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Pink Bean Wrote:i'm talking about this being the only practical use for accuracy at the moment.
we have SO much of it, i'm right at 9450 accuracy on my bowmaster, which is ridiculous. it has no other use to us besides that ONE IA ability that barely does anything of merit
i would want a 30%-40% accuracy to 20% attack or even 10% attack debuff on ourselves but that's just too much to ask
Yeah, I know. There's no point in having a passive 30% DEF/M.DEF from Spirit Link, or rather Phoenix now, and then sacrificing 40% of it just to increase your Attack by a measly 20 points.
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Pink Bean Wrote:i would want a 30%-40% accuracy to 20% attack
If they were going to make it accuracy, they might as well just give it to you for free. It'd have absolutely no use outside of that one skill, so you're not really giving up anything to get a bonus, which seems to be the entire point of the skill.
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iAmFear Wrote:If they were going to make it accuracy, they might as well just give it to you for free. It'd have absolutely no use outside of that one skill, so you're not really giving up anything to get a bonus, which seems to be the entire point of the skill.
if accuracy even did anything, though. it doesn't so it's just.. sitting on our stat window being useless
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iAmFear Wrote:If they were going to make it accuracy, they might as well just give it to you for free. It'd have absolutely no use outside of that one skill, so you're not really giving up anything to get a bonus, which seems to be the entire point of the skill.
Which imo would be reasonable considering we need a buff and WA have the buffs from Albatross
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Pink Bean Wrote:if accuracy even did anything, though. it doesn't so it's just.. sitting on our stat window being useless
That's my point. Accuracy is completely useless. The last time we had any insight into the hit rate formula, accuracy could not possibly help you hit monsters higher than you, since the hit rate bonus from accuracy was calculated, and rounded back down to 100%, if it exceeded 100%, before subtracting the penalty from the level difference. The point of Extreme Archery seems to be trading something useful, like defense or avoid, to get something else useful.
That's why, as it is, accuracy should not be the price for Extreme Archery. It'd be like paying for stuff with monopoly money.
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A cool thing would be to have 99,999 avoidance monsters or something really insane.
Then we'll be back to people making BM mules and Ludibrium Capes. 20% Event scroll for Weapon Accuracy :v
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If they can factor in distance in damage dealing (Marksman) why can't they do the same for accuracy, the farther away from a monster you are, the less accurate your attacks are. It would put those laser melee classes in their place.
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Chilly Wrote:If they can factor in distance in damage dealing (Marksman) why can't they do the same for accuracy, the farther away from a monster you are, the less accurate your attacks are. It would put those laser melee classes in their place.
Because this is a bad idea and makes no sense for ranged classes in the first place. Why even have ranged classes if they can't hit anything effectively at range?
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Lozmaster Wrote:Because this is a bad idea and makes no sense for ranged classes in the first place. Why even have ranged classes if they can't hit anything effectively at range?
The idea was that the accuracy would be put to some use, obviously ranged classes with higher accuracy would not be impacted by the system due to the high accuracy. Are you telling me that you read my statement in a vacuum without any correlation to the accuracy discussion in the last few posts/pages?
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Death Wrote:I can live without the blunt weapon animations although i'd scream like a little girl if they would actually do something with that.
The 4 different keys is rather annoying because the way i've been playing for 6 years makes it hard for me to use so many mob skills.
I always use A for a rushing skill. W for an ultimate Space for my 1 vs 1 and shift for mob skills.
Where the heck am I going to place three other mob skills who look almost the same without hindering how I play.
That's going to be something i'd really have to get used to..
EDIT: Please change the 5% pdr to something else though, developers of KMS.
Please understand that 5% is nothing compared to what swords get.
You can macro them.
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[video=youtube;CnurdviIVlQ]http://www.youtube.com/watch?nomobile=1&v=CnurdviIVlQ[/video]
Dat Clawshot...I wanna make an archer just for the fun flying around with this thing.
Posting Freak
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Chilly Wrote:The idea was that the accuracy would be put to some use, obviously ranged classes with higher accuracy would not be impacted by the system due to the high accuracy. Are you telling me that you read my statement in a vacuum without any correlation to the accuracy discussion in the last few posts/pages?
Because its a bad idea. Either, they balance it so on average ranged classes have enough acc to hit everything, in which case the system is completely pointless or you don't and take a significant hit to your DPS.
Both are wastes of time to try and justify a worthless stat that they should just get rid of.
Oh, but you wanted it to arbitrarily punish "laser using warriors". Please, do explain why that makes it a good idea.
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I like how the MM travels faster than his arrows do. Also, note the crit damages.
I wonder... can Clawshot become an iFrame escape mechanism for everything?
Hadriel
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Does the Clawshot gain momentum after landing when used at slippery surface like El Nath?
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Could someone please clarify this whole critical damage change pomegranate? There isn't anything about changes made to critical in the patch notes...
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Sephie Wrote:I'm so going to buy like 10 Fafnir 2H BW now that rosaries are now on par.
Decent SI, Increased ASPD IA, and Monster Park Extreme Speed potion all make it easy for people to transition to this set up.
Already ahead of you.
Sadly I do have a fafnir mace but there's barely any point in scrolling it unless I enhance it 7+ times.
My empress one is 233 attack and finishes my empress set +10 attack. Will I get a tyrant cape it'll be my mace that gives me the 30 att and 30% boss.
I would need to get my fafnir 243 attack before I gain benefits from it. And not to mention the potential I have on it and have to redo.
Luckely, I do have decent SI. (:
And didn't you already use a two handed mace in the first place?
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Evolite Wrote:[video=youtube;CnurdviIVlQ]http://www.youtube.com/watch?nomobile=1&v=CnurdviIVlQ[/video]
Dat Clawshot...I wanna make an archer just for the fun flying around with this thing.
So is this a side effect of something? Or it seems it only applies to MMs. I've been noticing in these videos that the item drops fly/bounce all over the place upon kill. I find it amusing though.
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Evolite Wrote:[video=youtube;CnurdviIVlQ]http://www.youtube.com/watch?nomobile=1&v=CnurdviIVlQ[/video]
Dat Clawshot...I wanna make an archer just for the fun flying around with this thing.
Omg that looks so fun *-*
Its a shame Pierce seems to have lost its sexy drumbeat hit-noise.
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Mandalay Wrote:A healing Angel Ray is pretty neat, but if it kills your Zombified party members in a boss run (does it?), I can see that becoming very annoying very quickly.
Quote:There was concern that Bishops would be excluded from party play at areas where Zombify was frequent, due to Angel Ray's healing effect. It has been decided that Angel Ray will ignore Zombify and heal party members regardless
Good. Glad they dealt with this.
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Bowmen are now officially Spidermen.
And wth at Dispel healing Stun, Seduce, Zombify, everything... OP as heck!
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