KMST 1.2.480 Adventurer Revamp and Skill Changes
#81
Finally, Bowmasters can bleed red! So excited for this revamp now! FLAME ON.
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#82
Shade Splitter for Night Lords now "Rains down stars" rather than summon a bunch of ninja shadowers.

this is good news!
[Image: 1371584803.4111015.effect0.gif]

Fits the theme a lot better.

Also, wow at being able to craft cubes. I never thought THAT would happen.
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#83
MetaSeraphim Wrote:So, I wonder, did KMS players complain about the same things we did (BW animations, unique color animations for the three warrior's shared skills), did they read what we said, or did they just decide to throw them up?

I don't think the three warriors have unique animations for their common skills. I think that they just changed the Dark Knight animations. I believe Warrior Leap is yellow for Swordsmen, orange for the Fighter and Page branches, and dark for the Spearman branch. I say this instead of yellow carrying onto the Fighter branch because there are now three animations for Double Jump, when Archers only branches into two different paths. I'm guessing that it's green for Archers, red for the Hunter branch and blue for the Crossbowman branch. Also, Rush only changed colour for Berserkers.
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#84
Orange Mushroom's Blog Wrote:Empathy has had its effect of increasing quest experience changed to increased buff duration, and insight has received an additional effect of ignoring a certain percentage of monstersÂ’ elemental resistance.

I love it. Buff Duration is my favorite of all buffs more so for Infinity and I guess Knight's Watch and Terms and Conditions. And even though my F/P and Evan already has 100% Elemental Resistance, if I'm reading this right, everyone might be able to now ignore some Physical Resistance a la Cygnus Knights. Yay for hexagonal completionists.

Edit: I guess you can't quote a link. Source: Orange Mushroom's Blog
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#85
noticed something..
paladin's void elemental apparently increased from 60 to 210 (120 + 3 * level), but the mastery level went down from 30 to 10
but 120 + 3 * 10 is only 150%

was the level decrease not taken into account?
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#86
iVege Wrote:I don't think the three warriors have unique animations for their common skills. I think that they just changed the Dark Knight animations. I believe Warrior Leap is yellow for Swordsmen, orange for the Fighter and Page branches, and dark for the Spearman branch. I say this instead of yellow carrying onto the Fighter branch because there are now three animations for Double Jump, when Archers only branches into two different paths. I'm guessing that it's green for Archers, red for the Hunter branch and blue for the Crossbowman branch. Also, Rush only changed colour for Berserkers.

there's 3 colors for rush and jump, they're the usual yellow, DrK red, and what i assume is the hero color, which is red/orange.
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#87
stripedypaper Wrote:noticed something..
paladin's void elemental apparently increased from 60 to 210 (120 + 3 * level), but the mastery level went down from 30 to 10
but 120 + 3 * 10 is only 150%

was the level decrease not taken into account?

Mastery level decrease just means it requires skillbooks now.
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#88
PirateIzzy Wrote:Mastery level decrease just means it requires skillbooks now.

oh, that makes a lot of sense
thanks for clearing it up
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#89
Oh well I would take Mastery Level Skills at 10 and only give 1 SP per level up after 4th job than this stupid mastery book system.
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#90
People must be hoping that a "revamp" means that the class revamped will be as op as any other new class that then gets nerfed to oblivion... ok


Talking only about buccs because it is my class

-We got FJ. I could stop here because I don't know who really plays a bucc of the ones who bash the revamp , but I do and I only have 2 worries in mind. Mobility. Dispel. That's all

-Skills look worse ? ok... laser looks way worse than before , yep , fist enrage also looks really really bad , yep yep

-If no one has noticed there are 2 skills of each. That means like it was on the patch notes that buccs will PROBABLY be able to use all skills out of energy , but the ones that needed energy will be nerfed , look at energy blast , there is a new skill which is the one that looks friggin awesome http://static.southperry.net/patch/skill...effect.gif , and there is the old one which has a measly 495 range ( got lowered from 695 ) against new one 850 % , that means bucc skills WILL Change animation and effects when charged , making it different as before

-Our 2 rush skills got madly spammable 1 without the other.... more mobility... I'm wondering if they will get even faster by comboing them...

But w/e , keep looking for negatives ,wait for a new nova or w/e to play which is op and hits bricks with 0 equip and let people who love the class play it
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#91
soooo... buccaneers literally got only flash jump and a few animation changes? yay?

They couldn't give us anything remotely new beyond different colors? I guess the new energy charge UI can tell me how much energy i have left to spam... I mean I don't care about damage or anything, it's just when people say revamp, I was kinda hoping for something that you know, changes things. This really isn't a revamp, but more like a small buff which really is disappointing considering the whole message during that presentation was "THIS WILL BE FRIGGIN AWESOME AND A MASSIVE CHANGE TO EVERYTHING YOU KNOW"
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#92
why change something that's good ? what new skills you want ? viper has good 1 vs 1 and AMAZING 1 vs many , has a crapload of buffs to increase his range way beyond limits , what new skills would you say ? I don't think anything except mobility was needed , and the new energy changes will be nice too , will look like different skills

ED: I don't know why I even try , when the first revamp who changed things got on : OMG BUCCS NO ORIGINALITY THEY REMOVED SKILLS BLAH BLAH BLAH, now people complaining they didn't get much new , conclusion , people are never happy with what is given to them.. stop looking at how much was changed and look too how is bucc currently
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#93
Worthyness Wrote:"THIS WILL BE FRIGGIN AWESOME AND A MASSIVE CHANGE TO EVERYTHING YOU KNOW"
What I "Know" about my Buccaneer is that it is pathetically slow and immobile, with the energy charge feature feeling like it doesn't really do anything special.

this update gives us a flash jump (a VERY funny looking one that makes me laugh) and changes to Energy Charge that makes it feel more substantial.

I can't really imagine what else they could have "Added" to the class. They made the class playable which is all I could ask for.

Also come on dude, 7 sided dice. It's the new Quintuple throw joke.
8-sided dice! we need more octopus themes!
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#94
Razmos Wrote:What I "Know" about my Buccaneer is that it is pathetically slow and immobile, with the energy charge feature feeling like it doesn't really do anything special.

this update gives us a flash jump (a VERY funny looking one that makes me laugh) and changes to Energy Charge that makes it feel more substantial.

I can't really imagine what else they could have "Added" to the class. They made the class playable which is all I could ask for.

Also come on dude, 7 sided dice. It's the new Quintuple throw joke.
8-sided dice! we need more octopus themes!

It's just the same I said , there is a need for bucc for other than mobility ? No

Still want to know what the different energy charges each job has will do lols
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#95
Razmos Wrote:What I "Know" about my Buccaneer is that it is pathetically slow and immobile, with the energy charge feature feeling like it doesn't really do anything special.

this update gives us a flash jump (a VERY funny looking one that makes me laugh) and changes to Energy Charge that makes it feel more substantial.

I can't really imagine what else they could have "Added" to the class. They made the class playable which is all I could ask for.

Also come on dude, 7 sided dice. It's the new Quintuple throw joke.
8-sided dice! we need more octopus themes!

I know they had pretty good everything. It's just looking at every other class with this "revamp" you'd think that Nexon would put a little more thought into it beyond updating graphics. It's like watching everyone get a chocolate truffle and all you get is an M&M- it's still chocolate, but it's not quite what everyone else got. It's just not the same if you catch my drift?

also I'm one of those old people who really, really liked how the original buccaneers playstyle was. I've come to terms that that will never happen again (because they'd conflict with Thunder Breakers), but at least give me SOMETHING to make me excited for this revamp. I mean we literally only got flash jump that is remotely different (and I appreciate it, but that was expected so to speak). I'm not happy, not sad, not angry, just full on disappointed by my lack of a chocolate truffle.
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#96
JoeTang Wrote:Glacial Chain hypers are still for Glacial Chain.

According to max's blog, glacial chain hypers now apply to frozen orb so they just need to change the skill icons.

http://orangemushroom.wordpress.com/2013...nizations/

Quote:Glacial Chain: Hyper Skills have been changed to apply to Frozen Orb and not Glacial Chain.



I guess this is an indication of the plans they have for making the game more equal towards free players in comparison to those who use nx?:

Quote:There are two new decomposing machines, the first for Cubes (it says you can decompose Strange Cubes and produced CubesÂ… can we now use professions to make Cubes?) and the second for Scrolls (for scrolls, recipes, and Flames)! Thanks to Spadow for the images!
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#97
Worthyness Wrote:I know they had pretty good everything. It's just looking at every other class with this "revamp" you'd think that Nexon would put a little more thought into it beyond updating graphics. It's like watching everyone get a chocolate truffle and all you get is an M&M- it's still chocolate, but it's not quite what everyone else got. It's just not the same if you catch my drift?

also I'm one of those old people who really, really liked how the original buccaneers playstyle was. I've come to terms that that will never happen again (because they'd conflict with Thunder Breakers), but at least give me SOMETHING to make me excited for this revamp. I mean we literally only got flash jump that is remotely different (and I appreciate it, but that was expected so to speak). I'm not happy, not sad, not angry, just full on disappointed by my lack of a chocolate truffle.

That's the problem I guess , for me FJ enough was a chocolate truffle , now it is FJ + cork/Double Spiral fast as hell + different skills upon being charged up ( And we still have to see the effects of the different energy charges)

I don't look at others to know how I Should be revamped but at the class being revamped , I think it's logical ,they can't revamp anything that is good already
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#98
Worthyness Wrote:I know they had pretty good everything. It's just looking at every other class with this "revamp" you'd think that Nexon would put a little more thought into it beyond updating graphics. It's like watching everyone get a chocolate truffle and all you get is an M&M- it's still chocolate, but it's not quite what everyone else got. It's just not the same if you catch my drift?

also I'm one of those old people who really, really liked how the original buccaneers playstyle was. I've come to terms that that will never happen again (because they'd conflict with Thunder Breakers), but at least give me SOMETHING to make me excited for this revamp. I mean we literally only got flash jump that is remotely different (and I appreciate it, but that was expected so to speak). I'm not happy, not sad, not angry, just full on disappointed by my lack of a chocolate truffle.
When I look at the other revamped adventurers, I'm not seeing any huge amazing changes either. Aside from the specialized skills (including Paladin's) it's mostly just balance changes and slight tweaks to gameplays.

ignoring the specialized skills, Warriors, Mages and Archers weren't changed that much, and neither have Thieves or Pirates. It's mostly just quality of life stuff that makes playing them easier, and some balance changes. The specialized skills are the big change that makes the revamp, and that's just because it makes the classes slightly more unique when compared to each other.

Buccs got exactly the same as everyone else really. It just "feels" like less because the things that were changed were very basic things, Flash Jump and Energy Charge. which were basic changes that were needed.
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#99
My Shad went from no crit pre-BB to 100% some of the time. I'm not complaining, that's for sure.

EDIT: THOSE BASTARDS REMOVED THE EXTRA HIT HYPER FOR NATE.
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That Void Elemental buff is a little crazy. I'm loving it.

Snipe... Do they even intend for people to hit that 200m cap? o.O But either ways it makes it VERY useful at Dimensional Invasion... (I think). Also, if the +1 hit thing from Snipe Hypers still works, that's a ridiculous buff of 100% DPS...

The new Bowmaster skill... is it hard-coded to be linked to Hurricane and/or Arrow Platter? It appears to be called "Time of Storm", although IMO "Storm of Time" sounds nicer.

I don't trust my translation skills; defer to you JoeTang.

edit: I'm also quite happy that they're boosting maxcritdmg. Makes criticals have a larger weight in your DPS.

Hadriel
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