2013-12-10, 12:43 AM
Noobus Maximus Wrote:Baam, is that you?TOG Ref ftw, but yes im looking forward to seeing this class in action, but sadly the skills leave me desiring more..
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Patch Available - KMST 1.2.493
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2013-12-10, 12:43 AM
Noobus Maximus Wrote:Baam, is that you?TOG Ref ftw, but yes im looking forward to seeing this class in action, but sadly the skills leave me desiring more..
2013-12-10, 12:58 AM
I've translated most of the patch notes in the second post. Everything that's left is about map, monster, quest, etc. and I don't want to cross-reference map names to get the right one.
tl;dr: there have been adjustments to hunting grounds (presumably increased spawn or improved layout to all those shitty maps no one goes to) Easy Zakum has 2x HP Normal has 1/4 HP Adjusted the levels of several regions.
2013-12-10, 01:02 AM
JoeTang Wrote:I've translated most of the patch notes in the second post. Everything that's left is about map, monster, quest, etc. and I don't want to cross-reference map names to get the right one. Do you think any of the monster's attack and defense has been buffed in anyway?
2013-12-10, 01:07 AM
Arrol Wrote:Do you think any of the monster's attack and defense has been buffed in anyway? I doubt it. It didn't make any mention of it in the patch notes. The only stated changes were HP buffs and EXP increase. I wouldn't expect a defense increase on monsters ever, unless they make a high level zone. Not sure if lower level areas (1~100) would require damage buffs. It'd be a huge inconvenience to new players, since they're the ones most affected by it. Experienced players would just be able to buy more potions or know how to avoid damage more easily.
2013-12-10, 02:31 AM
[MENTION=7878]Chicocl[/MENTION] The inevitable has happened.
http://orangemushroom.wordpress.com/2013...es-eunwol/ Quote:Arans Combo Tempest skills effect on monsters will no longer be activated by using Combo Tempest again. I think this change was made so that you cant just spam Combo Tempest and train like that haha.
2013-12-10, 03:21 AM
I might be making a medium-sized stretch here, but what I've seen of Eunwol's skills reminds me a lot of the revamped Striker skills.
EDIT: Not all of them, but a few of them look like they're borrowed from other classes.
2013-12-10, 03:34 AM
Jettono Wrote:I might be making a medium-sized stretch here, but what I've seen of Eunwol's skills reminds me a lot of the revamped Striker skills. Well he is a pirate, so it's fair for him to use similar skills to other pirates, imo. Hopefully there won't be too many similarities though, especially being that this is the 3rd Knuckle-wielding Pirate class. =S
2013-12-10, 03:57 AM
Chilly Wrote:Are there bosses that attack with non-percent based damage at a frequency of greater than once per second? I truly am ignorant of this answer, the only ones that come to mind are multipart bosses or summons that hit like trucks, of which I am unsure of the number. If not, then the one second of invincibility would not have helped them anyways. You could extend the argument if you threw in additional seconds of invincibility but I am currently only after the one answer until I get clarification. My argument was more for regular training and stuff like evo where you're always on top of things no matter what you are, but this entire conversation is not important anymore because i read that line was for battle mode or whatever and not the actual game. |
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