Posting Freak
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I'm only looking into this now, but I realise that the old skill tables that were put up haven't been updated to reflect these changes here. i.e. Magnum Shot goes from 620% -> 550%, but you don't state what the starting % is nor the increments per level. Could you update these?
Posting Freak
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[quote=KaidaTan]This is incorrect as well. 1-correction (that is, setting the damage equal to 1 if it's less than 1) comes before % modifiers. Any archer or sin that's gone to say... vikings in their 6x or 7x know's they've seen just as many 1's in their crits as their non-crits.
All that proves is that critical hits occur before the defense modifier (if the critical still results in < 1 damage, it is still read as 1, not as 1+critical damage)
When SE comes into play, yes, this will matter. Otherwise, what I said holds true.
Posting Freak
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It only makes a difference if the entire damage range can't break 1... in which case you shouldn't even be trying anyway >_>
4x1 = 4 damage
1x1 = 1 damage