8,478
Threads: 128
Joined: 2008-07
Gender: Neuter
Country Flag: canada
IGN: Oooh
Server: Bera
Job: Empress
Farm: Stereo
As far as I know HH is still useless so I went with the Blast hypers & the third Threaten one (Enhance - 20% extra att/def) Of the other 2 Threaten hypers, dunno which you prefer.
What it comes down to is HH does 900%*4 and takes 3 seconds to cast, Charges do ~450%*5 and take under a second. Even if there was no cooldown it's just about half as powerful. The hypers don't compensate.
Member
Posts: 73
Threads: 8
Joined: 2013-08
Gender: Male
Country Flag: italy
IGN: Collofit
Server: Bera
Level: 199
Job: Paladin
Stereo Wrote:As far as I know HH is still useless so I went with the Blast hypers & the third Threaten one (Enhance - 20% extra att/def) Of the other 2 Threaten hypers, dunno which you prefer.
What it comes down to is HH does 900%*4 and takes 3 seconds to cast, Charges do ~450%*5 and take under a second. Even if there was no cooldown it's just about half as powerful. The hypers don't compensate.
Did exactly the same
Of the other two I guess it's about which one lets you cast it less, I'm inclined toward more duration 'cause I tend to spam threaten until I see the icon anyway
Member
Posts: 165
Threads: 9
Joined: 2010-07
Stereo Wrote:As far as I know HH is still useless so I went with the Blast hypers & the third Threaten one (Enhance - 20% extra att/def) Of the other 2 Threaten hypers, dunno which you prefer.
What it comes down to is HH does 900%*4 and takes 3 seconds to cast, Charges do ~450%*5 and take under a second. Even if there was no cooldown it's just about half as powerful. The hypers don't compensate.
Thats Not true. You havnt been following pallys RED skill updates.
Heaven's Hammer
Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuaryNew - 2760 ms
Range: 400%
1 MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
32 MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
With just cooldown cutter alone its 1348%*4 every 10sec. Add extra hit its 1348%*5 every 10sec
Its great for training at multi tiered party play zone maps because it actualy kills party play zone boss mobs like at Stronghold and Ancient Golems
I picked Blast hyper crit because i thought it would boost my total crit to 100% but sadly it only effected blast alone and not its buff. So if you already have a very high crit rate with blast buff already (with blast buff i have 82%) i would take HH extra hit instead of blast hyper crit and take HH cooldown cutter.
Member
Posts: 76
Threads: 3
Joined: 2010-03
Which warrior would level fastest to 130? Judging from the achievement thread it looks like spearmen are the fastest, but would funding change any of this or make spearmen much superior?
Senior Member
Posts: 434
Threads: 39
Joined: 2012-01
TagerBustah Wrote:Thats Not true. You havnt been following pallys RED skill updates.
Heaven's Hammer
Description: Slam a large hammer into the ground, dealing fatal damage to multiple enemies. Leaves non-boss monsters with 1 HP.
Info: type = 1, areaAttack = 1, deadlyAttack = 1
Delays: sanctuaryNew - 2760 ms
Range: 400%
1 MP Cost: 31, Damage to Boss: 914%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 180 sec
32 MP Cost: 62, Damage to Boss: 1348%, Number of Hits: 4, Max Enemies Hit: 15, Cooldown Time: 20 sec
With just cooldown cutter alone its 1348%*4 every 10sec. Add extra hit its 1348%*5 every 10sec
Its great for training at multi tiered party play zone maps because it actualy kills party play zone boss mobs like at Stronghold and Ancient Golems
I picked Blast hyper crit because i thought it would boost my total crit to 100% but sadly it only effected blast alone and not its buff. So if you already have a very high crit rate with blast buff already (with blast buff i have 82%) i would take HH extra hit instead of blast hyper crit and take HH cooldown cutter.
I 2nd this opinion, er sorta, heaven hammer is disgustingly good now, I can hit up to 12 mil a line at TP with it, wish I had more points to get 20% power and extra hit, but I most def got the cd rd at the cost of threaten persist. Just up to 48 mil on a mob of 15 every 10 second map attack Ty it's awesome at TP and HoH
Junior Member
Posts: 31
Threads: 4
Joined: 2009-11
Since pally's shield mastery works with rosary now, is it better to be a 2h user+rosary or a 1h user + shield?
Posting Freak
Posts: 1,009
Threads: 12
Joined: 2011-11
Gender: Male
Country Flag: usa
IGN: ZeroCA
Server: Windia
Level: 21x
Job: Zero
Guild: EssentiaI
Guild Alliance: N/A
Farm: ReneMule
Junior Member
Posts: 31
Threads: 4
Joined: 2009-11
tecul1 Wrote:2H + rosary
Can you explain why? Since 1h weapons are usually faster attacking speed and shield's are "secondary weapons" so they can get weapon like potential, right?
Posting Freak
Posts: 11,999
Threads: 634
Joined: 2009-07
fakeNoob Wrote:Can you explain why? Since 1h weapons are usually faster attacking speed and shield's are "secondary weapons" so they can get weapon like potential, right?
Rosaries get weapon potential, too, and 2h weapon multiplier is higher than 1h. The speed difference is supposed to make up for that (1h are generally faster than 2h), but if you have enough attack-speed modifiers you can get to faster(2) and beyond even with a 2h weapon.
Junior Member
Posts: 31
Threads: 4
Joined: 2009-11
SaptaZapta Wrote:Rosaries get weapon potential, too, and 2h weapon multiplier is higher than 1h. The speed difference is supposed to make up for that (1h are generally faster than 2h), but if you have enough attack-speed modifiers you can get to faster(2) and beyond even with a 2h weapon.
What multipliers would increase speed? I haven't kept up with maple over the past few years and the only two i'm aware of are your own booster and speed infusion, so it's not like i'm going to have an SI mule around at all times?
Posting Freak
Posts: 11,999
Threads: 634
Joined: 2009-07
fakeNoob Wrote:What multipliers would increase speed? I haven't kept up with maple over the past few years and the only two i'm aware of are your own booster and speed infusion, so it's not like i'm going to have an SI mule around at all times?
You can have "decent SI" potential on a level 120+ glove, you can have attack speed Inner Ability ("potential" on your body, appears on the bottom right of your character stats window), and you can use Green Monster Park Extreme potions (account tradeable only, so you must farm them on a level 70-140 character on your own account).
Junior Member
Posts: 31
Threads: 4
Joined: 2009-11
SaptaZapta Wrote:You can have "decent SI" potential on a level 120+ glove, you can have attack speed Inner Ability ("potential" on your body, appears on the bottom right of your character stats window), and you can use Green Monster Park Extreme potions (account tradeable only, so you must farm them on a level 70-140 character on your own account).
but assuming you don't have decent SI or attack speed inner potential would 2h still be better than 1h?
Posting Freak
Posts: 11,999
Threads: 634
Joined: 2009-07
fakeNoob Wrote:but assuming you don't have decent SI or attack speed inner potential would 2h still be better than 1h?
In that case they are more or less the same. You get about 10% more hits per minute with 1h, but each hit is about 10% more damage with 2h. The choice is yours.
|